fix: 准备阶段显示外勤医疗预备干员 (#315)
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@@ -797,8 +797,16 @@ export async function createFieldView(host, options = {}) {
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if (e.area === 'board' && info.dir && !held.has(e.uid) && typeof v.setDir === 'function') v.setDir(info.dir);
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}
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for (const k of [...views.keys()]) if (String(k).startsWith('p:') && !seen.has(Number(String(k).slice(2)))) dropView(k);
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// the boss round's prep: the pair partner's board on its half of the boss field (item 51; display only)
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syncMates(prepXf.kind === 'bossPrep' && src.bossMate && Array.isArray(src.bossMate.units) ? src.bossMate.units : []);
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// The 外勤医疗 reserve medic is visible before battle but not a movable board piece. Map its board-space slot to
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// the displayed boss half exactly as for the player's own pieces; the partner's units already use field coordinates.
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const mapChars = Array.isArray(src.prepMapChars) ? src.prepMapChars.map((u) => {
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if (!u || !Number.isInteger(u.x) || !Number.isInteger(u.y)) return null;
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const p = prepXf.toDisp(u.y, u.x);
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const dir = prepXf.dirToDisp(u.dir);
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return { ...u, x: p.col, y: p.row, dir, facing: dir === 'LEFT' ? -1 : 1 };
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}).filter(Boolean) : [];
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const mate = prepXf.kind === 'bossPrep' && src.bossMate && Array.isArray(src.bossMate.units) ? src.bossMate.units : [];
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syncReadOnlyPrepUnits([...mapChars, ...mate]);
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prepPieces = list.filter((e) => e.key && views.has(e.key));
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if (dragState && !views.has(dragState.key)) { drag.reset(); endDragVisual(false); }
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holdScene(false); // the prep pieces reference their models now (a battle's hold ends here)
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@@ -806,11 +814,10 @@ export async function createFieldView(host, options = {}) {
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}
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/**
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* The pair partner's pieces in the Final Assault / Hidden Core prep (m.private bossMate units: UnitInfo in boss-field
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* coordinates, facing as the battle will place them): read-only 'm:<uid>' views — not prep pieces, so they are never
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* picked, dragged or swept with the own ones; a view is rebuilt when its body, tile or facing changes.
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* The reserve medic and a boss pair's partner pieces: read-only 'm:<uid>' views. These are not prep pieces, so they
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* are never picked, dragged or swept with the own board; a view is rebuilt when its body, tile or facing changes.
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*/
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function syncMates(units) {
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function syncReadOnlyPrepUnits(units) {
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const keep = new Set();
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for (const u of units) {
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const info = u && Number.isInteger(u.uid) ? renderInfo({ ...u, id: `m:${u.uid}` }) : null;
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