feedback1f WT: 起飞 review 2 — 暴虐兵长's 暴击 splash and the ticks of debuffs already on her reach an airborne 蒂比
PRTS 萨卡兹悖谬暴虐兵长 技能0 暴击 "对目标和周围4格的我方单位造成攻击力150%的物理普通伤害(无视无法选择,无视迷彩)": the splash passes ignoreSelect. The ticks of a debuff a ground enemy put on her before she took off (出血, 沙狱, the burning DoT, 淤困, 【自然涌动】) select nobody (PRTS 异常效果: 无法选择 effects only act on selection), so they pass ignoreSelect too; a shot already in flight is still refused [ASSUMED]. Comments in tier2.js and SIM.md no longer say that nothing of a ground enemy damages her.
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@@ -37,8 +37,9 @@ function onDefaultSkill(chess) {
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/**
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* 起飞 of 蒂比's skills (gamedata_const ba.liftoff "不阻挡地面敌人且不会被地面敌人攻击,可以阻挡飞行敌人"): the skill's flags
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* `liftoff` (no ground enemy blocked — Battle._blockerFor; 对地规避 — targeting.js evadesGround: no ground enemy selects or
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* damages her) and `blockFly` (blocks flyers at the air radius). She stays a ground unit on her tile (PRTS 行动方式 "起飞的
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* `liftoff` (no ground enemy blocked — Battle._blockerFor; 对地规避 — targeting.js evadesGround: no ground enemy selects
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* her, while what selects nobody still lands — 无视无法选择 abilities, direct picks, flying units' blasts, 无来源 damage, the
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* ticks of a debuff already on her) and `blockFly` (blocks flyers at the air radius). She stays a ground unit on her tile (PRTS 行动方式 "起飞的
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* 干员仍然是地面单位": `unit.ground` unchanged — 隐德来希's 血镰, 地面干员 bonds / items still count her).
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*/
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const LIFTOFF_FLAGS = Object.freeze({ blockFly: true, liftoff: true });
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@@ -597,7 +598,7 @@ export default {
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// ---------------------------------------------------------------------------------------------------------------
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// 2_13 蒂比 紧急赶场通知 (AUTO): "受到攻击后触发" — any incoming enemy attack sets it off (the kit is the only
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// trigger: the engine rule is disabled so non-attack damage never fires it) and a physical/arts one is dodged; takes
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// off for the duration (起飞, LIFTOFF_FLAGS: she blocks no ground enemy and none attacks or damages her): skill range,
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// off for the duration (起飞, LIFTOFF_FLAGS: she blocks no ground enemy and none selects her — 对地规避): skill range,
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// ATK +atk, attacks become 3 shots, blocks flying (not ground) enemies. Trait "起飞后能够阻挡2个飞行敌人": flying enemies
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// are blocked only while airborne. 片场工作指南: if not attacked for stack_time s, the next physical/arts attack is
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// dodged (prob); every attack restarts that timer.
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