feedback7 R22-LATE: 画卷 never puts the copied items on the copy — they are gained unequipped into the hand / temp like any item; golden: unchanged
PRTS 卫戍协议:盟约 PRTS盟约记录, 法术编纂集, 画卷 备注: 「选择策略<夕>时可获得<br>使用后销毁,获得的装备为未装备状态」. Without a promotion the 画卷 handler still equipped every copied item that did not merge (an advanced item, a 变形同构体) onto the copy in the hand (the promotion case was fixed for #389). Now each copied item is only gained (ctx.grantItem → acquireItem): the hand, overflow temp, and with both full it is destroyed with the usual toast 「整备区已满,获得的装备已销毁」, as for any gained item. A copied normal item that completes a pair still merges at once (the golden in the hand), and the copy itself still follows the chess gain rules (a full hand and temp refuse the scroll: HAND_FULL, the scroll kept). Full-hand check: a full hand with 3 free temp slots holds the copy and both copied advanced items; with 2 free slots the copy and one item fit and the other is destroyed with the toast (before, both rode on the copy). Docs: META.md (Arts list), research/04-items.md (画卷 copy). The content test that pinned the old behaviour (test/content/items.test.js: 变形同构体 "the copy wears it too") now expects it in the hand. Tests: test/match/scroll-copy-merge.test.js +3 (no promotion, normal and elite targets with advanced items; the full hand at 3 / 2 free temp slots) — all 3 fail on the parent; every test mentioning 画卷: 177 pass. Golden unchanged.
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@@ -458,7 +458,7 @@ bilibili BV1vzyVBuEN9 ≈ 8:24 / BV1Qkw1zMEoR ≈ 7:25, pointed out in PR #2 —
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is not consumed: PRTS 下半 记录 备注 "生效时,原干员销毁,获得一名高一阶的随机初始干员(最高六阶)", PRTS 卫戍协议/帮助 "佩戴的
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装备无法手动卸除,在失去该干员(干员出售、销毁、合并等)…时自动卸除", players re-inject it every round; player feedback after
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0.1.0), 画卷 (copy the operator in range with its
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items), 教鞭 / “神秘顾客” (a random bounty is added).
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items — the copied items arrive unequipped in the hand, PRTS 画卷 备注 "获得的装备为未装备状态"), 教鞭 / “神秘顾客” (a random bounty is added).
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**教鞭 / “神秘顾客” stay a random bounty (deliberate).** The official Arts open a personal 悬赏 choice
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("选择一项(特殊)悬赏任务进行挑战", `choice_event hunter_band_1`). The server applies a random bounty instead: content
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