0.2.5-dev: 耶拉 S2 (both forms) and 荒芜拉普兰德 S1 keep the operator's own hit next to the drone hit — only drone-only skills skip it (review fix of the funnel port); golden: more funnel scenarios move, attributed in docs/history/0.2.5.md

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@@ -286,15 +286,35 @@ an attack's `dmgMul` (至简's talent) is applied once to both. Extra attached d
emitted as a normal attack.
[ASSUMED] Body instances precede additions at the existing projectile impact, and a multi-hit volley takes one ramp
step. This covers ordinary attacks and unreleased skill attacks that set `funnelBodyHits`. Released skill paths that
do not set it (耶拉 S2, 澄闪 S1 while its own drones are out) keep their existing skill-damage path and do not gain a
second body. Whether those released skills should also have a body attack is not settled here. 澄闪 S3 and the
skill-drone simulator on 淬羽 stay on their own `dealDamage` paths.
step. Ordinary attacks and any skill that only buffs or retargets the normal attack keep the body. `info.isSkill` is
not the switch: every attack or targeting override sets it. `funnelBodyHits === 0` means the attack is drone-only
(the ramp stays inside those hits and no body is added). 荒芜拉普兰德 S2 sets that. 至简 S2 sets `funnelBodyHits`
to two, so two body hits and two additions still share one ramp step.
耶拉 S2, base and hidden, follows the 洛洛 S2 split. `skchr_kjera_2` (docs/research/03-operators.md) says 自身与浮游单元
攻击, and the lock lasts until the enemy dies or the skill ends. While it runs, `funnelMul` is detached, so her own
shot is one 100 % `isAttack` hit inside her range and the unreleased addition is off. `1 + attack@cnt` drones tick
on their own (`kjera:drone`, arts, `isSkill`, not `isAttack`) and may stay outside her range. Cold is rolled once
on the body and once on each drone hit. Ending the skill restores the multiplier.
[ASSUMED] Those released drones use the trait ramp (20 % → +15 % on the same target → the cap). Her blackboard has
no drone scale; the branch page gives that ramp to drones that were not released. The base form continues its
per-target ramp, and two drones on one enemy in the same tick take one step. That map is written back when the skill
ends. The hidden form restarts each drone at the initial scale, and those scales are not written back onto the single
trait ramp. There is no flight delay. A lock that can no longer be targeted is dropped and the drone retargets. Stun
and disarm do not pause the released drones. An in-flight shot from before the skill can still step the live ramp;
the skill keeps its own copy, and a shot that lands after the skill ends can step the restored ramp.
[ASSUMED] 荒芜拉普兰德 S1 says 释放浮游单元 and does not say she stops attacking. The toggle is read as a retarget of
the unreleased attack: one body hit plus the two additions, at the raised ATK. A 洛洛-style release is not used.
澄闪's skills and 荒芜拉普兰德 S3 stay on their own `dealDamage` paths. 澄闪 S3 and the skill-drone simulator on
淬羽 are unchanged.
Kits that stored the ramp on `dmgMul` (至简, both 耶拉 forms, 澄闪 S2) now store it on `funnelMul`.
Tests: `test/sim/funnel-body.test.js`, and the funnel cases in `kits_t3`, `kits_t6`, `kits_alt_t6`, `kits_alt_t2`
and `op_gdglow`.
Tests: `test/sim/funnel-body.test.js`, and the funnel cases in `kits_t3`, `kits_t4`, `kits_t6`, `kits_alt_t6`,
`kits_alt_t2` and `op_gdglow`. The golden moves from this correction, measured against the candidate after §30.22,
are §30.23.
### 30.18 Redeploy resets the drone ramp
@@ -397,3 +417,40 @@ and `solo-FUNNY-2` team LP 8 → 23, both still victories, with every settled ro
team LP 26 → 27; `coop4-ABYSS-7` eliminated at round 12 → defeat at round 13, and its shop and bot draw counts change.
The other matches keep the same end reason. `standin-04` is the only battle in this set with no funnel operator on
the board.
### 30.23 Golden changes after the skill-only funnel body correction
All 287 scenarios were recomputed after the §30.17 correction (a skill that only buffs or retargets keeps the body;
耶拉 S2 uses the 洛洛 split) and compared with this candidate after §30.22 (`HEAD` `e0f37718`,
`git show HEAD:test/golden/*.json`). No scenario was added or removed. `fields`, `standins` and `diy` are unchanged
(澄闪 stays on `dealDamage`). 19 digests differ. They are additional to §30.9, §30.16 and §30.22. Seventeen of them
already moved in §30.22 and move again. `roster-038` and `coop2-NORMAL-14-standins` did not move in §30.22.
Opening strategy ids do not change in any of the 20 match digests. No isolated counterfactual was re-run. The roster
and bond rows name the skill index the corpus assigns: 耶拉 index 1 is 心随意动, 荒芜拉普兰德 index 0 is 慵怠者悲鸣.
至简 is on two of those roster boards at index 1; her S2 already kept two body hits, and her totals move because the
fight around 耶拉 changed.
| Cause | Changed scenarios |
|---|---|
| 耶拉 S2, base form, skill index 1. `roster-007` also fields 至简 S2 | `roster-007`, `roster-009` |
| 耶拉 S2, skill index 1. No 荒芜拉普兰德 on the board | `bond-emptyShip-low`, `bond-kjeragShip-high`, `bond-miraShip-low`, `bond-soloShip-low` |
| 荒芜拉普兰德 S1, skill index 0. The toggle keeps one body hit and both unreleased additions | `roster-036`, `roster-038` |
Battle-total flips in that table: `roster-007` killed 132 → 137, leaks 41 → 37, coins 4 → 6, deaths 11 → 10, damage
234357 → 243212 (耶拉's own damage 9204 → 17443; 至简 8936 → 9558). `roster-009` keeps the same kills and leaks;
耶拉's damage 2 → 3 and 至简's kills 28 → 29, damage 7594 → 7168. `roster-036` killed 75 → 76, leaks 55 → 54,
damage 1160465 → 1189341 (荒芜拉普兰德 60604 → 99946, kills 2 → 3). `roster-038` damage 3467641 → 3468742
(荒芜拉普兰德 kills 4 → 14, damage 106163 → 187571). The four bonds keep the same kills and leaks. `bond-emptyShip-low`
healing 381 → 362; 耶拉's damage 6585 → 11450 (kills 1 → 3), `bond-kjeragShip-high` 6927 → 16312,
`bond-miraShip-low` 10165 → 18617 (kills 2 → 4), `bond-soloShip-low` 1963 → 2764.
Match end and the final lineup. A bot's chosen skill is not stored. Where the final lineup still contains 耶拉, her
default skill is S2, which is the skill this correction changes.
| Final lineup | Changed scenarios and the recorded end |
|---|---|
| 耶拉, lineup unchanged | `solo-FUNNY-1` (`3_20_b`): victory, team LP 23 → 27; only round 8's bond layers move (steadShip 34 → 35). `solo-FUNNY-2` (`3_20_a`): victory, team LP 23 → 29; all eight stored round rows are identical, so the LP change is the boss round. `solo-NORMAL-1` (`3_20_b`): victory, team LP 2 → 11; first divergence round 10 (kjeragShip 13 → 14). `solo-HARD-1` (`3_20_a` and 至简 `3_13_a`): still a defeat, team LP 0, boss pool 215042 → 212054; first divergence round 8, the board hash. `coop2-NORMAL-8-serverrun` (ai_1 `3_20_a`): victory, team LP 27 → 37 (ai_0 LP 10 → 19, ai_1 LP 17 → 18); first divergence round 8, ai_1 killed 22 → 23, leaks 1 → 0. `coop2-NORMAL-5-coverage-diy` (ai_0 `3_20_a`): victory, team LP 33 → 34 (h_0 LP 27 → 28); first divergence round 13, ai_0's board hash, killed 26 → 21, leaks 17 → 22 |
| 耶拉 was on the pre-change lineup; that seat is then eliminated and the stored lineup is empty | `solo-ABYSS-1`: defeat at round 13 → eliminated at round 12, team LP 0 → null. The pre-change lineup had 耶拉 `3_20_a` and 至简 `3_13_a`. First divergence round 8: LP 27 → 18, killed 19 → 10, leaks 0 → 9. `coop4-ABYSS-7`: still a defeat at round 13, team LP 0, boss pool 4821366 → 3417504. ai_1 is eliminated at round 13; the pre-change lineup had 至简 `3_13_a` and 耶拉 `3_20_a`. First divergence round 8: ai_1 LP 19 → 20, killed 2 → 3, leaks 7 → 6. ai_0's lineup also changes and has no funnel chess id before or after |
| 耶拉 plus other funnel operators, lineup unchanged, same victory and the same team LP 130 | `coop4-FUNNY-6`: ai_0 耶拉 `3_20_a`, ai_1 荒芜拉普兰德 `6_18_a`, ai_3 洛洛 `2_10_a`. First divergence round 11, ai_0's kjeragShip layers 26 → 23 |
| No 耶拉 on the final lineup. The diverging round's pieces and skill choice are not stored | `coop2-NORMAL-1-coverage-standins`: still a defeat, team LP 0, boss pool 25040 unchanged. ai_0's final lineup includes 荒芜拉普兰德 `6_18_a`. First divergence round 7, the other seat's miraShip layer 5 → 6. `coop2-NORMAL-14-standins`: victory, team LP 31 → 40 (ai_0 LP 13 → 22). Neither final lineup contains a funnel chess id. First divergence round 10 bond layers (raidShip 26 → 28, steadShip 16 → 18); that round's board hash is unchanged |