0.2.5-dev: an optional 「官方伤害数字」 setting (default off) shows only the numbers the official game shows per the PRTS red-number rule (#412, the owner's decision of 2026-10-12); a small link to the project's GitHub repository on the title page (#543); golden: unchanged
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@@ -112,6 +112,9 @@ export const DMG_STYLE = Object.freeze({
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true: { font: 'sp-dmg-true', fill: ['#ffffff', '#e8e8e8'], stroke: '#2a2a2a' },
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heal: { font: 'sp-dmg-heal', fill: ['#eafff0', '#62f08a'], stroke: '#07361a' },
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elem: { font: 'sp-dmg-elem', fill: ['#fff4e0', '#ff7b3a'], stroke: '#3a1000' },
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// Official red integer and yellow MISS (PRTS 作战机制 「伤害红字(暴击)」, MISS #ff9000). Default numbers never use these.
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crit: { font: 'sp-dmg-crit', fill: ['#ffd0d0', '#ff2a2a'], stroke: '#4a0000' },
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miss: { font: 'sp-dmg-miss', fill: ['#ffe0a8', '#ff9000'], stroke: '#4a2400' },
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});
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/** Map b.ev dmg types to a style key. */
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