feedback5 WE1: 「同时攻击阻挡的所有敌人」 takes up to the block count of targets from the range, blocked first (the queued centurion question; Mon3tr S3)
PRTS 分支特性信息 强攻手 / 重剑手 / 推击手 "普通攻击最大目标数等于阻挡数(不会低于1)"; PRTS 作战机制 §AOE "锁定人数的无弹道AOE攻击 (例如近卫分支“强攻手”)…在抬手时选取范围内的全体目标(不超过其攻击目标上限)"; PRTS 忍冬 S3 备注 "可对空". The client's selectors of the branch traits and of every kit skill marked hitAllBlocked carry _limitedMaxTargetNumToBlockedCnt (_allowZeroBlockCntLimit off) — charpacks extracted 2026-10-06. - ai.js: hitAllBlocked no longer returns just the blocked enemies; targetCount = max(1, block count) (+ maxTargets mods) of targets from the range and the blocked enemies, blocked first. Mon3tr S3 drops maxTargets 1; 凯尔希's Mon3tr under S2 picks its targets the same way. [ASSUMED] maxTargets mods add; 忍冬 S3's range-only note not modelled. Golden: 52 scenarios, each with a hitAllBlocked attacker (probe-checked) — roster-001, -003, -004, -007, -009, -011, -013, -014, -015, -016, -020, -022, -023, -024, -030, -032, -038, -040, -041, -042, -043, -049; bond-sargonShip-high, bond-soloShip-low, bond-soloShip-high, bond-yanShip-low; boss-boss_4-solo, boss-boss_6-solo, boss-boss_7-solo, hidden-boss_9-solo, hidden-boss_10-solo; matches solo-NORMAL-1, solo-ABYSS-1, coop3-ABYSS-5, coop4-FUNNY-6, coop4-ABYSS-7, coop2-NORMAL-70-diy; diy-013, -014, -033, -034, -035, -037, -038, -039, -051, -053, -076, -078, -109, -127, -130. standins unchanged. Tests: test/sim/feedback5-block-targets.test.js (new, 2). Updated on purpose: feedback1-transform.test.js (its real round relied on 百炼嘉维尔 — a 强攻手 — falling; the ember-walks-on check is now a deterministic sub-test). test/content and test/sim pass. Docs: SIM.md centurion row, professions.js header.
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@@ -140,10 +140,6 @@ export function acquireTargets(b, u, prof) {
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}
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prof._fortressMelee = false;
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}
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if (prof.hitAllBlocked && u.blocking.length) {
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const t = u.blocking.filter((e) => canTargetEnemy(u, e, prof));
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if (t.length) return t;
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}
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const cands = b.enemiesInKeys(u.rangeKeys, u, prof);
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// "可以选择且优先选择阻挡单位" (PRTS 选择器): the enemies a unit blocks are always selectable by it — the block radius
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// (0.7071) reaches past its own tile, so a blocked enemy may stand outside a short range or behind its facing (user
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@@ -155,16 +151,29 @@ export function acquireTargets(b, u, prof) {
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if (prof.allInRange) return cands.concat(extra);
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sortEnemyTargets(b, u, cands, prof.priority);
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const all = cands.concat(extra);
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const n = Math.max(1, Math.floor((prof.maxTargets || 1) + u.s.maxTargets));
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const n = targetCount(u, prof);
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return n >= all.length ? all : all.slice(0, n);
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}
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if (!cands.length) return cands;
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if (prof.allInRange) return cands;
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const n = Math.max(1, Math.floor((prof.maxTargets || 1) + u.s.maxTargets));
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const n = targetCount(u, prof);
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sortEnemyTargets(b, u, cands, prof.priority);
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return n >= cands.length ? cands : cands.slice(0, n);
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}
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/**
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* How many targets one attack of `u` takes. `hitAllBlocked` — "同时攻击阻挡的所有敌人": the 强攻手 / 重剑手 / 推击手 traits and every
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* skill worded so, whose client selectors carry `_limitedMaxTargetNumToBlockedCnt` (with `_allowZeroBlockCntLimit` off) —
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* takes up to its block count, never fewer than 1, from its range and the enemies it blocks, the blocked ones first
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* (acquireTargets' order): PRTS 分支特性信息 强攻手 / 重剑手 / 推击手 "普通攻击最大目标数等于阻挡数(不会低于1)", PRTS 作战机制 §AOE伤害判定
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* "锁定人数的无弹道AOE攻击(例如近卫分支“强攻手”)…在抬手时选取范围内的全体目标(不超过其攻击目标上限)", PRTS 忍冬 S3 备注 "可对空" (a
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* flyer she cannot block). Until 0.2.0 it struck the blocked enemies only (one in range when it blocked none).
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*/
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function targetCount(u, prof) {
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const base = prof.hitAllBlocked ? Math.max(1, Math.floor(u.s.blockCnt)) : (prof.maxTargets || 1);
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return Math.max(1, Math.floor(base + u.s.maxTargets));
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}
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/** Perform an attack/heal with profile `prof` against `targets`. opts: { noAmmo } (Battle.forceAttack). */
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export function performAttack(b, u, prof, targets, opts = null) {
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const isSkill = !!prof.isSkill;
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