feedback1 integrate: WQ healers keep healing while they block (tests and docs)
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@@ -1108,7 +1108,9 @@ export class Battle {
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* or not, whatever its facing ("可以选择且优先选择阻挡单位", PRTS 选择器; ai.js acquireTargets, the skills' DEFAULT
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* trigger). That holds for a ranged operator on a melee tile too: the user's rule after playtest #6, "阻挡了就一定要能
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* 打到" — officially the collision pushes a blocked enemy to its blocker's front, so whatever blocks an enemy can hit
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* it (DESIGN §20; it replaces the playtest #5 QA's melee-only restriction).
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* it (DESIGN §20; it replaces the playtest #5 QA's melee-only restriction). Only for attacks that hit enemies: a heal
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* attack never asks — it keeps selecting injured allies while its unit blocks (PRTS 卫戍协议/帮助 "对于医疗干员
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* (咒愈师分支除外),攻击目标为需要治疗的单位"; PRTS 选择器 adds only the blocked units its side can pick).
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*/
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blockedTargets(u, profile) {
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const out = [];
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