feedback7: the battle sim uses engine-independent math — Chrome, Firefox, Safari and the server agree bit for bit (PR #373 by @Cloudnyco)

- server/sim/detmath.js: hypot (sqrt of the squares, rescaled outside 2^±500), powi (integer powers in double-double,
  one rounding), sin / cos (fdlibm 5.3) and atan2 (fdlibm / FreeBSD msun) built only from correctly rounded IEEE
  operations; the sim's Math.hypot / sin / cos / atan2 / pow calls go through it (65 files); eslint.config.js forbids
  the approximated Math functions under server/sim and test/sim/detmath.test.js scans for them.
- sin / cos / atan2 are the algorithms V8 runs in Node, so the server's results stay; only hypot differs from V8's.
  Golden: 2 moved — diy-027 (a hypot distance, damage +80) and coop3-ABYSS-5 (a later card pick from round 9, same end).
- Applied unchanged after review (Grok static review: MERGE; the diff read in full: no network, no new dependency).
- Tests: broad node --test 5155 / 5155 with the new file tracked (detmath 7 / 7, package 10 / 10); lint 0 errors,
  typecheck, check:imports.
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Cloudnyco authored and sganggs committed 2026-10-08 18:35:55 +08:00
1 parent 2580152a3a
commit ae22335cfe
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@@ -62,6 +62,7 @@ import { sortEnemyTargets, canTargetEnemy } from '../../../targeting.js';
import { bodyInKeys } from '../../../body.js';
import { hasHp, isHpLoss } from '../../../damage.js';
import { COLS, PROJECTILE_SPEEDS } from '../../../constants.js';
import { hypot } from '../../../detmath.js';
const S1 = 'skchr_cqbw_1';
const S2 = 'skchr_cqbw_2';
@@ -133,7 +134,7 @@ function mineTile(battle, unit) {
let best = [], bd = Infinity;
for (const t of tiles) {
let d = Infinity;
for (const e of foes) d = Math.min(d, Math.hypot(e.x - t[1], e.y - t[0]));
for (const e of foes) d = Math.min(d, hypot(e.x - t[1], e.y - t[0]));
if (d < bd - 1e-9) { bd = d; best = [t]; } else if (Math.abs(d - bd) <= 1e-9) best.push(t);
}
return best.length === 1 ? best[0] : battle.rng.pick(best);