0.2.5-dev: an optional 「官方伤害数字」 setting (default off) shows only the numbers the official game shows per the PRTS red-number rule (#412, the owner's decision of 2026-10-12); a small link to the project's GitHub repository on the title page (#543); golden: unchanged
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@@ -258,6 +258,10 @@ export class FxSim {
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case 'dodge': {
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this.particle('soft', p.x, p.y, { tint: 0xffffff, life: 0.3, s0: s / 128 * 0.5, s1: s / 128 * 0.9, a0: 0.5, a1: 0 });
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this.particle('slash', p.x, p.y, { tint: col, life: 0.22, s0: s / 128 * 0.8, s1: s / 128 * 1.1, a0: 0.7, a1: 0, rot: -0.5 });
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// num:'m' — the sim already decided this dodge would have been a red number (PRTS yellow MISS, #ff9000).
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if (ex.num === 'm' && at.v && this.ctx.settings?.damageNumbers !== false && this.ctx.settings?.officialDamageNumbers) {
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this.officialNumber(at.v, 0, 'miss');
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}
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break;
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}
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case 'counter': {
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