feedback5 WI: UI strings through t() with an English switch on the title screen and in 设置; pilot screens converted
public/i18n/en.json: Chinese msgid -> English, seeded from PR #70 (@YuriRestia, credited) for every Chinese literal of the current code (≈830 entries; 966 of the 1 036 literals left for phase 2 already translated), completed by hand in the official EN terms. public/js/ui/lang.js: boot language (?lang=en|zh, then localStorage sp.pref.lang, else Chinese; the browser language is not consulted), switchLang, useLang, LangToggle; main.js renders after initLang and re-renders in place on a switch, and translates server texts (m.toast / m.ticker frames, room.closed reasons, error codes via ui/toasts.js describeError). Converted: title screen (English title, wordmark hidden), lobby, room, settings (语言 row, On/Off, quality, hotkeys), the shell (crash screen, toasts) and DifficultyTag. tools/i18n.mjs: extract (msgids + untranslated literals per file), check (msgids missing from en.json), codemod (html`` text / attributes / strings / template literals -> t(), nested strings, N_ for module level, i18n-ignore lines), seed (fill en.json from a msgid map).
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@@ -8,6 +8,8 @@
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// screen is complete before data is generated. Rounds: solo 标准 = 9, everything else 14 (+R15
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// hidden core on 险境+), per research 00-INDEX §2. Battlefield pool (`modes[].stages`): 标准 always
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// plays 战场#01, 险境 draws one of 8, 绝境 / 终极 one of 7 (m01 excluded).
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// Texts go through t() (docs/I18N.md); the module-level tables hold msgids (N_) translated where they are shown, the
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// config.json mode texts come localized from data.js.
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import { useEffect, useRef, useState } from '../../vendor/hooks.module.js';
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import { DIFFICULTIES, DIFFICULTY_NAMES, DIFFICULTY_COLORS, ROOM_CODE_LEN, MAX_SEATS, MAX_SPECTATORS, modeIdFor, ERR } from '../../../shared/constants.js';
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@@ -18,20 +20,21 @@ import { LoadoutButton } from './loadout.js';
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import { net, identity } from '../net.js';
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import { store, useStore, shallowEqual, loadPref, savePref } from '../store.js';
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import { getConfig, getMode, getStage, useData } from '../data.js';
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import { t, tc, N_ } from '../../../shared/i18n.js';
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/** Official mode texts (activity_table act2autochess.modeDataDict), fallback when config.json is absent. */
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export const MODE_TEXT = {
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single: {
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FUNNY: { code: 'AC-1', desc: '时长较短的模拟训练', effects: ['可以快速完成作战', '常规奖励'] },
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NORMAL: { code: 'AC-2', desc: '敌方攻击强度较高的模拟训练', effects: ['可使用盟约数增加', '大幅增加奖励'] },
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HARD: { code: 'AC-3', desc: '敌方攻击强度极高的模拟训练', effects: ['作战环境困难', '出现更加危险的敌人'] },
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ABYSS: { code: 'AC-4', desc: '敌方攻击强度到达极限的模拟训练', effects: ['作战环境无比困难', '出现极度危险的敌人'] },
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FUNNY: { code: 'AC-1', desc: N_('时长较短的模拟训练'), effects: [N_('可以快速完成作战'), N_('常规奖励')] },
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NORMAL: { code: 'AC-2', desc: N_('敌方攻击强度较高的模拟训练'), effects: [N_('可使用盟约数增加'), N_('大幅增加奖励')] },
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HARD: { code: 'AC-3', desc: N_('敌方攻击强度极高的模拟训练'), effects: [N_('作战环境困难'), N_('出现更加危险的敌人')] },
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ABYSS: { code: 'AC-4', desc: N_('敌方攻击强度到达极限的模拟训练'), effects: [N_('作战环境无比困难'), N_('出现极度危险的敌人')] },
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},
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multi: {
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FUNNY: { code: 'AC-1', desc: '敌方攻击强度较低的模拟训练', effects: ['作战环境较为温和', '常规奖励'] },
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NORMAL: { code: 'AC-2', desc: '敌方攻击强度较高的模拟训练', effects: ['可使用盟约数增加', '大幅增加奖励'] },
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HARD: { code: 'AC-3', desc: '敌方攻击强度极高的模拟训练', effects: ['作战环境困难', '出现更加危险的敌人'] },
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ABYSS: { code: 'AC-4', desc: '敌方攻击强度到达极限的模拟训练', effects: ['作战环境无比困难', '出现极度危险的敌人'] },
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FUNNY: { code: 'AC-1', desc: N_('敌方攻击强度较低的模拟训练'), effects: [N_('作战环境较为温和'), N_('常规奖励')] },
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NORMAL: { code: 'AC-2', desc: N_('敌方攻击强度较高的模拟训练'), effects: [N_('可使用盟约数增加'), N_('大幅增加奖励')] },
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HARD: { code: 'AC-3', desc: N_('敌方攻击强度极高的模拟训练'), effects: [N_('作战环境困难'), N_('出现更加危险的敌人')] },
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ABYSS: { code: 'AC-4', desc: N_('敌方攻击强度到达极限的模拟训练'), effects: [N_('作战环境无比困难'), N_('出现极度危险的敌人')] },
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},
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};
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@@ -40,13 +43,17 @@ export const STAGE_POOL = { FUNNY: ['act1autochess_m01'], NORMAL: 8, HARD: 7, AB
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/**
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* Display name of a stage: stages.json when it is loaded, else derived from the id (act1 m0N → 战场#0N, act2 m0N → 战场#0(N+4)).
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* From the data name only its 战场#NN part (with a (上半) / (下半) mark) — 'Battlefield #NN (First Half)' in English.
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* @param {string} id e.g. 'act1autochess_m01'
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*/
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export function stageLabel(id) {
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const rec = getStage(id);
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if (rec && typeof rec.name === 'string' && rec.name) return rec.name.split(/\s+/)[0];
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if (rec && typeof rec.name === 'string' && rec.name) {
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const m = rec.name.match(/^(.*?#\d+(?:\s*[((][^))]*[))])?)/);
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return m ? m[1] : rec.name.split(/\s+/)[0];
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}
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const m = String(id || '').match(/^act(\d)autochess_m(\d+)$/);
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return m ? `战场#${String(Number(m[2]) + (m[1] === '2' ? 4 : 0)).padStart(2, '0')}` : '';
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return m ? t('战场#{no}', { no: String(Number(m[2]) + (m[1] === '2' ? 4 : 0)).padStart(2, '0') }) : '';
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}
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/**
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@@ -58,22 +65,22 @@ export function stageLabel(id) {
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export function stageNote(stages) {
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if (Array.isArray(stages)) {
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const ids = stages.filter((s) => typeof s === 'string' && s);
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if (ids.length === 1) { const name = stageLabel(ids[0]); return name ? `战场固定为 ${name}` : '战场固定'; }
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return ids.length > 1 ? `战场随机(共${ids.length}张)` : '';
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if (ids.length === 1) { const name = stageLabel(ids[0]); return name ? t('战场固定为 {name}', { name }) : t('战场固定'); }
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return ids.length > 1 ? t('战场随机(共{n}张)', { n: ids.length }) : '';
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}
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return Number.isInteger(stages) && stages > 1 ? `战场随机(共${stages}张)` : '';
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return Number.isInteger(stages) && stages > 1 ? t('战场随机(共{stages}张)', { stages }) : '';
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}
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const MODE_CARDS = [
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{
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id: 'solo', name: '独立模拟', en: 'SOLO SIMULATION', icon: 'user',
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desc: '独自调配资金与干员,以自己的节奏完成整场模拟。',
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points: ['1 名博士', '休整期与机变阶段不限时'],
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id: 'solo', name: N_('独立模拟'), en: 'SOLO SIMULATION', icon: 'user',
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desc: N_('独自调配资金与干员,以自己的节奏完成整场模拟。'),
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points: [N_('1 名博士'), N_('休整期与机变阶段不限时')],
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},
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{
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id: 'coop', name: '同盟模拟', en: 'ALLIANCE SIMULATION', icon: 'users',
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desc: `与至多 ${MAX_SEATS - 1} 名博士组成同盟,共享干员池,联防协作抵御敌潮。`,
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points: [`1–${MAX_SEATS} 名博士 · 可由 AI 队友补位`, '联防阶段 · 最终攻势合并生命值'],
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id: 'coop', name: N_('同盟模拟'), en: 'ALLIANCE SIMULATION', icon: 'users',
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desc: N_('与至多 {n} 名博士组成同盟,共享干员池,联防协作抵御敌潮。'), params: { n: MAX_SEATS - 1 },
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points: [N_('1–{n} 名博士 · 可由 AI 队友补位'), N_('联防阶段 · 最终攻势合并生命值')], pointParams: { n: MAX_SEATS },
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},
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];
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@@ -89,11 +96,11 @@ export function difficultyInfo(roomMode, difficulty) {
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const m = DIFFICULTIES.includes(difficulty) ? getMode(modeIdFor(roomMode, difficulty)) : null;
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const effects = Array.isArray(m?.effectDescList)
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? m.effectDescList.map((e) => String(e).replace(/^[·•\s]+/, '')).filter(Boolean)
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: fallback.effects;
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: fallback.effects.map((e) => t(e));
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const rounds = Number.isFinite(m?.lastRound) ? m.lastRound : roomMode === 'solo' && difficulty === 'FUNNY' ? 9 : 14;
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return {
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code: typeof m?.code === 'string' ? m.code : fallback.code,
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desc: typeof m?.desc === 'string' ? m.desc : fallback.desc,
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desc: typeof m?.desc === 'string' ? m.desc : t(fallback.desc),
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effects,
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rounds,
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hidden: difficulty !== 'FUNNY',
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@@ -160,20 +167,21 @@ export function rememberRoom(code) {
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}
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const FALLBACK_TIPS = [
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'联合模拟在选择策略时可以进行一次跳过',
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'调度中心即使冻结,依然可以主动刷新',
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'两件同名装备可以合成一件更强力的装备',
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'只有达成完美作战的队友可以进行联防',
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N_('联合模拟在选择策略时可以进行一次跳过'),
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N_('调度中心即使冻结,依然可以主动刷新'),
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N_('两件同名装备可以合成一件更强力的装备'),
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N_('只有达成完美作战的队友可以进行联防'),
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];
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const TIP_ROTATE_MS = 5000; // matchingTipRotateInterval
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/** Rotating tactical tips (config.json `tips`, weighted list of { tip, weight }). */
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function TipsPanel() {
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const cfg = getConfig();
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const fallback = FALLBACK_TIPS.map((x) => t(x));
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const tips = Array.isArray(cfg?.tips)
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? cfg.tips.map((t) => (typeof t === 'string' ? t : t?.tip)).filter((t) => typeof t === 'string' && t)
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: FALLBACK_TIPS;
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const list = tips.length ? tips : FALLBACK_TIPS;
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? cfg.tips.map((x) => (typeof x === 'string' ? x : x?.tip)).filter((x) => typeof x === 'string' && x)
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: fallback;
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const list = tips.length ? tips : fallback;
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const [idx, setIdx] = useState(() => Math.floor(Math.random() * list.length));
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useEffect(() => {
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const id = setInterval(() => setIdx((i) => i + 1), TIP_ROTATE_MS);
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@@ -183,11 +191,11 @@ function TipsPanel() {
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return html`<div class="tips brackets">
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<div class="tips__head">
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<${Icon} name="info" />
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<span>作战提示</span>
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<span>${t('作战提示')}</span>
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<${MicroLabel}>TACTICAL TIPS<//>
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<span class="tips__idx num">${String(i + 1).padStart(2, '0')}<span class="t-dim">/${String(list.length).padStart(2, '0')}</span></span>
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<button type="button" class="tips__nav" onClick=${() => setIdx(i - 1 + list.length)} aria-label="上一条"><${Icon} name="chevronLeft" /></button>
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<button type="button" class="tips__nav" onClick=${() => setIdx(i + 1)} aria-label="下一条"><${Icon} name="chevronRight" /></button>
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<button type="button" class="tips__nav" onClick=${() => setIdx(i - 1 + list.length)} aria-label=${t('上一条')}><${Icon} name="chevronLeft" /></button>
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<button type="button" class="tips__nav" onClick=${() => setIdx(i + 1)} aria-label=${t('下一条')}><${Icon} name="chevronRight" /></button>
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</div>
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<p key=${i} class="tips__text">${list[i]}</p>
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</div>`;
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@@ -200,11 +208,11 @@ function ModeCard({ card, selected, onSelect }) {
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<span class="mode-card__icon"><${Icon} name=${card.icon} /></span>
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<span class="mode-card__text">
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<${MicroLabel} tone=${selected ? 'mint' : undefined}>${card.en}<//>
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<span class="mode-card__name">${card.name}</span>
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<span class="mode-card__desc">${card.desc}</span>
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<span class="mode-card__points">${card.points.map((p) => html`<span key=${p}>${p}</span>`)}</span>
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<span class="mode-card__name">${t(card.name)}</span>
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<span class="mode-card__desc">${t(card.desc, card.params)}</span>
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<span class="mode-card__points">${card.points.map((p) => html`<span key=${p}>${t(p, card.pointParams)}</span>`)}</span>
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</span>
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<span class="mode-card__check" aria-hidden="true"><${Icon} name="check" />已选定</span>
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<span class="mode-card__check" aria-hidden="true"><${Icon} name="check" />${t('已选定')}</span>
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</button>`;
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}
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@@ -215,15 +223,15 @@ function DifficultyCard({ roomMode, difficulty, selected, onSelect }) {
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<span class="diff-card__bar" aria-hidden="true"></span>
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<span class="diff-card__head">
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<${DifficultyIcon} difficulty=${difficulty} class="diff-card__glyph" />
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<span class="diff-card__name">${DIFFICULTY_NAMES[difficulty]}</span>
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<span class="diff-card__name">${t(DIFFICULTY_NAMES[difficulty])}</span>
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<span class="diff-card__code num">${info.code}</span>
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<span class="diff-card__meta">
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<span class="num">${info.rounds}</span> 回合${info.hidden ? html`<span class="diff-card__hidden">+ 隐秘核心</span>` : null}
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<span class="num">${info.rounds}</span> ${tc('rounds', '回合')}${info.hidden ? html`<span class="diff-card__hidden">${t('+ 隐秘核心')}</span>` : null}
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</span>
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</span>
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<span class="diff-card__desc">${info.desc}</span>
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<span class="diff-card__effects">${info.effects.map((e) => html`<span key=${e}>${e}</span>`)}${info.stageNote ? html`<span key="stage" class="diff-card__stage"><${Icon} name="rook" />${info.stageNote}</span>` : null}</span>
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<span class="diff-card__check" aria-hidden="true"><${Icon} name="check" /><span>已选定</span></span>
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<span class="diff-card__check" aria-hidden="true"><${Icon} name="check" /><span>${t('已选定')}</span></span>
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</button>`;
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}
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@@ -252,7 +260,7 @@ export function LobbyScreen() {
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const run = async (kind, fn) => {
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if (inFlight.current) return;
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if (!online) { toast('尚未连接到服务器,请稍候', 'warn'); return; }
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if (!online) { toast(t('尚未连接到服务器,请稍候'), 'warn'); return; }
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inFlight.current = true;
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setBusy(kind);
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try { await fn(); } catch (err) { toastError(err); } finally {
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@@ -265,23 +273,23 @@ export function LobbyScreen() {
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// `onClick=${join}` hands the click EVENT as the first argument, and a default parameter only applies to
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// `undefined` — codeArg keeps an event target out of the key and falls back to the input field
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const k = codeArg(c, code);
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if (!k) { toast(`同盟密钥为 ${ROOM_CODE_LEN} 位字母或数字`, 'warn'); return; }
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if (!k) { toast(t('同盟密钥为 {ROOM_CODE_LEN} 位字母或数字', { ROOM_CODE_LEN }), 'warn'); return; }
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run('join', () => net.request('room.join', { code: k }));
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};
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// a spectator seat: no player seat taken, nothing to do but watch (also a match already running)
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const spectate = (c = code) => {
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// same guard as join: `onClick=${spectate}` passes the click event, not a code
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const k = codeArg(c, code);
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if (!k) { toast(`同盟密钥为 ${ROOM_CODE_LEN} 位字母或数字`, 'warn'); return; }
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if (!k) { toast(t('同盟密钥为 {ROOM_CODE_LEN} 位字母或数字', { ROOM_CODE_LEN }), 'warn'); return; }
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run('spectate', () => net.request('room.spectate', { code: k }).catch((err) => {
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// Clearer than the bare ERR_TEXT: the usual cause is a code that is not the host's (a remembered one from an
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// earlier room, or another machine's) — the server can only answer "no such room".
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if (err?.code === ERR.ROOM_NOT_FOUND) {
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toast(`没有找到密钥 ${k} 对应的同盟:请和房主核对密钥(同盟结束后密钥即失效)`, 'warn');
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toast(t('没有找到密钥 {k} 对应的同盟:请和房主核对密钥(同盟结束后密钥即失效)', { k }), 'warn');
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return;
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}
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if (err?.code === ERR.ALREADY) {
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toast('你已经是该同盟的博士:先离开同盟,才能以观战身份进入', 'warn');
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toast(t('你已经是该同盟的博士:先离开同盟,才能以观战身份进入'), 'warn');
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return;
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}
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throw err;
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@@ -295,20 +303,20 @@ export function LobbyScreen() {
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return html`<div class="screen lobby-screen">
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<header class="topbar">
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<div class="topbar__left">
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<${Button} variant="ghost" size="sm" icon="chevronLeft" onClick=${backToTitle} title="返回标题">返回<//>
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<${Button} variant="ghost" size="sm" icon="chevronLeft" onClick=${backToTitle} title=${t('返回标题')}>${t('返回')}<//>
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<${PingPill} ms=${conn.ping} online=${online} />
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</div>
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<div class="topbar__center">
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<${MicroLabel} tone="mint">SIMULATION PROTOCOL SELECT<//>
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<h1 class="topbar__title">选择模拟协议</h1>
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<h1 class="topbar__title">${t('选择模拟协议')}</h1>
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</div>
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<div class="topbar__right">
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<${GuideButton} class="lobby-guide" variant="secondary" />
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<${LoadoutButton} from="lobby" size="sm" class="lobby-loadout" />
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<${GuideButton} class="lobby-guide" variant="secondary" label=${t('玩法说明')} />
|
||||
<${LoadoutButton} from="lobby" size="sm" class="lobby-loadout" label=${t('干员调配')} />
|
||||
<div class="me-chip">
|
||||
<${AvatarFrame} size="sm" name=${me.name} seat=${0} self=${true} />
|
||||
<div class="me-chip__text">
|
||||
<span class="me-chip__name">${me.name || '博士'}</span>
|
||||
<span class="me-chip__name">${me.name || t('博士')}</span>
|
||||
<${MicroLabel}>${me.playerId != null ? `DOCTOR #${doctorNo(me.playerId)}` : 'DOCTOR'}<//>
|
||||
</div>
|
||||
</div>
|
||||
@@ -317,45 +325,45 @@ export function LobbyScreen() {
|
||||
|
||||
<div class="lobby-body screen__scroll">
|
||||
<section class="lobby-left">
|
||||
<div class="section-label"><span class="section-label__idx num">01</span>模拟方式<${MicroLabel}>MODE<//></div>
|
||||
<div class="section-label"><span class="section-label__idx num">01</span>${t('模拟方式')}<${MicroLabel}>MODE<//></div>
|
||||
<div class="mode-cards">
|
||||
${MODE_CARDS.map((c) => html`<${ModeCard} key=${c.id} card=${c} selected=${roomMode === c.id} onSelect=${pickMode} />`)}
|
||||
</div>
|
||||
|
||||
<div class="section-label"><span class="section-label__idx num">03</span>加入同盟<${MicroLabel}>JOIN WITH ALLIANCE KEY<//></div>
|
||||
<div class="section-label"><span class="section-label__idx num">03</span>${t('加入同盟')}<${MicroLabel}>JOIN WITH ALLIANCE KEY<//></div>
|
||||
<${Panel} class="join-panel" tone="amber">
|
||||
<div class="join-row">
|
||||
<${TextField} size="code" icon="key" value=${code} placeholder="输入同盟密钥 / 粘贴邀请链接"
|
||||
<${TextField} size="code" icon="key" value=${code} placeholder=${t('输入同盟密钥 / 粘贴邀请链接')}
|
||||
transform=${normalizeCode} onInput=${(v) => setCode(normalizeCode(v))} onEnter=${() => join()} />
|
||||
<${Button} variant="amber" size="lg" icon="users" loading=${busy === 'join'} disabled=${!codeOk || !online} onClick=${() => join()}>加入同盟<//>
|
||||
<${Tooltip} text=${`以观战者身份进入:不占博士席位,只能观看(每个同盟最多 ${MAX_SPECTATORS} 名,模拟进行中也可进入)`}>
|
||||
<${Button} variant="secondary" size="lg" icon="eye" class="join-spectate" loading=${busy === 'spectate'} disabled=${!codeOk || !online} onClick=${spectate}>观战<//>
|
||||
<${Button} variant="amber" size="lg" icon="users" loading=${busy === 'join'} disabled=${!codeOk || !online} onClick=${() => join()}>${t('加入同盟')}<//>
|
||||
<${Tooltip} text=${t('以观战者身份进入:不占博士席位,只能观看(每个同盟最多 {MAX_SPECTATORS} 名,模拟进行中也可进入)', { MAX_SPECTATORS })}>
|
||||
<${Button} variant="secondary" size="lg" icon="eye" class="join-spectate" loading=${busy === 'spectate'} disabled=${!codeOk || !online} onClick=${spectate}>${t('观战')}<//>
|
||||
<//>
|
||||
</div>
|
||||
<div class="join-foot">
|
||||
${recent.length ? html`<span class="t-lo">最近的同盟</span>
|
||||
${recent.map((c) => html`<button key=${c} type="button" class="code-chip num" title="填入密钥(不会直接加入)"
|
||||
${recent.length ? html`<span class="t-lo">${t('最近的同盟')}</span>
|
||||
${recent.map((c) => html`<button key=${c} type="button" class="code-chip num" title=${t('填入密钥(不会直接加入)')}
|
||||
onClick=${() => setCode(c)}>${c}</button>`)}`
|
||||
: html`<span class="t-dim">向同伴索取 ${ROOM_CODE_LEN} 位同盟密钥,或直接打开邀请链接</span>`}
|
||||
: html`<span class="t-dim">${t('向同伴索取 {ROOM_CODE_LEN} 位同盟密钥,或直接打开邀请链接', { ROOM_CODE_LEN })}</span>`}
|
||||
</div>
|
||||
<//>
|
||||
<${TipsPanel} />
|
||||
</section>
|
||||
|
||||
<section class="lobby-right">
|
||||
<div class="section-label"><span class="section-label__idx num">02</span>模拟难度<${MicroLabel}>DIFFICULTY<//></div>
|
||||
<div class="section-label"><span class="section-label__idx num">02</span>${t('模拟难度')}<${MicroLabel}>DIFFICULTY<//></div>
|
||||
<div class="diff-list">
|
||||
${DIFFICULTIES.map((d) => html`<${DifficultyCard} key=${d} roomMode=${roomMode} difficulty=${d} selected=${difficulty === d} onSelect=${pickDifficulty} />`)}
|
||||
</div>
|
||||
<div class="create-box">
|
||||
<${Tooltip} block=${true} text=${online ? null : '正在连接服务器…'}>
|
||||
<${Tooltip} block=${true} text=${online ? null : t('正在连接服务器…')}>
|
||||
<${Button} variant="primary" size="xl" block=${true} iconRight="chevrons" loading=${busy === 'create'} disabled=${!online} onClick=${create}>
|
||||
${roomMode === 'solo' ? '开始独立模拟' : '创建同盟'}
|
||||
${roomMode === 'solo' ? t('开始独立模拟') : t('创建同盟')}
|
||||
<//>
|
||||
<//>
|
||||
<div class="create-box__hint">
|
||||
${online
|
||||
? html`<span>${roomMode === 'solo' ? '创建后即可开始模拟' : '创建后可邀请好友或添加 AI 队友'}</span>`
|
||||
? html`<span>${roomMode === 'solo' ? t('创建后即可开始模拟') : t('创建后可邀请好友或添加 AI 队友')}</span>`
|
||||
: html`<${Spinner} size="sm" label="CONNECTING" />`}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
+57
-55
@@ -9,6 +9,7 @@
|
||||
// Spectator seats (community report #26, a remake feature): a co-op room with spectators shows the 观战席 strip under
|
||||
// the seats — names, offline marks, the host's ✕ (room.removeSpectator) — and a spectator's own view swaps the ready
|
||||
// button for 观战中 and offers 入座 (room.join of the room) while a player seat is free.
|
||||
// Texts go through t() (docs/I18N.md).
|
||||
|
||||
import { useEffect, useRef, useState } from '../../vendor/hooks.module.js';
|
||||
import { DIFFICULTIES, DIFFICULTY_NAMES, DIFFICULTY_COLORS, MAX_SEATS, MAX_SPECTATORS } from '../../../shared/constants.js';
|
||||
@@ -22,6 +23,7 @@ import { LoadoutButton } from './loadout.js';
|
||||
import { net } from '../net.js';
|
||||
import { store, useStore, shallowEqual, emptyMatch, isSpectating } from '../store.js';
|
||||
import { difficultyInfo } from './lobby.js';
|
||||
import { t, tc } from '../../../shared/i18n.js';
|
||||
|
||||
/**
|
||||
* Seats padded to the room's capacity (co-op 4, solo 1), each null or a seat record.
|
||||
@@ -90,13 +92,13 @@ function SeatCard({ seat, index, room, facts, myId, busy, onAddBot, onRemoveBot,
|
||||
<header class="seat__head"><span class="seat__no num">P${index + 1}</span><${MicroLabel}>SEAT ${String(index + 1).padStart(2, '0')}<//></header>
|
||||
<div class="seat__art seat__art--empty">
|
||||
<div class="seat__radar" aria-hidden="true"></div>
|
||||
<span class="seat__wait">等待博士加入</span>
|
||||
<span class="seat__wait">${t('等待博士加入')}</span>
|
||||
<${MicroLabel}>AWAITING DOCTOR<//>
|
||||
</div>
|
||||
<footer class="seat__foot">
|
||||
${canAdd
|
||||
? html`<${Button} variant="secondary" size="sm" icon="robot" block=${true} loading=${busy === `add`} onClick=${onAddBot}>添加 AI 队友<//>`
|
||||
: html`<span class="seat__state t-dim">空位</span>`}
|
||||
? html`<${Button} variant="secondary" size="sm" icon="robot" block=${true} loading=${busy === `add`} onClick=${onAddBot}>${t('添加 AI 队友')}<//>`
|
||||
: html`<span class="seat__state t-dim">${t('空位')}</span>`}
|
||||
</footer>
|
||||
</article>`;
|
||||
}
|
||||
@@ -110,30 +112,30 @@ function SeatCard({ seat, index, room, facts, myId, busy, onAddBot, onRemoveBot,
|
||||
<header class="seat__head">
|
||||
<span class="seat__no num">P${index + 1}</span>
|
||||
<${MicroLabel}>SEAT ${String(index + 1).padStart(2, '0')}<//>
|
||||
${isHostSeat ? html`<span class="seat__host"><${Icon} name="crown" />创建者</span>` : null}
|
||||
${isHostSeat ? html`<span class="seat__host"><${Icon} name="crown" />${t('创建者')}</span>` : null}
|
||||
</header>
|
||||
<div class="seat__art">
|
||||
<div class="seat__stripes" aria-hidden="true"></div>
|
||||
<${AvatarFrame} size="xl" name=${seat.name} seat=${index} bot=${seat.isBot} self=${isMe} ready=${state === 'ready'} offline=${offline} />
|
||||
${seat.isBot ? html`<span class="seat__bot-label"><${Icon} name="robot" />AI 队友</span>` : null}
|
||||
${seat.isBot ? html`<span class="seat__bot-label"><${Icon} name="robot" />${t('AI 队友')}</span>` : null}
|
||||
</div>
|
||||
<div class="seat__who">
|
||||
<span class="seat__name">${seat.name || '博士'}</span>
|
||||
${isMe ? html`<span class="seat__you">你</span>` : null}
|
||||
<span class="seat__name">${seat.name || t('博士')}</span>
|
||||
${isMe ? html`<span class="seat__you">${t('你')}</span>` : null}
|
||||
</div>
|
||||
<${MicroLabel}>${seat.isBot ? 'AUTONOMOUS UNIT' : `DOCTOR #${doctorNo(seat.playerId)}`}<//>
|
||||
<footer class="seat__foot">
|
||||
<span class=${`seat__state seat__state--${state}`}>
|
||||
${state === 'ready' ? html`<${Icon} name="check" />已就绪`
|
||||
: state === 'offline' ? html`<${Icon} name="wifiOff" />连接中断`
|
||||
: state === 'host' ? html`<${Icon} name="crown" />待命中`
|
||||
: html`<${Icon} name="hourglass" />准备中`}
|
||||
${state === 'ready' ? html`<${Icon} name="check" />${t('已就绪')}`
|
||||
: state === 'offline' ? html`<${Icon} name="wifiOff" />${t('连接中断')}`
|
||||
: state === 'host' ? html`<${Icon} name="crown" />${t('待命中')}`
|
||||
: html`<${Icon} name="hourglass" />${t('准备中')}`}
|
||||
</span>
|
||||
${seat.isBot && facts.isHost ? html`<${Tooltip} text="移除该 AI 队友">
|
||||
<${Button} variant="ghost" size="sm" square=${true} icon="close" loading=${busy === `rm${index}`} onClick=${() => onRemoveBot(index)} aria-label="移除 AI 队友" />
|
||||
${seat.isBot && facts.isHost ? html`<${Tooltip} text=${t('移除该 AI 队友')}>
|
||||
<${Button} variant="ghost" size="sm" square=${true} icon="close" loading=${busy === `rm${index}`} onClick=${() => onRemoveBot(index)} aria-label=${t('移除 AI 队友')} />
|
||||
<//>` : null}
|
||||
${!seat.isBot && !isMe && facts.isHost ? html`<${Tooltip} text="将该博士移出同盟">
|
||||
<${Button} variant="ghost" size="sm" square=${true} icon="close" loading=${busy === `kick${index}`} onClick=${() => onKick(index, seat.name, seat.playerId)} aria-label="移出该博士" />
|
||||
${!seat.isBot && !isMe && facts.isHost ? html`<${Tooltip} text=${t('将该博士移出同盟')}>
|
||||
<${Button} variant="ghost" size="sm" square=${true} icon="close" loading=${busy === `kick${index}`} onClick=${() => onKick(index, seat.name, seat.playerId)} aria-label=${t('移出该博士')} />
|
||||
<//>` : null}
|
||||
</footer>
|
||||
</article>`;
|
||||
@@ -142,29 +144,29 @@ function SeatCard({ seat, index, room, facts, myId, busy, onAddBot, onRemoveBot,
|
||||
/** 观战席: the room's spectators (host: ✕ frees a seat), and 入座 for a spectator while a player seat is free. */
|
||||
function SpectatorBar({ facts, myId, busy, onRemove, onSit }) {
|
||||
if (!facts.spectators.length) return null;
|
||||
return html`<section class="specbar" aria-label="观战席">
|
||||
<span class="specbar__label"><${Icon} name="eye" />观战席<b class="num">${facts.spectators.length}</b><span class="num t-dim">/${MAX_SPECTATORS}</span></span>
|
||||
return html`<section class="specbar" aria-label=${t('观战席')}>
|
||||
<span class="specbar__label"><${Icon} name="eye" />${t('观战席')}<b class="num">${facts.spectators.length}</b><span class="num t-dim">/${MAX_SPECTATORS}</span></span>
|
||||
${facts.spectators.map((s) => html`<span key=${s.playerId} class=${`specbar__who${s.playerId === myId ? ' is-me' : ''}${s.connected === false ? ' is-offline' : ''}`}>
|
||||
${s.connected === false ? html`<${Icon} name="wifiOff" />` : null}${s.name || '博士'}${s.playerId === myId ? html`<span class="seat__you">你</span>` : null}
|
||||
${s.connected === false ? html`<${Icon} name="wifiOff" />` : null}${s.name || t('博士')}${s.playerId === myId ? html`<span class="seat__you">${t('你')}</span>` : null}
|
||||
${facts.isHost ? html`<${Button} variant="ghost" size="sm" square=${true} icon="close" loading=${busy === `rs${s.playerId}`}
|
||||
onClick=${() => onRemove(s.playerId)} aria-label=${`移出观战者 ${s.name || ''}`} title="移出该观战者" />` : null}
|
||||
onClick=${() => onRemove(s.playerId)} aria-label=${t('移出观战者 {name}', { name: s.name || '' })} title=${t('移出该观战者')} />` : null}
|
||||
</span>`)}
|
||||
${facts.spectating && facts.emptySeats > 0 ? html`<${Button} size="sm" icon="user" loading=${busy === 'sit'} onClick=${onSit}>入座<//>` : null}
|
||||
${facts.spectating && facts.emptySeats > 0 ? html`<${Button} size="sm" icon="user" loading=${busy === 'sit'} onClick=${onSit}>${t('入座')}<//>` : null}
|
||||
</section>`;
|
||||
}
|
||||
|
||||
function InviteBox({ code }) {
|
||||
const copy = async (what) => {
|
||||
const ok = await copyText(what === 'code' ? code : inviteLink(code));
|
||||
if (ok) toast(what === 'code' ? `已复制同盟密钥 ${code}` : '已复制邀请链接', 'success');
|
||||
else toast('复制失败,请手动复制', 'warn');
|
||||
if (ok) toast(what === 'code' ? t('已复制同盟密钥 {code}', { code }) : t('已复制邀请链接'), 'success');
|
||||
else toast(t('复制失败,请手动复制'), 'warn');
|
||||
};
|
||||
return html`<div class="invite brackets">
|
||||
<div class="invite__label"><${Icon} name="key" /><span>同盟密钥</span><${MicroLabel}>ALLIANCE KEY<//></div>
|
||||
<div class="invite__code num selectable" aria-label=${`同盟密钥 ${code}`}>${[...String(code)].map((ch, i) => html`<span key=${i}>${ch}</span>`)}</div>
|
||||
<div class="invite__label"><${Icon} name="key" /><span>${t('同盟密钥')}</span><${MicroLabel}>ALLIANCE KEY<//></div>
|
||||
<div class="invite__code num selectable" aria-label=${t('同盟密钥 {code}', { code })}>${[...String(code)].map((ch, i) => html`<span key=${i}>${ch}</span>`)}</div>
|
||||
<div class="invite__btns">
|
||||
<${Button} size="sm" icon="copy" onClick=${() => copy('code')}>复制密钥<//>
|
||||
<${Button} size="sm" icon="link" onClick=${() => copy('link')}>复制链接<//>
|
||||
<${Button} size="sm" icon="copy" onClick=${() => copy('code')}>${t('复制密钥')}<//>
|
||||
<${Button} size="sm" icon="link" onClick=${() => copy('link')}>${t('复制链接')}<//>
|
||||
</div>
|
||||
</div>`;
|
||||
}
|
||||
@@ -173,14 +175,14 @@ function DifficultyPicker({ room, isHost, busy, onPick }) {
|
||||
if (!isHost) {
|
||||
return html`<div class="dpick dpick--ro">
|
||||
<${DifficultyTag} difficulty=${room.difficulty} size="lg" code=${difficultyInfo(room.mode, room.difficulty).code} />
|
||||
<span class="t-dim">由创建者选择</span>
|
||||
<span class="t-dim">${t('由创建者选择')}</span>
|
||||
</div>`;
|
||||
}
|
||||
return html`<div class="dpick" role="radiogroup" aria-label="模拟难度">
|
||||
return html`<div class="dpick" role="radiogroup" aria-label=${t('模拟难度')}>
|
||||
${DIFFICULTIES.map((d) => html`<button key=${d} type="button" role="radio" aria-checked=${room.difficulty === d ? 'true' : 'false'}
|
||||
class=${`dpick__opt${room.difficulty === d ? ' is-active' : ''}`} style=${`--d-color:${DIFFICULTY_COLORS[d]}`}
|
||||
disabled=${!!busy} onClick=${() => room.difficulty !== d && onPick(d)}>
|
||||
<${DifficultyIcon} difficulty=${d} />${DIFFICULTY_NAMES[d].replace('模拟', '')}
|
||||
<${DifficultyIcon} difficulty=${d} />${t(DIFFICULTY_NAMES[d].replace('模拟', ''))}
|
||||
</button>`)}
|
||||
</div>`;
|
||||
}
|
||||
@@ -204,7 +206,7 @@ export function RoomScreen() {
|
||||
|
||||
const run = async (kind, fn) => {
|
||||
if (inFlight.current) return;
|
||||
if (!online) { toast('连接中断,请稍候重试', 'warn'); return; }
|
||||
if (!online) { toast(t('连接中断,请稍候重试'), 'warn'); return; }
|
||||
inFlight.current = true;
|
||||
setBusy(kind);
|
||||
try { await fn(); } catch (err) { toastError(err); } finally {
|
||||
@@ -221,7 +223,7 @@ export function RoomScreen() {
|
||||
// confirmed player's id goes along: if they left and someone else took the seat meanwhile, the server refuses it.
|
||||
const kick = async (seat, name, playerId) => {
|
||||
if (inFlight.current) return;
|
||||
const ok = await confirmDialog({ title: '移出同盟', text: `确定将「${name || '博士'}」移出同盟吗?对方可以凭同盟密钥重新加入。`, okText: '移出', danger: true });
|
||||
const ok = await confirmDialog({ title: t('移出同盟'), text: t('确定将「{name}」移出同盟吗?对方可以凭同盟密钥重新加入。', { name: name || t('博士') }), okText: t('移出'), danger: true });
|
||||
if (ok) run(`kick${seat}`, () => net.request('room.kick', { seat, playerId }));
|
||||
};
|
||||
const setDifficulty = (difficulty) => run('diff', () => net.request('room.setDifficulty', { difficulty }));
|
||||
@@ -232,7 +234,7 @@ export function RoomScreen() {
|
||||
if (inFlight.current) return;
|
||||
const othersHere = facts.humans.some((s) => s.playerId !== me.playerId);
|
||||
if (facts.isHost && othersHere) {
|
||||
const ok = await confirmDialog({ title: '离开同盟', text: '你是同盟的创建者,离开后创建者身份将移交或同盟解散。确定离开吗?', okText: '离开', danger: true });
|
||||
const ok = await confirmDialog({ title: t('离开同盟'), text: t('你是同盟的创建者,离开后创建者身份将移交或同盟解散。确定离开吗?'), okText: t('离开'), danger: true });
|
||||
if (!ok) return;
|
||||
}
|
||||
inFlight.current = true;
|
||||
@@ -250,37 +252,37 @@ export function RoomScreen() {
|
||||
};
|
||||
|
||||
const statusLine = !online
|
||||
? html`<span class="t-orange"><${Icon} name="wifiOff" />连接中断,正在重连…</span>`
|
||||
? html`<span class="t-orange"><${Icon} name="wifiOff" />${t('连接中断,正在重连…')}</span>`
|
||||
: facts.spectating
|
||||
? html`<span class="t-lo"><${Icon} name="eye" />观战中 · 不占博士席位,模拟开始后可切换观看各位博士</span>`
|
||||
? html`<span class="t-lo"><${Icon} name="eye" />${t('观战中 · 不占博士席位,模拟开始后可切换观看各位博士')}</span>`
|
||||
: !coop
|
||||
? html`<span class="t-mint">*模拟协议已就绪,准许进入模拟</span>`
|
||||
? html`<span class="t-mint">${t('*模拟协议已就绪,准许进入模拟')}</span>`
|
||||
: facts.isHost
|
||||
? facts.canStart
|
||||
? html`<span class="t-mint">*同盟人数达标,准许进入模拟</span>`
|
||||
: html`<span class="t-lo">等待所有博士准备就绪</span>`
|
||||
? html`<span class="t-mint">${t('*同盟人数达标,准许进入模拟')}</span>`
|
||||
: html`<span class="t-lo">${t('等待所有博士准备就绪')}</span>`
|
||||
: myReady
|
||||
? html`<span class="t-mint">已就绪 · 等待创建者开始模拟</span>`
|
||||
: html`<span class="t-lo">准备就绪后,创建者即可开始模拟</span>`;
|
||||
? html`<span class="t-mint">${t('已就绪 · 等待创建者开始模拟')}</span>`
|
||||
: html`<span class="t-lo">${t('准备就绪后,创建者即可开始模拟')}</span>`;
|
||||
|
||||
return html`<div class="screen room-screen">
|
||||
<header class="topbar">
|
||||
<div class="topbar__left">
|
||||
<${Tooltip} text="离开同盟" placement="bottom">
|
||||
<${Button} variant="danger" size="lg" square=${true} icon="exit" loading=${busy === 'leave'} onClick=${leave} aria-label="离开同盟" />
|
||||
<${Tooltip} text=${t('离开同盟')} placement="bottom">
|
||||
<${Button} variant="danger" size="lg" square=${true} icon="exit" loading=${busy === 'leave'} onClick=${leave} aria-label=${t('离开同盟')} />
|
||||
<//>
|
||||
<div class="room-ping">
|
||||
<${PingPill} ms=${conn.ping} online=${online} />
|
||||
<${MicroLabel}>当前延迟<//>
|
||||
<${MicroLabel}>${t('当前延迟')}<//>
|
||||
</div>
|
||||
<${GuideButton} class="room-guide" variant="secondary" />
|
||||
<${GuideButton} class="room-guide" variant="secondary" label=${t('玩法说明')} />
|
||||
</div>
|
||||
<div class="topbar__center">
|
||||
<${MicroLabel} tone="mint">${coop ? 'ALLIANCE LOBBY' : 'SOLO SIMULATION'}<//>
|
||||
<h1 class="topbar__title">${coop ? '同盟模拟' : '独立模拟'}<span class="topbar__sep"></span><${DifficultyTag} difficulty=${room.difficulty} size="lg" /></h1>
|
||||
<h1 class="topbar__title">${coop ? t('同盟模拟') : t('独立模拟')}<span class="topbar__sep"></span><${DifficultyTag} difficulty=${room.difficulty} size="lg" /></h1>
|
||||
</div>
|
||||
<div class="topbar__right">
|
||||
${coop ? html`<${InviteBox} code=${room.code} />` : html`<div class="solo-note"><${MicroLabel}>SINGLE OPERATOR<//><span>仅限 1 名博士</span></div>`}
|
||||
${coop ? html`<${InviteBox} code=${room.code} />` : html`<div class="solo-note"><${MicroLabel}>SINGLE OPERATOR<//><span>${t('仅限 1 名博士')}</span></div>`}
|
||||
</div>
|
||||
</header>
|
||||
|
||||
@@ -289,12 +291,12 @@ export function RoomScreen() {
|
||||
myId=${me.playerId} busy=${busy} onAddBot=${addBot} onRemoveBot=${removeBot} onKick=${kick} />`)}
|
||||
${coop ? null : html`<aside class="solo-brief brackets">
|
||||
<${MicroLabel} tone="mint">BRIEFING<//>
|
||||
<h2>${DIFFICULTY_NAMES[room.difficulty] || ''}<span class="num t-dim"> ${info.code}</span></h2>
|
||||
<h2>${DIFFICULTY_NAMES[room.difficulty] ? t(DIFFICULTY_NAMES[room.difficulty]) : ''}<span class="num t-dim"> ${info.code}</span></h2>
|
||||
<p>${info.desc}</p>
|
||||
<ul>
|
||||
${info.effects.map((e) => html`<li key=${e}>${e}</li>`)}
|
||||
<li>共 <b class="num">${info.rounds}</b> 回合${info.hidden ? ',满足条件时进入隐秘核心' : ''}</li>
|
||||
<li>独立模拟中休整期与机变阶段不限时</li>
|
||||
<li>${t('共')} <b class="num">${info.rounds}</b> ${tc('rounds', '回合')}${info.hidden ? t(',满足条件时进入隐秘核心') : ''}</li>
|
||||
<li>${t('独立模拟中休整期与机变阶段不限时')}</li>
|
||||
</ul>
|
||||
</aside>`}
|
||||
</main>
|
||||
@@ -302,12 +304,12 @@ export function RoomScreen() {
|
||||
|
||||
<footer class="room-bar">
|
||||
<div class="room-bar__left">
|
||||
<span class="room-bar__label">模拟难度<${MicroLabel}>DIFFICULTY<//></span>
|
||||
<span class="room-bar__label">${t('模拟难度')}<${MicroLabel}>DIFFICULTY<//></span>
|
||||
<${DifficultyPicker} room=${room} isHost=${facts.isHost} busy=${busy} onPick=${setDifficulty} />
|
||||
</div>
|
||||
<div class="room-bar__center">
|
||||
<div class="ready-count" hidden=${!coop}>
|
||||
<span class="t-lo">已就绪</span>
|
||||
<span class="t-lo">${t('已就绪')}</span>
|
||||
<b class="num">${facts.readyHumans}</b><span class="num t-dim">/${facts.humans.length}</span>
|
||||
<span class="ready-count__icons" aria-hidden="true">
|
||||
${facts.humans.map((s) => html`<${Icon} key=${s.playerId} name="user" class=${facts.isReady(s) ? 'is-on' : ''} />`)}
|
||||
@@ -316,15 +318,15 @@ export function RoomScreen() {
|
||||
<div class="room-bar__status">${statusLine}</div>
|
||||
</div>
|
||||
<div class="room-bar__right">
|
||||
<${LoadoutButton} from="room" size="lg" class="room-loadout" />
|
||||
<${LoadoutButton} from="room" size="lg" class="room-loadout" label=${t('干员调配')} />
|
||||
${facts.isHost
|
||||
? html`<${Tooltip} text=${facts.canStart ? null : '仍有博士未准备就绪'}>
|
||||
<${Button} variant="primary" size="xl" icon="play" loading=${busy === 'start'} disabled=${!facts.canStart || !online} onClick=${start}>开始模拟<//>
|
||||
? html`<${Tooltip} text=${facts.canStart ? null : t('仍有博士未准备就绪')}>
|
||||
<${Button} variant="primary" size="xl" icon="play" loading=${busy === 'start'} disabled=${!facts.canStart || !online} onClick=${start}>${t('开始模拟')}<//>
|
||||
<//>`
|
||||
: facts.spectating
|
||||
? html`<${Button} variant="secondary" size="xl" icon="eye" disabled=${true}>观战中<//>`
|
||||
? html`<${Button} variant="secondary" size="xl" icon="eye" disabled=${true}>${t('观战中')}<//>`
|
||||
: html`<${Button} variant=${myReady ? 'primary' : 'secondary'} size="xl" icon=${myReady ? 'check' : 'hourglass'} active=${myReady}
|
||||
loading=${busy === 'ready'} disabled=${!online || !facts.mine} onClick=${toggleReady}>${myReady ? '已就绪' : '准备就绪'}<//>`}
|
||||
loading=${busy === 'ready'} disabled=${!online || !facts.mine} onClick=${toggleReady}>${myReady ? t('已就绪') : t('准备就绪')}<//>`}
|
||||
</div>
|
||||
</footer>
|
||||
</div>`;
|
||||
|
||||
+23
-16
@@ -1,4 +1,5 @@
|
||||
// Title screen: season-style backdrop, big title 卫戍协议:盟约, remembered nickname, 开始.
|
||||
// Title screen: season-style backdrop, big title 卫戍协议:盟约, remembered nickname, 开始, the language switch
|
||||
// (中文 | English, ui/lang.js; in English the big title is the English one and the small wordmark above it hides).
|
||||
//
|
||||
// Pressing 开始 validates the nickname (1..NAME_MAX_LEN chars, no control characters), stores it,
|
||||
// marks this tab as "entered" (so reloads skip the title) and hands the name to net.js, which
|
||||
@@ -17,6 +18,8 @@ import { net, identity } from '../net.js';
|
||||
import { store, useStore, shallowEqual } from '../store.js';
|
||||
import { data, useData } from '../data.js';
|
||||
import { FullscreenButton, detectFeatures } from '../ui/device.js';
|
||||
import { LangToggle, useLang } from '../ui/lang.js';
|
||||
import { t, N_ } from '../../../shared/i18n.js';
|
||||
|
||||
// Same character classes as server/net.js sanitizeName (control, zero-width, bidi, BOM), so a name
|
||||
// the client accepts is never rejected by the server's hello validation.
|
||||
@@ -174,14 +177,15 @@ function Ridges() {
|
||||
}
|
||||
|
||||
const STATUS_TEXT = {
|
||||
idle: '准备连接', connecting: '正在连接服务器', connected: '已连接服务器', handshaking: '正在验证身份',
|
||||
online: '已连接服务器', reconnecting: '连接中断,正在重连', closed: '连接已关闭',
|
||||
idle: N_('准备连接'), connecting: N_('正在连接服务器'), connected: N_('已连接服务器'), handshaking: N_('正在验证身份'),
|
||||
online: N_('已连接服务器'), reconnecting: N_('连接中断,正在重连'), closed: N_('连接已关闭'),
|
||||
};
|
||||
|
||||
/** Title screen component. */
|
||||
export function TitleScreen() {
|
||||
const conn = useStore((s) => s.connection, shallowEqual);
|
||||
const pendingJoin = useStore((s) => s.ui.pendingJoin);
|
||||
const lang = useLang();
|
||||
const [name, setName] = useState(() => store.get().me.name || identity.loadName() || '');
|
||||
const assetsSettled = useData('assets');
|
||||
const assets = data.get('assets');
|
||||
@@ -199,7 +203,7 @@ export function TitleScreen() {
|
||||
|
||||
const valid = isValidName(name);
|
||||
const start = () => {
|
||||
if (!valid) { toast('请输入博士代号', 'warn'); return; }
|
||||
if (!valid) { toast(t('请输入博士代号'), 'warn'); return; }
|
||||
enterSession(name);
|
||||
};
|
||||
|
||||
@@ -232,39 +236,42 @@ export function TitleScreen() {
|
||||
<div><${MicroLabel} tone="mint">RHODES ISLAND // SIMULATION SERVICE<//><br /><${MicroLabel}>TACTICAL CO-OP NODE · 02<//></div>
|
||||
</div>
|
||||
<div class="title-corner title-corner--tr">
|
||||
<${MicroLabel} tone="hi">TARGET POINT<//><br /><${MicroLabel}>STRONGHOLD PROTOCOL<//>
|
||||
<div>
|
||||
<${LangToggle} class="title-lang" />
|
||||
<${MicroLabel} tone="hi">TARGET POINT<//><br /><${MicroLabel}>STRONGHOLD PROTOCOL<//>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<main class="title-main">
|
||||
<${Emblem} />
|
||||
<div class="title-en">
|
||||
${lang === 'en' ? null : html`<div class="title-en">
|
||||
<span class="title-en__a">STRONGHOLD PROTOCOL</span>
|
||||
<span class="title-en__b">ALLIANCE</span>
|
||||
</div>
|
||||
<h1 class="title-cn">卫戍协议<span class="title-cn__colon">:</span><em>盟约</em></h1>
|
||||
<p class="title-tag">调配资金与干员,与同伴协同布防,抵御多波次进攻,直至击败敌方领袖。</p>
|
||||
</div>`}
|
||||
<h1 class=${`title-cn${lang === 'en' ? ' title-cn--latin' : ''}`}>${t('卫戍协议')}<span class="title-cn__colon">${lang === 'en' ? ': ' : ':'}</span><em>${t('盟约')}</em></h1>
|
||||
<p class="title-tag">${t('调配资金与干员,与同伴协同布防,抵御多波次进攻,直至击败敌方领袖。')}</p>
|
||||
|
||||
<div class="title-login">
|
||||
${pendingJoin ? html`<div class="title-invite">
|
||||
<${Icon} name="key" />
|
||||
<span>收到同盟邀请</span><b class="num">${pendingJoin}</b><span class="t-lo">· 输入代号后将自动加入</span>
|
||||
<span>${t('收到同盟邀请')}</span><b class="num">${pendingJoin}</b><span class="t-lo">${t('· 输入代号后将自动加入')}</span>
|
||||
</div>` : null}
|
||||
<${TextField} label="博士代号" micro="CALLSIGN" size="lg" icon="user" value=${name} maxLength=${NAME_MAX_LEN}
|
||||
placeholder="输入你的代号(最多 ${NAME_MAX_LEN} 字)" autoFocus=${!touchUi}
|
||||
<${TextField} label=${t('博士代号')} micro="CALLSIGN" size="lg" icon="user" value=${name} maxLength=${NAME_MAX_LEN}
|
||||
placeholder=${t('输入你的代号(最多 {NAME_MAX_LEN} 字)', { NAME_MAX_LEN })} autoFocus=${!touchUi}
|
||||
onInput=${setName} onEnter=${start} />
|
||||
<${Button} variant="primary" size="xl" block=${true} iconRight="chevrons" disabled=${!valid} onClick=${start}>开始<//>
|
||||
<${Button} variant="primary" size="xl" block=${true} iconRight="chevrons" disabled=${!valid} onClick=${start}>${t('开始')}<//>
|
||||
<div class="title-conn">
|
||||
<span class=${`status-dot ${dotClass}`}></span>
|
||||
<span>${STATUS_TEXT[conn.status] || conn.status}</span>
|
||||
<span>${STATUS_TEXT[conn.status] ? t(STATUS_TEXT[conn.status]) : conn.status}</span>
|
||||
${conn.status === 'online' ? html`<${PingPill} ms=${conn.ping} />` : null}
|
||||
<${GuideButton} class="title-guide" />
|
||||
<${GuideButton} class="title-guide" label=${t('玩法说明')} />
|
||||
<${FullscreenButton} class="title-fs" />
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
|
||||
<footer class="title-foot">
|
||||
<span>非官方同人复刻 · 游戏素材版权归 上海鹰角网络 / Yostar 所有</span>
|
||||
<span>${t('非官方同人复刻 · 游戏素材版权归 上海鹰角网络 / Yostar 所有')}</span>
|
||||
<${MicroLabel}>v${APP_VERSION} · WEB SIMULATION<//>
|
||||
</footer>
|
||||
</div>`;
|
||||
|
||||
Reference in new issue
Block a user