0.2.5-dev: 萨卡兹枯朽战士 (and every enemy sharing its death fog) leaves no 污秽侵蚀 when it dies silenced — the owner's official-play recall, against the PRTS / in-game wording (#470); the 调度中心 5 / 6 promotion reward includes 自选 operators of the newly reached tier (#515, after research; the owner's decision); golden: unchanged
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@@ -560,9 +560,14 @@ Any `choice:` handler whose EffectRef reuses its own key must guard like this (o
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stock (`ps.diyStock`: `poolCopies` of the slot's tier, 8 / 5 [ASSUMED]; none — `diyBanned` — when every bond of it is
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off this match; `initDiyStock` once the bans are drawn); `poolOf(baseId)` routes its copy accounting (buy, reward
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picks, merges, promotions, sells, temp, elimination; `invariants.js` checks `left + held = cap` per player). The
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shop's chess slots and the reward offers' temporary refreshes roll it with the shared pool (`pool.roll({ extra })`,
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copy-weighted like any chess of its tier) once the 调度中心 reaches the slot's `shopLevel` (5 / 6) [ASSUMED for the
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reward offers]; an effect, reward pool or 机变 card that grants the player a random operator draws its stock too
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shop's chess slots roll it with the shared pool (`pool.roll({ extra: diyRollEntries() })`, copy-weighted like any
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chess of its tier) once the 调度中心 reaches the slot's `shopLevel` (5 / 6). The promotion reward's temporary refresh
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(`pushRewardOffer` with no explicit ids) draws the same stock through `diyStockEntries()` under the reward tier
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`min(shopLevel + 1, 6)`, so a tier-5 自选 piece can appear when the 调度中心 reaches 4 and a tier-6 piece when it
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reaches 5 — one shop level before the ordinary shop, and not guaranteed. 卫戍协议/帮助 干员晋升 names one refresh one
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tier above the 调度中心 and no separate pool; the owner decided on 2026-10-12 that the refresh includes 自选 of that
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tier (0.2.0 had [ASSUMED] the shop-level gate for the reward too, DESIGN §25; §30.20 reverses it). An effect, reward
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pool or 机变 card that grants the player a random operator draws its stock too
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(effectsMeta `rollChess` / `rollPool`, the 驰援 fallback in choices.js: `ps.diyStockEntries()` — the roll's own tier
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rules, no 调度中心 gate, bonds through the player's view; 「自选干员放入后模拟中的补给池随机范围也将被相应扩大」, 0.2.0), and
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信标 never sends one to a teammate [ASSUMED]. `battleInput` carries `diy` (the pick); `m.private.diy` / `diyBanned`; `prepFieldMeta` and
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