feedback5 WE2: 自选 summon hand counts include the tokens' own deploy talents (#21)
tools/build-data.mjs tokenTalentDeckBonus adds a summon's talent max_deploy_count / max_deck_stack_cnt (the hidden "TOKEN数" talent; a module token part of the same talent replaces it, matched by prefabKey) to its variant deployLimit / deckStack. Regenerated offline: only data/backups.json tokens of 麦哲伦 (drones), 令 (souls), 白铁 (devices) and 夜莺 (幻影) changed — deployLimit 3 / 4 with SUM-Y stage 3, 2, 3; deckStack 5 (8), 3 (4). The hand count (player/diy.js placeableTokens) now matches the official one for every 自选 summoner (PRTS 卫戍协议/帮助 "根据召唤物部署数量上限", the owners' talents, PRTS 幻影 备注). The summoner kits read deckStack / deployLimit as they are (same decks as before). Golden: no scenario moved (the diy family places no summon pieces).
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@@ -23,8 +23,9 @@
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// PRTS "可对空"), blocks 1, ground enemies target her. Her drones leave the field with her (shared/summoner.js).
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// - T1 支援无人机·龙腾 "可以使用5个不阻挡敌人的无人机(最多同时部署3个),功能随技能选择而改变": the drone of her pick's skill
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// (龙腾.F / .L / .A — the skills' overrideTokenKey) is the hand piece the player places; the deck of ../shared/summoner.js
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// with charge = cnt (5) at each of her deployments, cap = the drone deck (its hidden talent's max_deck_stack_cnt 5, +the
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// SUM-Y deckStack 3), at most 1 + its max_deploy_count (2 ⇒ 3; SUM-Y stage 3: 3 ⇒ 4) standing. Every drone holds 禁疗
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// with charge = cnt (5) at each of her deployments, cap = the drone record's deckStack (5: its hidden talent's
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// max_deck_stack_cnt, tools/build-data.mjs tokenTalentDeckBonus; SUM-Y +3), at most its deployLimit standing (3 = 1 + the
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// talent's max_deploy_count 2; SUM-Y stage 2+: 4) — the hand count too. Every drone holds 禁疗
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// (PRTS; the data's `abnormal` lacks it [ASSUMED: given here]), blocks nothing, has no skill of its own here (its 回收 is
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// her skills' end, below). 龙腾.F (ATK 0) makes no attack (the engine's rule for a 0-ATK summon; a commented-out PRTS
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// note "缴械,普通攻击不造成伤害" agrees [ASSUMED]); 龙腾.L strikes one ground enemy on its own tile for arts damage; 龙腾.A
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@@ -135,15 +136,12 @@ export default {
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talents: [
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{ install(battle, unit) { // 支援无人机·龙腾: the deck of her drone pieces and their kit
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const cnt = Math.max(0, Math.floor(num(t0.cnt)));
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const tdef = tokenId ? battle.tokenDef(tokenId, unit) : null;
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const deckBase = num(tokTalent(tdef, 'max_deck_stack_cnt')?.bb?.max_deck_stack_cnt, cnt);
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const extra = num(tokTalent(tdef, 'max_deploy_count')?.bb?.max_deploy_count, 0);
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summonDeck(battle, unit, {
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tokenIds: DRONES,
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charge: cnt,
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start: sumY,
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cap: deckBase + num(tokenId ? tokenStat(battle, unit, tokenId, 'deckStack') : 0, 0),
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maxDeployed: num(tokenId ? tokenStat(battle, unit, tokenId, 'deployLimit') : 1, 1) + extra,
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cap: num(tokenId ? tokenStat(battle, unit, tokenId, 'deckStack') : cnt, cnt),
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maxDeployed: num(tokenId ? tokenStat(battle, unit, tokenId, 'deployLimit') : 1, 1),
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kit: (t) => droneKit(t, unit, opts),
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});
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// her skills on the standing drones: at each start / end (a drone deployed meanwhile syncs itself)
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