feedback5: merge W5M — the nine 0.1.4 PRs (#150 #66 #146 #74 #72 #103 #149 #109 #160) and W4A (高台 per the trait, 阿戈尔 revive slots, 联防 devour) ported into the split layout

Conflicts: server/match/bot.js (W4A's comment + W5K's player data view pgd), test/golden/diy.json (regenerated). data/ equals an offline build of the merged tools/build-data.mjs. Golden regenerated on the merged code: against feedback5 the moved roster / bonds / fields / matches / standins scenarios are exactly W5M's per-PR attribution (#160 skill events, #109 deploy-timed lifecycle, #66 灵巧 sources and hidden layers, 83fc408 歌蕾蒂娅 placement), plus coop2-NORMAL-70-diy (fields operators those PRs touch) and diy-051 / diy-052 (events.skill only: Misery's deploy passives, #160); against fb5-merge4 only feedback5's own additions (the diy kits, coop2-NORMAL-70-diy).
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sganggs committed 2026-10-06 00:33:15 +08:00
commit 9ce5435373
74 files changed
+2966 -1338

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@@ -163,6 +163,7 @@ function MatchScreen() {
const [watchWho, setWatchWho] = useState(null); // { fieldId, playerId }: the teammate picked with 前往查看
const [drawer, setDrawer] = useState(null); // 'enemies' | 'info' | null
const [bondOpen, setBondOpen] = useState(null); // { id, ownerId, from }: the bond popup and whose bond it shows
const [bondsCollapsed, setBondsCollapsed] = useState(false);
const [detail, setDetail] = useState(null); // detail target
const [collapsed, setCollapsed] = useState(false);
const [rewardMin, setRewardMin] = useState(false);
@@ -1215,8 +1216,20 @@ function MatchScreen() {
live=${liveLpNow} spectator=${spectator} />
<div class="gm__bonds">
<${BondStrip} bonds=${stripBonds} layersDisabled=${layersDisabled} openId=${bondPop && bondPop.ownerId === strip.ownerId ? bondPop.bondId : null}
owner=${strip.name} onOpen=${(id) => openBond(id, strip.ownerId, 'strip')} />
<button type="button" class="bonds-toggle" aria-expanded=${!bondsCollapsed} aria-controls="match-bond-strip"
aria-label=${bondsCollapsed ? '展开盟约' : '收起盟约'} title=${bondsCollapsed ? '展开盟约' : '收起盟约'}
onKeyDown=${(e) => {
// Keep native Space activation here without also firing the global ready / pause shortcut.
if (e.key === ' ') e.stopPropagation();
}}
onClick=${() => {
if (!bondsCollapsed && bondOpen?.from === 'strip') setBondOpen(null);
setBondsCollapsed(!bondsCollapsed);
}}><${Icon} name=${bondsCollapsed ? 'chevronRight' : 'chevronLeft'} /><span>${bondsCollapsed ? '盟约' : '收起'}</span></button>
<div id="match-bond-strip" class="gm__bond-list" hidden=${bondsCollapsed}>
<${BondStrip} bonds=${stripBonds} layersDisabled=${layersDisabled} openId=${bondPop && bondPop.ownerId === strip.ownerId ? bondPop.bondId : null}
owner=${strip.name} onOpen=${(id) => openBond(id, strip.ownerId, 'strip')} />
</div>
</div>
<${TeamPanel} pub=${pub} myId=${myId} watching=${watchingNow} bubbles=${bubbles} onWatch=${watchPlayer} cap=${gd.config?.lpCapPerRound ?? 10} uniteLocal=${uniteLocal}