diff --git a/server/sim/content/items/battle.js b/server/sim/content/items/battle.js index 16f0cb35..88fdb81f 100644 --- a/server/sim/content/items/battle.js +++ b/server/sim/content/items/battle.js @@ -274,9 +274,9 @@ function hammerAcquire(battle, rt, u) { }); // 坚固: first lethal hit of each deployment ⇒ HP never below 1 for undeadable_duration × m s. Once per DEPLOYMENT (the // user's first-hand memory of the official mode, 2026-10-03: "每次部署一次"; the text only says 首次): the carrier's own - // non-initial 'deploy' — the redeploy after a knock-out, a 突袭 jump (retreat + redeploy) — re-arms the lock and ends a - // window still running (the retreat ends the unit's states). Any lethal HP loss sets it off, an ally's (the 阿戈尔 - // battle-start devour, "造成5000点物理伤害") or the carrier's own (源石溶剂) included. + // non-initial 'deploy' — the redeploy after a knock-out, a 突袭 jump (retreat + redeploy; [ASSUMED] a deployment too) + // — re-arms the lock and ends a window still running (the retreat ends the unit's states). Any lethal HP loss sets + // it off, an ally's (the 阿戈尔 battle-start devour, "造成5000点物理伤害") or the carrier's own (源石溶剂) included. S.on('deploy', (c) => { if (c.unit !== u || c.initial) return; hs.undyingUsed = false;