0.2.5-dev: merge claude/036-touch
# Conflicts: # CHANGELOG.md # docs/history/0.2.5.md
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@@ -711,6 +711,91 @@ test('Touch 外勤医疗: every player of a match with the band gets 预备干
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cover('band_amedic');
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});
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test('外勤医疗: 预备干员-医疗 and Touch keep preplaced targeting order against a flying 守墓石像', () => {
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const defs = {
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harold: chessRec({ id: 'harold', profession: 'TANK', skill: null, stats: { atk: 0, maxHp: 1e7, blockCnt: 0 } }),
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elite1: chessRec({ id: 'elite1', golden: true, profession: 'TANK', skill: null, stats: { atk: 0, maxHp: 1e7, blockCnt: 0 } }),
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elite2: chessRec({ id: 'elite2', golden: true, profession: 'TANK', skill: null, stats: { atk: 0, maxHp: 1e7, blockCnt: 0 } }),
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};
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for (const [eliteCount, mapCharId] of [[1, 'char_605_cmedic'], [2, 'char_613_acmedc']]) {
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const h = makeBattle({
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stageId: 'act2autochess_m01', bandId: 'band_amedic', autoFinish: false, timeLimit: 100,
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defs: { chess: defs }, units: [
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{ chessId: 'harold', row: 11, col: 3 },
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{ chessId: 'elite1', row: 12, col: 8 },
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...(eliteCount === 2 ? [{ chessId: 'elite2', row: 9, col: 8 }] : []),
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],
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});
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h.step();
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const medic = h.unit(mapCharId), harold = h.unit('harold');
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const ops = h.allies().filter((u) => u.kind === 'op');
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assert.ok(medic?.alive && harold?.alive, mapCharId);
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assert.ok(ops.every((u) => medic.deploySeq > u.deploySeq), 'battleStart creates the map character after initial deployment');
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assert.ok(ops.every((u) => medic.aggroSeq < u.aggroSeq), 'its targeting order precedes every initial operator');
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assert.equal(medic.s.taunt, harold.s.taunt, 'the two targets have equal taunt');
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const gargoyle = h.spawn('enemy_1172_dugago', { pos: [10, 3], routeIndex: 0, mods: { speedMul: 0 } });
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assert.ok(gargoyle);
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h.b.kill(gargoyle, null); // first knock-out changes 守墓石像 into its flying form
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assert.ok(gargoyle.alive);
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const attacks = [];
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h.b.on('enemyAttackStart', ({ enemy, targets }) => {
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if (enemy === gargoyle && gargoyle.motion === 'FLY') attacks.push({ target: targets[0], x: enemy.x, y: enemy.y });
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});
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assert.ok(h.runUntil(() => attacks.length > 0, 20), 'flying gargoyle starts an attack');
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const { target, x, y } = attacks[0];
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const reach = gargoyle.base.rangeRadius + 0.25;
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for (const u of [harold, medic]) assert.ok((u.x - x) ** 2 + (u.y - y) ** 2 <= reach ** 2, `${u.defId} is in range at target lock`);
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assert.equal(gargoyle.blockedBy, null);
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assert.equal(target, harold, `${mapCharId}: the later ordinary operator is selected`);
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h.b.addBuff(medic, { key: 'test:taunt', mods: { taunt: 1 }, persist: true });
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assert.ok(h.runUntil(() => attacks.length > 1, 20), 'gargoyle starts another attack');
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assert.equal(attacks[1].target, medic, 'higher taunt still takes precedence over deployment order');
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checkInvariants(h.b);
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}
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});
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test('外勤医疗: 联防右侧 Touch retains its prepared targeting order', () => {
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const defs = {
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harold: chessRec({ id: 'harold', profession: 'TANK', skill: null, stats: { atk: 0, maxHp: 1e7, blockCnt: 0 } }),
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elite1: chessRec({ id: 'elite1', golden: true, profession: 'TANK', skill: null, stats: { atk: 0, maxHp: 1e7, blockCnt: 0 } }),
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elite2: chessRec({ id: 'elite2', golden: true, profession: 'TANK', skill: null, stats: { atk: 0, maxHp: 1e7, blockCnt: 0 } }),
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};
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const players = [
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{ playerId: 'L', seat: 0, side: 'L', colOffset: 0, bandId: 'band_amedic', bonds: {}, playerEffects: [], units: [] },
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{ playerId: 'R', seat: 1, side: 'R', colOffset: 8, bandId: 'band_amedic', bonds: {}, playerEffects: [], units: [
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{ uid: 1, kind: 'chess', chessId: 'harold', row: 11, col: 3 },
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{ uid: 2, kind: 'chess', chessId: 'elite1', row: 12, col: 8 },
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{ uid: 3, kind: 'chess', chessId: 'elite2', row: 9, col: 8 },
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] },
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];
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const h = makeBattle({ kind: 'unite', stageId: 'act2autochess_m01', players, defs: { chess: defs }, autoFinish: false });
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h.step();
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const leftMedic = h.allies().find((u) => u.ownerId === 'L' && u.defId === 'char_605_cmedic');
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const rightTouch = h.allies().find((u) => u.ownerId === 'R' && u.defId === 'char_613_acmedc');
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const harold = h.allies().find((u) => u.ownerId === 'R' && u.defId === 'harold');
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assert.ok(leftMedic && rightTouch && harold);
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assert.deepEqual([leftMedic.tileR, leftMedic.tileC], [10, 2]);
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assert.deepEqual([rightTouch.tileR, rightTouch.tileC], [10, 10]);
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assert.ok(leftMedic.aggroSeq < rightTouch.aggroSeq && rightTouch.aggroSeq < harold.aggroSeq);
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assert.ok(rightTouch.deploySeq > harold.deploySeq);
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const gargoyle = h.spawn('enemy_1172_dugago', { pos: [10, 11], routeIndex: 0, mods: { speedMul: 0 } });
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assert.ok(gargoyle);
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h.b.kill(gargoyle, null);
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const attacks = [];
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h.b.on('enemyAttackStart', ({ enemy, targets }) => {
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if (enemy === gargoyle && enemy.motion === 'FLY') attacks.push({ target: targets[0], x: enemy.x, y: enemy.y });
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});
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assert.ok(h.runUntil(() => attacks.length > 0, 20));
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const { target, x, y } = attacks[0];
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const reach = gargoyle.base.rangeRadius + 0.25;
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for (const u of [harold, rightTouch]) assert.ok((u.x - x) ** 2 + (u.y - y) ** 2 <= reach ** 2);
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assert.equal(gargoyle.blockedBy, null);
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assert.equal(target, harold);
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checkInvariants(h.b);
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});
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test('coverage: every band is exercised by a test above', () => {
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cover('band_dusk'); // 夕: 画卷 grant (fixed-round test) + 墨色真颜 (battle test)
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const missing = Object.keys(DATA.bands).filter((id) => !COVER.has(id)).sort();
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@@ -511,6 +511,7 @@ test('band map characters: spawnMapChar puts 预备干员-医疗 at its stage sl
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assert.ok(med);
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assert.deepEqual([med.tileR, med.tileC], [10, 2]);
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const gu = h.unit('test_guard');
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assert.ok(med.aggroSeq > gu.aggroSeq, 'an ad-hoc map character keeps ordinary summon priority');
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gu.hp = 5000;
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h.run(4);
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assert.ok(gu.hp > 5000, 'healed');
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@@ -518,6 +519,7 @@ test('band map characters: spawnMapChar puts 预备干员-医疗 at its stage sl
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h.step();
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const touch = spawnMapChar(h.b, 'p1', TOKEN_IDS.touch);
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assert.ok(touch);
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assert.ok(touch.aggroSeq > gu.aggroSeq, 'an ad-hoc Touch also keeps ordinary summon priority');
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touch.skill.activate('test', { free: true });
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gu.hp = 3000;
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h.run(4);
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@@ -1575,17 +1575,17 @@
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{
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"round": 11,
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"h_0": [1,28,12,0,0,5,8,"b5da5048",139,"arcaneShip 0/8, deputShip 0/6, emptyShip 1/6, kazimierzShip 0/4, preciShip 1/42, raidShip 1/31, skillfulShip 0/2, soloShip 1/6, steadShip 1/20, swiftShip 1/34, yanShip 0/1",25,25,0,98],
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"ai_0": [1,23,12,0,0,5,8,"083c8c02",149,"arcaneShip 1/19, deputShip 0/8, kazimierzShip 0/8, lateranoShip 1/5, preciShip 2/24, raidShip 1/64, sargonShip 0/2, suntShip 1/8, swiftShip 1/29",25,25,0,99]
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"ai_0": [1,23,12,0,0,5,8,"083c8c02",161,"arcaneShip 1/19, deputShip 0/8, kazimierzShip 0/8, lateranoShip 1/11, preciShip 2/30, raidShip 1/64, sargonShip 0/2, suntShip 1/8, swiftShip 1/29",25,25,0,99]
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},
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{
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"round": 12,
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"h_0": [1,28,12,0,0,5,8,"093d3c03",157,"arcaneShip 0/8, deputShip 0/6, egirShip 1/3, emptyShip 0/6, kazimierzShip 0/4, preciShip 1/49, raidShip 1/36, skillfulShip 0/2, soloShip 1/6, steadShip 1/24, suntShip 1/0, swiftShip 1/39, yanShip 0/1",23,31,8,109],
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"ai_0": [1,23,12,0,0,6,8,"7258fcd5",191,"arcaneShip 1/21, deputShip 0/8, kazimierzShip 0/8, lateranoShip 1/11, preciShip 2/37, raidShip 1/80, sargonShip 0/2, suntShip 1/8, swiftShip 1/34",31,31,0,112]
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"ai_0": [1,23,12,0,0,6,8,"7258fcd5",206,"arcaneShip 1/24, deputShip 0/8, kazimierzShip 0/8, lateranoShip 1/17, preciShip 2/43, raidShip 1/80, sargonShip 0/2, suntShip 1/8, swiftShip 1/34",31,31,0,112]
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},
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{
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"round": 13,
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"h_0": [1,18,12,0,0,6,8,"ba279997",190,"arcaneShip 0/8, deputShip 0/6, egirShip 1/11, emptyShip 0/6, kazimierzShip 0/4, preciShip 1/54, raidShip 1/44, skillfulShip 0/2, soloShip 1/6, steadShip 1/31, suntShip 1/0, swiftShip 1/44, yanShip 0/1",21,57,36,120],
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"ai_0": [1,13,12,0,0,6,8,"284baa2f",234,"arcaneShip 0/21, deputShip 0/8, kazimierzShip 0/8, lateranoShip 1/17, preciShip 2/48, raidShip 1/112, sargonShip 0/2, siracusaShip 0/6, soloShip 1/0, steadShip 1/4, suntShip 1/8, swiftShip 1/45",31,57,26,122]
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"h_0": [1,18,12,0,0,6,8,"ba279997",190,"arcaneShip 0/8, deputShip 0/6, egirShip 1/11, emptyShip 0/6, kazimierzShip 0/4, preciShip 1/54, raidShip 1/44, skillfulShip 0/2, soloShip 1/6, steadShip 1/31, suntShip 1/0, swiftShip 1/44, yanShip 0/1",22,57,35,120],
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"ai_0": [1,13,12,0,0,6,8,"284baa2f",246,"arcaneShip 0/24, deputShip 0/8, kazimierzShip 0/8, lateranoShip 1/23, preciShip 2/54, raidShip 1/112, sargonShip 0/2, siracusaShip 0/6, soloShip 1/0, steadShip 1/4, suntShip 1/8, swiftShip 1/45",31,57,26,122]
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}
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],
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"players": {
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@@ -1599,7 +1599,7 @@
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"title": {"id":"comment_3","name":"坚若磐石","picId":"comment_icon_3","text":"目标生命值损失最少"},
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"trophies": 4,
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"reward": 400,
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"stats": {"activatedLayers":172,"bossDamage":193091,"dmgDealt":2564165,"gold":131,"itemsEquipped":16,"kills":272,"leaks":44,"lpLost":10,"merges":4,"perfectRounds":11,"refreshes":13},
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"stats": {"activatedLayers":172,"bossDamage":189876,"dmgDealt":2565610,"gold":131,"itemsEquipped":16,"kills":273,"leaks":43,"lpLost":10,"merges":4,"perfectRounds":11,"refreshes":13},
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"lineup": ["4_14_a@12,3[4_07_e_b+4_03_e_a]","3_10_b@11,3","6_04_a@11,4","3_09_a@11,8[3_08_e_a]","1_17_b@10,3[1_01_e_a+6_05_e_a]","5_05_a@10,4[3_04_e_a+4_02_e_a]","3_05_b@10,8[5_02_e_b+3_03_e_a]","2_17_a@9,4"],
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"bonds": ["arcaneShip 1/8","deputShip 0/6","egirShip 1/11","emptyShip 0/6","kazimierzShip 0/8","preciShip 1/59","raidShip 0/44","skillfulShip 0/2","soloShip 1/6","steadShip 1/35","suntShip 1/0","swiftShip 1/53","yanShip 0/1"]
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},
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@@ -1613,9 +1613,9 @@
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"title": {"id":"comment_1","name":"卫戍之星","picId":"comment_icon_1","text":"对敌方领袖造成伤害最高(仅胜利时)"},
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"trophies": 4,
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"reward": 400,
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"stats": {"activatedLayers":267,"bossDamage":586909,"dmgDealt":3838927,"gold":134,"itemsEquipped":19,"kills":276,"leaks":26,"lpLost":10,"merges":4,"perfectRounds":12,"refreshes":18},
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"stats": {"activatedLayers":282,"bossDamage":590124,"dmgDealt":3843408,"gold":134,"itemsEquipped":19,"kills":276,"leaks":26,"lpLost":10,"merges":4,"perfectRounds":12,"refreshes":18},
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"lineup": ["4_10_a@12,3","4_01_a@12,8[6_02_e_a+2_01_e_a]","6_12_a@11,3[3_05_e_a+3_11_e_a]","4_14_a@11,8","1_01_b@10,3[1_05_e_b+3_01_e_b]","5_07_a@10,7[3_07_e_a+3_05_e_b]","1_18_b@10,8[4_11_e_a+4_05_e_a]","2_01_b@9,8[3_02_e_a+3_06_e_a]"],
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"bonds": ["arcaneShip 1/27","deputShip 0/8","kazimierzShip 0/8","lateranoShip 1/17","preciShip 2/53","raidShip 1/112","sargonShip 0/2","siracusaShip 0/6","steadShip 0/4","suntShip 1/8","swiftShip 1/50"]
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"bonds": ["arcaneShip 1/30","deputShip 0/8","kazimierzShip 0/8","lateranoShip 1/23","preciShip 2/59","raidShip 1/112","sargonShip 0/2","siracusaShip 0/6","steadShip 0/4","suntShip 1/8","swiftShip 1/50"]
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}
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},
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"standIns": {
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@@ -96,7 +96,7 @@ describe('render engine in headless Chrome', { skip }, () => {
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} finally { await page.close(); }
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});
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test('外勤医疗 reserve medic is visible but not draggable in normal and right boss preparation', async () => {
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test('外勤医疗 reserve medic opens its detail from normal and right boss preparation without being draggable', async () => {
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const { page, problems } = await open('scene=prep&panel=0', 1600, 900);
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const first = await page.evaluate(() => {
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const v = window.__demo.view;
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@@ -108,8 +108,14 @@ describe('render engine in headless Chrome', { skip }, () => {
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v.setPrep(st, { editable: true });
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const medic = v.debug.views.get('m:-1');
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const p = v.tileScreen(10, 2), rect = v.debug.app.view.getBoundingClientRect();
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let clicked = null;
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const off = v.on('pieceClick', (e) => { clicked = e; });
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v.debug.app.view.dispatchEvent(new PointerEvent('pointerdown', { bubbles: true, button: 0, pointerId: 61, clientX: p.x, clientY: p.y }));
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off();
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const out = { exists: !!medic, id: medic?.info.defId, x: medic?.x, y: medic?.y,
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draggable: !!v.debug.pick.pieceAt(p.x - rect.left, p.y - rect.top) };
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draggable: !!v.debug.pick.pieceAt(p.x - rect.left, p.y - rect.top),
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clicked: clicked ? { uid: clicked.uid, id: clicked.unit?.defId, row: clicked.unit?.y, col: clicked.unit?.x,
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prepMapChar: clicked.prepMapChar } : null };
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return out;
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});
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await wait(500);
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@@ -118,7 +124,13 @@ describe('render engine in headless Chrome', { skip }, () => {
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const v = window.__demo.view;
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v.setCamera('bossPrep', { side: 'R', instant: true });
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const mirrored = v.debug.views.get('m:-1');
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return [mirrored?.x, mirrored?.y, mirrored?.dir];
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const p = v.tileScreen(10, 2);
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let clicked = null;
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const off = v.on('pieceClick', (e) => { clicked = e; });
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v.debug.app.view.dispatchEvent(new PointerEvent('pointerdown', { bubbles: true, button: 0, pointerId: 62, clientX: p.x, clientY: p.y }));
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off();
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return { view: [mirrored?.x, mirrored?.y, mirrored?.dir],
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clicked: clicked ? [clicked.unit?.y, clicked.unit?.x, clicked.unit?.dir, clicked.prepMapChar] : null };
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});
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await wait(500);
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await page.screenshot({ path: path.join(OUT, 'touch-prep-boss-right.png') });
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@@ -127,7 +139,8 @@ describe('render engine in headless Chrome', { skip }, () => {
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const st = JSON.parse(JSON.stringify(window.__demo.scene.state));
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st.prepMapChars = [];
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v.setPrep(st, { editable: true });
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return !v.debug.views.has('m:-1');
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const p = v.tileScreen(10, 2), rect = v.debug.app.view.getBoundingClientRect();
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return !v.debug.views.has('m:-1') && !v.debug.pick.mapCharAt(p.x - rect.left, p.y - rect.top);
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});
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const fallback = await page.evaluate(async () => {
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const { createFallbackView } = await import('/js/ui/fallbackField.js');
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@@ -138,18 +151,23 @@ describe('render engine in headless Chrome', { skip }, () => {
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ff.setPrep({ board: [], hand: [], temp: [], prepMapChars: [window.__touchPrepChar] }, { editable: true });
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await new Promise((resolve) => requestAnimationFrame(() => requestAnimationFrame(resolve)));
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const el = host.querySelector('.ff-piece--map-char');
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let clicked = null;
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const off = ff.on('pieceClick', (e) => { clicked = e; });
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el?.dispatchEvent(new PointerEvent('pointerdown', { bubbles: true, button: 0, pointerId: 63 }));
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off();
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const out = { exists: !!el, name: el?.title, pointerEvents: el ? getComputedStyle(el).pointerEvents : null,
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movableId: el?.dataset.uid ?? null };
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movableId: el?.dataset.uid ?? null, clicked: clicked ? [clicked.unit?.defId, clicked.prepMapChar] : null };
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ff.destroy(); host.remove();
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return out;
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});
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await page.close();
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assert.deepEqual(problems, []);
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assert.deepEqual(first, { exists: true, id: 'char_605_cmedic', x: 2, y: 10,
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draggable: false });
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assert.deepEqual(boss, [18, 3, 'LEFT']);
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draggable: false, clicked: { uid: -1, id: 'char_605_cmedic', row: 10, col: 2, prepMapChar: true } });
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assert.deepEqual(boss, { view: [18, 3, 'LEFT'], clicked: [10, 2, 'RIGHT', true] });
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assert.equal(removed, true);
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assert.deepEqual(fallback, { exists: true, name: '预备干员-医疗', pointerEvents: 'none', movableId: null });
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assert.deepEqual(fallback, { exists: true, name: '预备干员-医疗', pointerEvents: 'auto', movableId: null,
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clicked: ['char_605_cmedic', true] });
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||||
});
|
||||
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||||
test('fx gallery: every sim fx kind, projectile and status renders without errors; board art in use', async () => {
|
||||
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||||
@@ -44,6 +44,18 @@ test('user Given strategy medics When inspecting them Then their healing tiles r
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}
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});
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||||
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||||
test('user Given a prepared map medic When its card opens Then its board-space range is visible before battle', () => {
|
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for (const id of ['char_605_cmedic', 'char_613_acmedc']) {
|
||||
const unit = medic(id, { id: -1, uid: -1, area: 'board', x: 2, y: 10, dir: 'RIGHT' });
|
||||
const r = inspectRange({ ...args(unit), target: { kind: 'unit', unit, prepMapChar: true }, showPrep: true,
|
||||
field: { prep: false }, snapshot: [99, 18, 3, 1202, 1202] });
|
||||
assert.deepEqual([r.row, r.col, r.dir], [10, 2, 'RIGHT'], 'use the original board coordinates even on the mirrored boss half');
|
||||
assert.equal(rangeTiles(r.grid, r.row, r.col, r.dir).length, 12);
|
||||
assert.equal(inspectRange({ ...args(unit), target: { kind: 'unit', unit }, showPrep: true }), null,
|
||||
'other unit cards do not become prep-range previews');
|
||||
}
|
||||
});
|
||||
|
||||
test('user Given a moving battle medic When its current range changes Then the overlay follows live range and position', () => {
|
||||
const r = inspectRange(args(medic(), { field: { prep: false }, snapshot: [71, 8, 10, 120, 200], live: { range: tokens.char_613_acmedc.skill.rangeGrid } }));
|
||||
assert.equal(r.grid.length, 18);
|
||||
|
||||
@@ -134,15 +134,19 @@ test('GitHub #260: Touch / 预备干员-医疗 cards say 干员 · 医疗 and sh
|
||||
['char_613_acmedc', ['恳切福音', '攻击距离<@ba.vup>+2</>', '攫升', '治疗目标时使其获得3点技力', '超脱', '获得5点技力', '恢复友方单位生命', '初始', '持续']],
|
||||
['char_605_cmedic', ['治疗强化·β型', '攻击力<@ba.vup>+50%</>', '攻击提升', '攻击力+4%', '恢复友方单位生命']],
|
||||
]) {
|
||||
// a battle click resolves the unit as its token record
|
||||
const detail = resolveDetail({ kind: 'unit', unit: { id: 91, side: 'ally', defId: id } }, new Map());
|
||||
assert.equal(detail.type, 'token');
|
||||
const text = allText(TokenDetail(detail));
|
||||
assert.match(text, /干员/);
|
||||
assert.match(text, /医疗/);
|
||||
assert.doesNotMatch(text, /召唤物/);
|
||||
for (const w of want) assert.ok(text.includes(w), `${id}: ${w}`);
|
||||
assert.equal(/PRTS 修正/.test(text), id === 'char_613_acmedc', `${id}: the 低于一半 line only under 恳切福音`);
|
||||
for (const unit of [
|
||||
{ id: 91, side: 'ally', defId: id }, // battle click
|
||||
{ id: -1, uid: -1, kind: 'token', side: 'ally', defId: id, area: 'board', x: 2, y: 10 }, // preparation preview click
|
||||
]) {
|
||||
const detail = resolveDetail({ kind: 'unit', unit, prepMapChar: unit.id === -1 }, new Map());
|
||||
assert.equal(detail.type, 'token');
|
||||
const text = allText(TokenDetail(detail));
|
||||
assert.match(text, /干员/);
|
||||
assert.match(text, /医疗/);
|
||||
assert.doesNotMatch(text, /召唤物/);
|
||||
for (const w of want) assert.ok(text.includes(w), `${id}: ${w}`);
|
||||
assert.equal(/PRTS 修正/.test(text), id === 'char_613_acmedc', `${id}: the 低于一半 line only under 恳切福音`);
|
||||
}
|
||||
}
|
||||
// the record keeps the official sentence; the line under it is what touchGospel does (strictly below hp_ratio)
|
||||
assert.match(TOKENS.char_613_acmedc.skill.desc, /不高于一半/);
|
||||
|
||||
Reference in new issue
Block a user