feedback5: §25.22 intro — one sentence's punctuation
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@@ -1874,7 +1874,7 @@ without its game data (#173, §25.22.3), the official result box and battle-over
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(§25.22.6, with the owner's 1 s re-stealth for the 鸭爵 swap's 流泪小子, a deliberate deviation), and 蕾缪安's S3 that
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(§25.22.6, with the owner's 1 s re-stealth for the 鸭爵 swap's 流泪小子, a deliberate deviation), and 蕾缪安's S3 that
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waits for targets (§25.22.8); from the owner's own playtest, 宴's model no longer kneels while her deployment skill
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waits for targets (§25.22.8); from the owner's own playtest, 宴's model no longer kneels while her deployment skill
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runs (§25.22.9). Official as it was (checked, no change): 阿戈尔's devour block count for 水月 and converted members
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runs (§25.22.9). Official as it was (checked, no change): 阿戈尔's devour block count for 水月 and converted members
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(§25.22.10),: 拉普兰德's and 赫默's layers from the 整备区 (§25.22.7). The rest of
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(§25.22.10), 拉普兰德's and 赫默's layers from the 整备区 (§25.22.7). The rest of
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round 19 was answered (not a bug, already fixed in 0.2.0, or left for 0.2.1).
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round 19 was answered (not a bug, already fixed in 0.2.0, or left for 0.2.1).
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#### 25.22.1 GitHub #232 「再部署之后的干员无法阻挡破隐被冰冻的隐身怪」 (@ccyl; the repro and the cause by @kukiC): a stunned or frozen enemy is blocked by contact — `sim/ai.js updateEnemy`
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#### 25.22.1 GitHub #232 「再部署之后的干员无法阻挡破隐被冰冻的隐身怪」 (@ccyl; the repro and the cause by @kukiC): a stunned or frozen enemy is blocked by contact — `sim/ai.js updateEnemy`
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