feedback3 WI: 琳琅诗怀雅 S3 shoots her coins when the purse reaches 10
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@@ -406,7 +406,8 @@ const KITS = {
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// a small push, radial despite the text's 向前 — PRTS 备注 "推开效果为径向推动"; client charpack char_1033_swire2:
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// the RandomGold ability (Skill_3_End) carries swire2_s_3[knockback] of template knockback[relative]; 地面敌方单位,
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// 弹道不可对空). It does not close itself when the purse is full (PRTS 卫戍协议/帮助 「通常不会自动关闭技能」; the skill
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// text is 「可随时主动关闭」; GitHub #89-1). The player closes it: skill.end('manual'), which spends the coins.
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// text is 「可随时主动关闭」). Owner's decision 2026-10-04: the written cap (金币上限为10) is the close — at the cap the
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// coins are shot at once (skill.end('manual')), with or without a mark. Below the cap it stays open.
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// 精锐 module MER-Y: ATK +4 % per trait payment (≤ 5 stacks).
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chess_char_3_04_a: (bb, chess, def) => {
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const d = defOf(chess, def);
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@@ -501,11 +502,16 @@ const KITS = {
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for (const e of unit.blocking || []) if (e.alive && !e.isFlying && !list.includes(e)) list.push(e);
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return list;
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};
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const purseCap = Math.max(1, Math.floor(num(s.bb.sp, 10)));
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return {
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kind: 'toggle',
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attack: { hits: 2 },
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// PRTS 卫戍协议/帮助 「通常不会自动关闭技能」; 千金一掷 「可随时主动关闭」 (GitHub #89-1). A full purse
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// with a markable enemy does not end it. skill.end('manual') is the close that spends the coins.
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// Owner 2026-10-04: 「金币上限为10」 is the close. Reaching the cap shoots the coins (the onEnd below).
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// It does not wait for a mark — a cap with nobody in range still spends them and hits nothing. Below the
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// cap the skill stays open (the old close also required a markable enemy; that wait is withdrawn).
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onTick({ unit, skill }) {
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if (skill.active && (unit.mem.coins ?? 0) + 1e-9 >= purseCap) skill.end('manual');
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},
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onEnd({ battle, unit, reason }) {
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if (reason !== 'manual' || !unit.alive) return;
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const n = unit.mem.coins ?? 0;
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