feedback5 WV: 忍冬, 深靛 and 阿 settled by the sources with no rule change — PRTS's "无法选中被自身阻挡而没有位于技能范围内的敌人" is 忍冬 S2's 备注 (its kit selects on the 3-12 only; S3 has no such note), 深靛 S1's 攻击倍率 applies to her stored energies (PRTS S1 备注, the client's ChargeAttackS1 atk_scale), 阿 S2 / S3 keep the data's DEFAULT (no trigger row, the skill prefabs cast with no target and keep the SP); kit comments and two pin tests, golden unchanged
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@@ -43,7 +43,9 @@
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// +attack_speed (S3) for the skill's duration (per 阿 on the target: independentCharacterSource). [ASSUMED] the volley
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// lands at once (its 0.42 s of shots and flight are not modelled); with no ally in his range the cast does nothing (the
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// client's sequence stops when its attack finds no target) — his skill still runs and spends its SP: the data's DEFAULT
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// trigger needs an enemy, not an ally (reported as an open question).
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// trigger needs an enemy, not an ally — settled by the sources in 0.2.0 WV: no skillTriggerDataList row names 阿 or 怪杰
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// (the basic strategy), the skill prefabs cast with no target and keep the SP spent (skchr_haak_2 / _3 `_allowNoTarget`
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// 1, `_checkHasTargetBeforeDoCast` 0, `_recoverSpIfNoTarget` 0) and PRTS 阿 has no note on it.
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import { num, talentBb, moduleBb, moduleOn, skillRec, statBuff, toggleBuff, up } from '../shared/tier1.js';
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import { toLocal } from '../../../dir.js';
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