0.2.5-dev: 耶拉 S2 (both forms) and 荒芜拉普兰德 S1 keep the operator's own hit next to the drone hit — only drone-only skills skip it (review fix of the funnel port); golden: more funnel scenarios move, attributed in docs/history/0.2.5.md
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@@ -22,7 +22,8 @@
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// noHeal bool (cannot be healed by others) blockFly bool onHitStatus {key, duration, value}
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// dmgMul(battle, unit, target) → number afterHit(battle, unit, target, {dealt,x,y})
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// funnelMul(battle, unit, target) → number (drone ramp, separate from the caster's attack multiplier)
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// funnelBodyHits n (an unreleased skill attack's body hit count; default normal attack: one, drones: `hits`)
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// funnelBodyHits n (body hits kept beside that ramp. Omit it for one. 0: drone-only, ramp folded into the hits,
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// no body — 荒芜拉普兰德 S2. >0: that many body hits — 至简 S2. Not keyed off the skill flag)
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// canAttack(battle, unit) → bool afterAttack(battle, unit, targets)
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// skipEnemy(enemy) → bool (an enemy the unit never selects — targeting.js canTargetEnemy; 嵯峨 "不攻击重伤单位")
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// healThrough(healer, ally) → bool (a healer that selects and heals that ally through its 禁疗 — Battle
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