feedback5 O4: 自选 operator kits for 陈, 艾丽妮 and 赫拉格 — every skill, talent, trait and module (stage 1 and 3) at every form
- op-chen.js (char_010_chen, 剑豪): S1 鞘击 one sheath strike (her Skill clip: one OnAttack) + stun; S2 赤霄·拔刀 up to max_target enemies of 3-12, flyers too, arts then physical (PRTS 备注); S3 赤霄·绝影 10 slashes on the nearest ground enemy of x-1 at the Skill_3 clip's OnAttack times, the last stuns, 2.933 s of 无敌 / 无法阻挡 / stun and freeze immunity, ends at once with no target before the 10th (PRTS 备注), not opened with only flyers in range [ASSUMED]; 呵斥 per-deployment timer +1 attack / hurt SP to the field's allies (SWO-X 3: every 3 s, +1 more for her); 持刀格斗术; SWO-X x1.1 during her skill (PRTS 修正 技能期间), SWO-Y ignores 70 DEF. - op-irene.js (char_4009_irene, 剑豪): 审判之火 as PRTS 备注 (a 物理穿透 charge: air units always and without a draw, 浮空 enemies count, ground at 50 %, spent only by a landing instance); SWO-X 3: 55 % and +6 SP after a skill that knocked out an air unit; 净化之剑 doubled while a 【海怪】 is on the field; S1 起风 strike + 浮空 + second strike; S2 裂潮 2 charges, ground only, 重量 <= 3 float, not opened with only flyers in range [ASSUMED]; S3 判决 3.5 s (PRTS): opening strike + 浮空, 10 bombardments every 0.3 s, radius 1.1, air too; SWO-X x1.1 skill damage, SWO-Y 70 DEF, ISW-A attributes only (its talent parts are 集成战略-only). - op-helage.js (char_188_helage, 武者): S1 新月 two hits, S2 弦月 二连击 + 75 % dodge, S3 满月 range +1 / 3 targets; the 武者 heal per damage instance (the kit adds one per further hit of an attack); 坚忍 ASPD (SBL-X 3: +130 at 50 %); 运筹帷幄 生命回复速度 while not blocking [ASSUMED: no PRTS 备注], SBL-Y 3 also below 30 % HP (80 / s, never both); SBL-X 庇护 25 % below 50 % HP; SBL-Y once per deployment back to 30 % HP. - kits/index.js OPERATOR_KIT_FILES: the three files appended. Tests: op_chen / op_irene / op_helage (10 each, every form x module x skill, numbers from data/backups.json). - Golden: only the diy family moved — the packing now fields the new kits: diy-003 … diy-006 (the prototypes before) and the new diy-007 … diy-009 field 陈 / 艾丽妮 / 赫拉格 in every form x module x skill, the prototypes moved to the new diy-010 … diy-013; diy-001 / diy-002 (推进之王) and roster / bonds / fields / matches / standins unchanged. test/golden/README.md: the diy row no longer counts battles or names 推进之王 alone.
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@@ -19,7 +19,7 @@ through.
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| `fields` | 22 battles: every Final Assault / Hidden Core leader on a pair and a solo template (shared pool, 200 s cap) and the 联防 field with 1 and 2 helpers on its own map (carried HP / SP, a knocked-out operator, two leakers' enemies) |
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| `matches` | 17 matches to the end in virtual time: 16 bot-only (solo 标准 / 险境 / 绝境 / 终极 × 2 seeds, co-op 2 / 3 / 4, one server-run combat match, two runs boosted to the Hidden Core) and one co-op match whose human seat (AI 托管, offline) does not own 7 NORMAL chess — they fight as their 补位 stand-ins (its digest lists them per round, `standIns`) |
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| `standins` | 10 battles: every NORMAL chess record (normal and elite, 110) fielded as its 补位 stand-in (`standIn: true`: the stand-in's body, backup skill / module and kit — all 17 stand-ins, every skill a chess names for them), 12 per battle by strength band, laid out by the stand-in's position on a real stage, against the round's real wave three times over plus 8 ground enemy kinds (melee stand-ins always meet an enemy), an item each, bonds from the board |
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| `diy` | 6 battles of 自选 pieces (a DIY slot with its `diy` pick, `shared/diy.js`): every owned 6★ with an operator kit (`kits/index.js OPERATOR_KITS` — 推进之王 so far) in each form of tiers 5 and 6 (normal; elite with no module and with each module) under each skill, then every prototype pick with a kit at its locked selection, normal and elite, 12 per battle against the round's real wave; a new operator kit adds its scenarios |
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| `diy` | battles of 自选 pieces (a DIY slot with its `diy` pick, `shared/diy.js`): every owned 6★ with an operator kit (`kits/index.js OPERATOR_KITS`) in each form of tiers 5 and 6 (normal; elite with no module and with each module) under each skill, then every prototype pick with a kit at its locked selection, normal and elite, 12 per battle against the round's real wave; a new operator kit adds its scenarios (the battle count grows with the kits) |
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Battles go through the production BattleSpec path (`server/sim/spec.js`, as browsers and the server's headless fields
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run them); matches construct `Match` directly with a `VirtualScheduler`. Every option is explicit, so a change to a
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