feedback3: a prep-end item may sit unmerged through the fight, and bonds.json matches the offline build
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@@ -721,6 +721,9 @@ export class PlayerState {
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const rec = this.gd.item(itemId);
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if (!rec) return null;
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let piece = this.newPiece('item', itemId);
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// A prep-end grant may sit beside an identical copy until the next prep. The invariant counts only copies
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// without this mark, so the fight that is about to start is not reported as a missed merge.
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if (deferMerge) piece.deferMerge = true;
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if (!deferMerge && this.completesItemMerge(itemId)) {
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piece = this._mergeItem(itemId, piece);
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if (!piece) return null;
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