feedback3 WH: an item gained as prep ends waits in hand and merges at the next prep start
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@@ -607,6 +607,8 @@ export function payHammers(ctx) {
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ctx.setCounter(VICTORIA_COUNTER, paid + 1);
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for (let i = 0; i < count; i++) {
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const id = ctx.rollItem({ pool: p.pool });
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// onPrepEnd: grantItem stows this and does not merge until the next prep start, so a second copy does not
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// take an equipped hammer off for the fight (effectsMeta _deferItemMerge). [ASSUMED] every item that hook grants.
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if (id && ctx.grantItem(id, { source: 'bond:victoriaShip' })) granted++;
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}
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}
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