feedback5 WE1: 「同时攻击阻挡的所有敌人」 takes up to the block count of targets from the range, blocked first (the queued centurion question; Mon3tr S3)
PRTS 分支特性信息 强攻手 / 重剑手 / 推击手 "普通攻击最大目标数等于阻挡数(不会低于1)"; PRTS 作战机制 §AOE "锁定人数的无弹道AOE攻击 (例如近卫分支“强攻手”)…在抬手时选取范围内的全体目标(不超过其攻击目标上限)"; PRTS 忍冬 S3 备注 "可对空". The client's selectors of the branch traits and of every kit skill marked hitAllBlocked carry _limitedMaxTargetNumToBlockedCnt (_allowZeroBlockCntLimit off) — charpacks extracted 2026-10-06. - ai.js: hitAllBlocked no longer returns just the blocked enemies; targetCount = max(1, block count) (+ maxTargets mods) of targets from the range and the blocked enemies, blocked first. Mon3tr S3 drops maxTargets 1; 凯尔希's Mon3tr under S2 picks its targets the same way. [ASSUMED] maxTargets mods add; 忍冬 S3's range-only note not modelled. Golden: 52 scenarios, each with a hitAllBlocked attacker (probe-checked) — roster-001, -003, -004, -007, -009, -011, -013, -014, -015, -016, -020, -022, -023, -024, -030, -032, -038, -040, -041, -042, -043, -049; bond-sargonShip-high, bond-soloShip-low, bond-soloShip-high, bond-yanShip-low; boss-boss_4-solo, boss-boss_6-solo, boss-boss_7-solo, hidden-boss_9-solo, hidden-boss_10-solo; matches solo-NORMAL-1, solo-ABYSS-1, coop3-ABYSS-5, coop4-FUNNY-6, coop4-ABYSS-7, coop2-NORMAL-70-diy; diy-013, -014, -033, -034, -035, -037, -038, -039, -051, -053, -076, -078, -109, -127, -130. standins unchanged. Tests: test/sim/feedback5-block-targets.test.js (new, 2). Updated on purpose: feedback1-transform.test.js (its real round relied on 百炼嘉维尔 — a 强攻手 — falling; the ember-walks-on check is now a deterministic sub-test). test/content and test/sim pass. Docs: SIM.md centurion row, professions.js header.
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// projectile 'none'|'beam'|'arrow'|'bolt'|'bomb'|'lob'|'orb'|'drone'|'boomerang' ('beam': an instant hit drawn as a
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// line; 'boomerang': out to the target and back to the thrower, ai.js throwBoomerang)
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// boomerang bool (回环射手: keeps 'boomerang')
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// canHitFly bool maxTargets n (≥1) hitAllBlocked bool (attack every blocked enemy)
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// canHitFly bool maxTargets n (≥1) hitAllBlocked bool ("同时攻击阻挡的所有敌人": up to the block count of
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// targets, blocked ones first — ai.js targetCount)
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// allInRange bool (every enemy on the range at once) splashRadius tiles (around the struck target)
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// rangeAoe bool (a 锁定攻击范围 AoE without a projectile — SUB table or kit trait, applied by resolveProfile after
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// every override: allInRange + instant 'beam' hits on a ranged profile; only selectable enemies are
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