0.2.5-dev: 萨卡兹枯朽战士 (and every enemy sharing its death fog) leaves no 污秽侵蚀 when it dies silenced — the owner's official-play recall, against the PRTS / in-game wording (#470); the 调度中心 5 / 6 promotion reward includes 自选 operators of the newly reached tier (#515, after research; the owner's decision); golden: unchanged
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@@ -21,11 +21,16 @@
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// gets no stock and so leaves the shop, like a preset chess whose bonds are all off (PRTS 卫戍协议:盟约 "禁用盟约有可能
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// 影响自选的支援干员"); 协防 (emptyShip) is never banned, so a prototype always stays. poolOf(baseId) routes every copy
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// taken or returned for a slotted slot to that stock (buy, reward picks, merges, promotions, sells, temp, elimination).
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// * the shop's draws (diyRollEntries): the stock of each slotted slot joins this player's copy-weighted rolls — the
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// shop's chess slots and the reward offers' temporary refreshes [ASSUMED] — weighted like any chess of its tier, once
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// the 调度中心 has reached the slot's shopLevel (activity_table shopLevelDisplayDataDict lists the tier-5 slots at
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// level 5 and the tier-6 slots at level 6; PRTS 帮助 "仅在调度中心等级 ≥ 干员所在等阶"). The price is the slot's (any
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// chess of its tier: 4).
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// * the shop's draws (diyRollEntries): the stock of each slotted slot joins this player's copy-weighted shop rolls,
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// weighted like any chess of its tier, once the 调度中心 has reached the slot's shopLevel (activity_table
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// shopLevelDisplayDataDict lists the tier-5 slots at level 5 and the tier-6 slots at level 6; PRTS 帮助 "仅在调度中心
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// 等级 ≥ 干员所在等阶" is that persistent shop). The price is the slot's (any chess of its tier: 4).
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// * the promotion reward (pushRewardOffer with no explicit ids) draws diyStockEntries() under the reward tier
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// min(shopLevel + 1, 6): a tier-5 自选 piece can appear when the 调度中心 reaches 4, a tier-6 piece when it reaches
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// 5, one shop level before the ordinary shop. 卫戍协议/帮助 干员晋升 names that refresh and no second pool; the owner
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// decided on 2026-10-12 that it includes 自选 of the newly reached tier. 0.2.0 had [ASSUMED] the shop-level gate
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// for this refresh too (DESIGN §25); §30.20 reverses it. A piece is not guaranteed. Banned slots and `left <= 0`
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// stay out. Explicit-id offers do not use this draw.
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// * random grants (diyStockEntries, 0.2.0 WE2 #9): an effect, reward or 机变 card that grants this player a random
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// operator from the pool draws its stock too — 「自选干员放入后模拟中的补给池随机范围也将被相应扩大」 (bilibili), "调度中心
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// 随机资源的范围将被扩大" (PRTS 新手教程) — under the roll's own tier rules (the effect's tier / maxTier: no 调度中心 gate,
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@@ -206,8 +211,9 @@ export class PlayerDiy {
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}
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/**
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* The stock entries this player's shop draws from now ([baseId, entry] with copies left and the 调度中心 at the slot's
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* shopLevel), or null (none — the shared pool's roll alone, exactly as without picks).
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* The stock entries this player's ordinary shop draws from now ([baseId, entry] with copies left and the 调度中心 at
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* the slot's shopLevel), or null (none — the shared pool's roll alone, exactly as without picks). The promotion
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* reward does not use this gate (`diyStockEntries`).
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* @returns {Array<[string, { cap: number, left: number, tier: number, shopLevel: number }]> | null}
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*/
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diyRollEntries() {
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@@ -218,8 +224,9 @@ export class PlayerDiy {
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}
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/**
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* The stock entries a random grant of this player draws besides the shared pool (see the header): every slotted piece
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* with copies left, whatever the 调度中心 level (the roll's own tier rules apply), or null (none).
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* The stock entries a random grant, and the promotion reward's temporary refresh, draw besides the shared pool
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* (see the header): every slotted piece with copies left, whatever the 调度中心 level (the roll's own tier rules
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* apply), or null (none).
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* @returns {Array<[string, { cap: number, left: number, tier: number, shopLevel: number }]> | null}
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*/
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diyStockEntries() {
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