fix: 让家族徽章在解除隐匿后的首笔伤害触发
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@@ -1561,3 +1561,11 @@ yet — enemy content must pick one); 抵抗 covers the control statuses of `RES
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“余音” owns a same-call pulse queue (DESIGN §28.24): reflected hits enqueue their earned pulses instead of recursively
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entering another pulse. This retains the lethal-hit pulse and prevents valid high hit-count chains from tripping the
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general hook guard. The queue is emptied in `finally`; it introduces no timer or simulation RNG.
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### Family Crest damage-event timing
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`content/items/battle.js` consumes 家族徽章's accumulated ATK at the first positive damage event without the `item` tag after the
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Siracusa carrier's effective 隐匿 ends, without waiting for the growth timer. Its 叙拉古正装 combo is claimed before
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synchronous nested damage and uses the boosted ATK before the buff is removed. A later hit cannot consume it again.
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Leaving the field clears the accumulation; 迷彩 does not count as 隐匿 (see §3). Source: `data/items.json`.
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@@ -224,3 +224,11 @@ the hook-depth guard on scaled hit-count HP; the guard remains unchanged for oth
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as well as by its aura tick, including the first hit and immediately after the last companion leaves.
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Sources and the feedback items requiring no simulation change are recorded in [§28.25](../history/0.2.3.md#2825-community-feedback-of-2026-10-10).
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**Family Crest (家族徽章).** On a Siracusa carrier, the accumulated ATK lasts through the first positive damage
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instance after effective 隐匿 ends. At that damage event, the crest + 叙拉古正装 combo uses the accumulated ATK for its
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true damage, then removes the bonus. The first hit does not wait for the next 0.25 s growth poll. Consumption is
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claimed before nested combo damage, so a multi-hit/AOE attack consumes it once; tagged item procs do not consume it.
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Source: `data/items.json` 家族徽章 `desc` / `descRaw` and the
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`act2autochess_equip_acarm122_global_buff` blackboard in `buffs`; the existing proc exclusion is preserved.
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@@ -479,3 +479,19 @@ imports and typecheck pass. This round changes no production UI and does not rer
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the `roster`, `bonds`, `fields`, `matches`, `standins` families are unchanged.
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- **Contracts updated:** design/engine.md, SIM.md (cabin), design/client.md, design/network.md, META.md and PLAYING.md
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(local identity recovery and handshake).
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### 28.28 Family Crest consumes on the first damage after stealth — `content/items/battle.js`
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- Cause: the growth poll armed consumption only after observing 隐匿 end. Damage between that transition and the
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next 0.25 s poll therefore missed the combo and kept the accumulated ATK through a later hit.
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- Source: `data/items.json` 家族徽章 normal/advanced descriptions and combo blackboard: accumulated ATK lasts until
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the first damage after 隐匿 ends (or leaving), and 叙拉古正装 adds `atk_scale` true damage on that first instance.
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- Read effective stealth at the damage event; claim once before nested proc damage, use the boosted ATK for the
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combo and then remove it. Growth rate/cap, bond requirement, deployment/death clearing and proc exclusions stay.
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No new [ASSUMED] rule; the existing tagged-proc exclusion is preserved.
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- Regression: `test/content/family-crest-timing.test.js` covers stealth removal and natural expiry, ordinary and
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advanced item combinations, the immediate first hit and a later hit, stealth re-entry and recharging, zero/proc
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damage and other sources, synchronous damage re-entry, leaving/redeployment, and a real Provence kit against a
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synthetic enemy. `test/content/items.test.js` no longer waits after stealth ends. These are model tests; they do
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not cover reveal, blocked damage or AOE.
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