feedback5 CB1: a 复活 (埃芒加德's 命结之秘, M3茧甲) is a knock-out and an immediate free redeploy — 砾's and 瑕光's 被击倒时 / 部署时 layers fire on every revive (community report 「卡西米尔和艾芒加德策略似乎有BUG:像砾和瑕光这种死亡和部署的叠层效果…无法触发」, items 9 / 37)

PRTS 卫戍协议:盟约 下半/PRTS盟约记录, 埃芒加德 and M3茧甲 备注: "“复活”的实现方式为:受益者因移动之外的原因退场时下次部署的
再部署时间和费用归零". Both revived in place as `fatal` savers, so the operator was never knocked out nor deployed again:
砾 (<部署时> 卡西米尔 +1, <被击倒时> 不屈 +2), 瑕光 (<部署时> +4, 12 per battle), the 卡西米尔 bond's per-deployment ATK,
克莱门莎 / 卡莱莎 and every other 被击倒时 / 部署时 effect skipped the first 3 knock-outs (measured: only the 4th, real
death stacked). Now items/battle.js reviveNow, a `death` hook (M3茧甲 PRIO_RESPAWN 13, 埃芒加德 PRIO_BAND_REVIVE 12,
ahead of 阿戈尔 5 at 11 and 不屈 at 10): the knock-out stands and the operator redeploys at once, free, where it lies
(full HP, SP reset, a new deployment for 坚固维式重锤's lock — revivedInPlace and the `revives` counter are gone). The
ctx carries `revivedBy`, so 阿戈尔 5 still does not count such a knock-out as the member's first (the owner's decision
of 2026-10-05: an operator's own revive uses no slot; 埃芒加德 [ASSUMED] alike, unchanged). 淬羽赫默 S3 keeps its place
right after the hammer's lock (PRIO_REVIVE − 0.5). Tests: test/content/feedback5-revive-redeploy.test.js (fails on the
parent); bands / bonds_core / feedback1f-hammer / op_lessng / op_zuole / docs-consistency updated to the redeploy. Docs:
SIM.md (fatal, death), design/engine.md (fatal, death), PLAYING.md (复活), research 04 (M3茧甲).

Golden: the battles with M3茧甲 or 埃芒加德 whose operators fell — a revive is now a knock-out (deaths count, kill events,
redeploy, SP reset, 被击倒时 / 部署时 effects): roster-012 / 026 / 033 / 040 / 047, boss-boss_6-pair, hidden-boss_8-pair /
boss_9-pair, standin-07; matches solo-NORMAL-1, solo-HARD-1, solo-ABYSS-1.
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@@ -215,7 +215,7 @@ Param names below are the keys of `items[].normal.params` / `items[].golden.para
params: `hp_ratio=0.7/0.4`; buff keys: `env_gbuff_new_with_verify`
- **护盾无人机** (`chess_item_4_11_e_a`, TIV, 2) - Each heal the carrier performs: prob chance to give the healed target 1 shield layer (max max_stack_cnt layers; 1 layer blocks one instance of damage).
params: `prob=0.1/0.15, max_stack_cnt=1.0`; buff keys: `env_gbuff_new_with_verify`
- **M3茧甲** (`chess_item_4_12_e_a`, TIV, 3) - When the carrier is defeated during the battle phase: revive immediately in place at full HP [ASSUMED full HP] up to max_respawn_cnt times per battle.
- **M3茧甲** (`chess_item_4_12_e_a`, TIV, 3) - When the carrier is defeated during the battle phase: revive immediately at full HP up to max_respawn_cnt times per battle — PRTS 备注 "“复活”的实现方式为:受益者因移动之外的原因退场时下次部署的再部署时间和费用归零": since 0.2.0 the knock-out stands and the carrier redeploys at once, free, where it lies (its 被击倒时 and 部署时 effects run; in place before).
params: `max_respawn_cnt=1.0/2.0`; buff keys: `env_gbuff_new_with_verify`
### SP - 技力 SP gain