0.2.5-dev: an optional 「官方伤害数字」 setting (default off) shows only the numbers the official game shows per the PRTS red-number rule (#412, the owner's decision of 2026-10-12); a small link to the project's GitHub repository on the title page (#543); golden: unchanged
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@@ -170,3 +170,9 @@ the actor returns to base/skill idle. Late operator events still start at the st
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Connection recovery sits above the AI-away overlay and below global modals (§30.8), so a replaced session can
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be reclaimed by pointer while away. This does not change the stacking behavior of modals nested inside a screen.
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§30.17: 设置 →「官方伤害数字」 defaults off. Off, damage numbers stay the typed every-hit popups. On, and only
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while 「显示伤害数字」 is also on, the field draws a red integer for a `dmg` tuple marked `'r'` and a yellow MISS
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for a dodge fx whose payload is `num: 'm'` (PRTS 作战机制 「伤害红字(暴击)」). Ordinary hits and heals draw no
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digits in that mode. The mark is computed in the sim; the random offset above the model is client-side. The
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simplified board uses the same mark with a fixed slot. The title footer links the project repository in a new tab.
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