feedback5 WE2: 自选 summon hand counts include the tokens' own deploy talents (#21)

tools/build-data.mjs tokenTalentDeckBonus adds a summon's talent max_deploy_count /
max_deck_stack_cnt (the hidden "TOKEN数" talent; a module token part of the same talent
replaces it, matched by prefabKey) to its variant deployLimit / deckStack. Regenerated
offline: only data/backups.json tokens of 麦哲伦 (drones), 令 (souls), 白铁 (devices) and
夜莺 (幻影) changed — deployLimit 3 / 4 with SUM-Y stage 3, 2, 3; deckStack 5 (8), 3 (4).
The hand count (player/diy.js placeableTokens) now matches the official one for every
自选 summoner (PRTS 卫戍协议/帮助 "根据召唤物部署数量上限", the owners' talents, PRTS 幻影 备注).
The summoner kits read deckStack / deployLimit as they are (same decks as before).
Golden: no scenario moved (the diy family places no summon pieces).
This commit is contained in:
sganggs committed 2026-10-06 15:01:46 +08:00
1 parent a009d77d71
commit 99d8807328
12 files changed
+165 -33

No files matched your search

+2 -2
View File
@@ -68,8 +68,8 @@
// - S3 铁钳号·原型机 (MANUAL, DEFAULT): 30 s, ATK +atk, ASPD +attack_speed; +1 stock at the start.
// [ASSUMED] the stock refilled by +cnt on each deployment, capped at cnt + the CRA-X +1; a RechargeToken beyond the cap is lost;
// the crab charges only from the attacks that select it (an ally's area skill that picks enemies does not see it); summons
// attack it too. Open (data, report): the hand count of his devices is the data's deployLimit 1 — tools/build-data.mjs takes
// the attribute frame's maxDeployCount and leaves out the token's hidden talent max_deploy_count +1 (E2 "最多可部署2个").
// attack it too. The hand count of his devices is the data's deployLimit 2 (the attribute frame's 1 + the token's hidden talent
// max_deploy_count 1 — E2 "最多可部署2个"; tools/build-data.mjs tokenTalentDeckBonus, 0.2.0).
import { num, talentBb, talentGrid, traitBb, skillRec, up, giveSp } from '../shared/tier1.js';
import { absoluteRangeKeys, sortEnemyTargets } from '../../../targeting.js';