feedback6: merge R21H — 器物 (频次) enemies take the 攻坚 HP share and not 补给线's (the data's exclusion list names exactly the 14 器物), leader summons take the round's enemy scaling (PR #272 by @CXUtk, re-implemented from the data); tools/golden.mjs keeps R21H's roundMods import and drops uniteStageId (removed by R21B); golden regenerated on the merge — vs the parent exactly R21H's 74 scenarios, vs the branch only the other streams' moves
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@@ -3470,7 +3470,13 @@ const DEFAULT_ENEMY_MULTIPLIERS = {
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abyssMoveSpeedMulFromRound3: 1.15,
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};
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/** Enemy stat multipliers {atk, hp, speed} of one round (research 01 A3; leader HP pools excluded). */
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/**
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* Enemy stat multipliers {atk, hp, speed} of one round (research 01 A3; leader HP pools excluded). `supplyHp` (only
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* when ≠ 1) = the share of `hp` that comes from 补给线 / 补给线II: the HP-only steps — 1.2^(kHp − kAtk), 补给线II "最大生命值
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* +20%" with no ATK (攻坚装备 always brings ATK ×1.1, so kAtk counts its stacks) — times `extra` 1.08 (补给线). Those two
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* effects leave out the 14 器物 hit-count keys (activity_table aceffect_enemy_2 / 2_2 `enemy_exclude`, data/effects.json),
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* which take hp / supplyHp (server/sim/content/enemies/archetypes.js `times`).
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*/
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function enemyScaleFor(table, type, difficulty, round, isHidden) {
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const t = table?.[type === 'SINGLE' ? 'single' : 'multi']?.[difficulty];
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if (!t) return { atk: 1, hp: 1, speed: 1, assumed: true };
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@@ -3480,8 +3486,10 @@ function enemyScaleFor(table, type, difficulty, round, isHidden) {
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const kHp = t.kHp ? pick(t.kHp, t.hiddenHp) : pick(t.k, t.hidden);
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const extra = t.hpExtra ? (isHidden ? t.hiddenHpExtra ?? 1 : t.hpExtra[Math.min(i, t.hpExtra.length - 1)] ?? 1) : 1;
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const speedMul = difficulty === 'ABYSS' && round >= 3 ? (table.abyssMoveSpeedMulFromRound3 ?? 1.15) : 1;
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const supplyHp = cleanNum(1.2 ** Math.max(0, kHp - kAtk) * extra);
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return {
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atk: cleanNum(t.atkBase * 1.1 ** kAtk), hp: cleanNum(t.hpBase * 1.2 ** kHp * extra), speed: speedMul, kAtk, kHp,
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...(supplyHp !== 1 ? { supplyHp } : {}),
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};
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}
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