feedback5 WE2: 自选 summon hand counts include the tokens' own deploy talents (#21)
tools/build-data.mjs tokenTalentDeckBonus adds a summon's talent max_deploy_count / max_deck_stack_cnt (the hidden "TOKEN数" talent; a module token part of the same talent replaces it, matched by prefabKey) to its variant deployLimit / deckStack. Regenerated offline: only data/backups.json tokens of 麦哲伦 (drones), 令 (souls), 白铁 (devices) and 夜莺 (幻影) changed — deployLimit 3 / 4 with SUM-Y stage 3, 2, 3; deckStack 5 (8), 3 (4). The hand count (player/diy.js placeableTokens) now matches the official one for every 自选 summoner (PRTS 卫戍协议/帮助 "根据召唤物部署数量上限", the owners' talents, PRTS 幻影 备注). The summoner kits read deckStack / deployLimit as they are (same decks as before). Golden: no scenario moved (the diy family places no summon pieces).
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@@ -68,8 +68,8 @@
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// - S3 铁钳号·原型机 (MANUAL, DEFAULT): 30 s, ATK +atk, ASPD +attack_speed; +1 stock at the start.
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// [ASSUMED] the stock refilled by +cnt on each deployment, capped at cnt + the CRA-X +1; a RechargeToken beyond the cap is lost;
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// the crab charges only from the attacks that select it (an ally's area skill that picks enemies does not see it); summons
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// attack it too. Open (data, report): the hand count of his devices is the data's deployLimit 1 — tools/build-data.mjs takes
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// the attribute frame's maxDeployCount and leaves out the token's hidden talent max_deploy_count +1 (E2 "最多可部署2个").
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// attack it too. The hand count of his devices is the data's deployLimit 2 (the attribute frame's 1 + the token's hidden talent
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// max_deploy_count 1 — E2 "最多可部署2个"; tools/build-data.mjs tokenTalentDeckBonus, 0.2.0).
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import { num, talentBb, talentGrid, traitBb, skillRec, up, giveSp } from '../shared/tier1.js';
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import { absoluteRangeKeys, sortEnemyTargets } from '../../../targeting.js';
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