feedback7: the battle sim uses engine-independent math — Chrome, Firefox, Safari and the server agree bit for bit (PR #373 by @Cloudnyco)
- server/sim/detmath.js: hypot (sqrt of the squares, rescaled outside 2^±500), powi (integer powers in double-double, one rounding), sin / cos (fdlibm 5.3) and atan2 (fdlibm / FreeBSD msun) built only from correctly rounded IEEE operations; the sim's Math.hypot / sin / cos / atan2 / pow calls go through it (65 files); eslint.config.js forbids the approximated Math functions under server/sim and test/sim/detmath.test.js scans for them. - sin / cos / atan2 are the algorithms V8 runs in Node, so the server's results stay; only hypot differs from V8's. Golden: 2 moved — diy-027 (a hypot distance, damage +80) and coop3-ABYSS-5 (a later card pick from round 9, same end). - Applied unchanged after review (Grok static review: MERGE; the diff read in full: no network, no new dependency). - Tests: broad node --test 5155 / 5155 with the new file tracked (detmath 7 / 7, package 10 / 10); lint 0 errors, typecheck, check:imports.
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@@ -7,6 +7,7 @@ import {
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num, defOf, talentBb, moduleTalentBb, selectedId, altSkills, alive, gridKeys, fx, copyGrid, textNum, freeTile,
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groundTile, enemiesOn,
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} from '../shared/tier3.js';
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import { powi } from '../../../detmath.js';
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/** 琳琅诗怀雅 S3's coin range (PRTS 备注 "前方范围2-4"; range_table "2-4", facing right). */
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const SWIRE2_COIN_GRID = Object.freeze([[1, 1], [0, 0], [0, 1], [0, 2], [-1, 1]]);
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@@ -267,7 +268,7 @@ export default {
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battle.on('fatal', (ctx) => {
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if (ctx.unit !== unit || ctx.prevented) return;
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const n = unit.mem.saveCount ?? 0;
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const cost = Math.abs(num(t1.cost, -5)) * Math.pow(num(t1.cost_multi, 2), n);
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const cost = Math.abs(num(t1.cost, -5)) * powi(num(t1.cost_multi, 2), n);
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const pl = battle.getPlayer(unit.ownerId);
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if (!pl || pl.dp + 1e-9 < cost) return;
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battle.addDp(unit.ownerId, -cost);
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