feedback5: merge W5M — the nine 0.1.4 PRs (#150 #66 #146 #74 #72 #103 #149 #109 #160) and W4A (高台 per the trait, 阿戈尔 revive slots, 联防 devour) ported into the split layout
Conflicts: server/match/bot.js (W4A's comment + W5K's player data view pgd), test/golden/diy.json (regenerated). data/ equals an offline build of the merged tools/build-data.mjs. Golden regenerated on the merged code: against feedback5 the moved roster / bonds / fields / matches / standins scenarios are exactly W5M's per-PR attribution (#160 skill events, #109 deploy-timed lifecycle, #66 灵巧 sources and hidden layers, 83fc408 歌蕾蒂娅 placement), plus coop2-NORMAL-70-diy (fields operators those PRs touch) and diy-051 / diy-052 (events.skill only: Misery's deploy passives, #160); against fb5-merge4 only feedback5's own additions (the diy kits, coop2-NORMAL-70-diy).
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@@ -34,8 +34,10 @@
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// covering units against the round's DEF / RES, blocker hold time, flyers only for anti-air) is maximized
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// greedily — blockers first, then damage dealers by DPS, then healers — over every
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// (legal tile, direction) pair of the server's deploy map (no 深水区). A MELEE operator is planned on the ground
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// tiles, where it blocks — except elite 歌蕾蒂娅 carrying HOK-Y, who may also take a 高台 (placeClass; owner's
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// decision 2026-10-04). She stays a blocker in the lineup (basePositionClass). Each unit's range grid — the one it is
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// tiles, where it blocks — except one whose trait reads 「可以放置于远程位」 (歌蕾蒂娅, 崖心, 见行者, any module:
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// placeClass 'all', shared/highGround.js), which takes a 高台 whose range covers the enemy road, else the ground
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// (owner 2026-10-04 for the 高台 preference, 2026-10-05 for who may use one). It stays a blocker in the lineup
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// (basePositionClass). Each unit's range grid — the one it is
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// deployed with, rangeRec (loadoutRecord attackRangeGrid) — is rotated per direction (DESIGN §3; RIGHT is tried first
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// and kept on ties, so symmetric ranges and melee units whose front adds nothing stay facing the gates), so
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// ranged units turn toward the enemy path tiles they cover best and blockers toward the road; on 气流 tiles
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@@ -954,8 +956,9 @@ export function* planLayoutSteps(m, ps, pieces, params = LAYOUT_PARAMS, { occupi
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let bestV = -Infinity;
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// a "只能部署在召唤者攻击范围内" summon (伺夜's 狼群, 缪尔赛思's 流形): only the tiles of its owner's range
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const within = p.kind === 'token' && typeof ps.summonRange === 'function' ? ps.summonRange(p) : null;
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// ground tiles for a MELEE blocker. placeClass 'all' is only elite 歌蕾蒂娅 + HOK-Y: she may stand on a 高台,
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// and when one of those tiles covers the enemy road she is planned there (owner 2026-10-04: the bot uses the 高台).
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// ground tiles for a MELEE blocker. placeClass 'all' on a MELEE record is a chess whose trait reads 「可以放置于远程位」
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// (歌蕾蒂娅, 崖心, 见行者, any module): it may stand on a 高台, and when one of those tiles covers the enemy road it is
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// planned there even with the ground free (owner 2026-10-04: the bot uses the 高台; 2026-10-05: every such chess).
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const cls = p.kind === 'token' ? basePositionClass(r0) : placeClass(ps, pgd.chess(p.id) || r0);
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const preferHigh = cls === 'all' && basePositionClass(r0) === 'melee';
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let bestHigh = null;
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