feedback7 R22-LOADOUT: the server takes each player's 潜能 / 练度 per operator and every owned operator fights at them (default 潜能 6, 精英2 Lv.60); golden: roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 134/138 moved (+10 % 练度), standins unchanged

The owner's decision of 2026-10-08: 「调配干员里自己设置吧,默认满潜满加成」. Official: the account's potential (调度手册);
the 自持有 bonus to owned operators of the same name, initial and elite alike (activity_table cultivateEffectList).

- shared/protocol.js: room.loadout { entries, ops? } — `ops` = { [charId]: { potential?: 1–6, cultivate?: 0–3 } }
  (isLoadoutOps, ≤ 256), checkLoadoutOps (strict like checkLoadout: an operator of the 干员调配 roster or the 自选 owned
  pool — cultivationCharIds; defaults dropped, entries stored complete); absent = none set.
- server/lobby.js / net.js: checked with the entries (either refused ⇒ nothing stored), session.ops / seat.ops /
  seats[].ops, match.setLoadout(playerId, loadout, ops) in INFO_CHECK only.
- PlayerState: ops re-checked and frozen (bots none); cultivationFor (shared/potential.js cultivationOf: null for a
  补位 stand-in or a prototype 自选 pick); loadoutFor carries potential / cultivate; battleInput states `potential` /
  `cultivate` for every owned operator (the chess as itself, an owned 自选 pick) — an old seat without ops and every bot
  at 6 / 3; the 自选 summons' hand count follows the owner's potential (望's 棋子 6 below 潜能3); m.private.ops; the
  scouting UnitInfo carries potential (below 6) / cultivate.
- tools/golden.mjs: the direct-spec scenarios field the default player (owned operators at 潜能 6 / 练度 3; stand-ins
  and prototype picks neither), as PlayerState does.
- Golden: every battle with an owned operator moves — ATK / DEF / max HP ×1.1 from the first second (roster-001:
  角峰 ends at 3527 HP instead of 3115; the first differing snapshot window is 0–10 s in every moved battle); the
  matches part at round 1–8 (battle results, then the bots' boards). Unchanged: the 10 stand-in battles (a stand-in has
  no 练度) and diy-135…138 (the four prototype 自选 battles). No engine error.
- Docs: design/match.md §16 (潜能 / 练度), design/network.md (room.loadout ops).
- Tests: test/match/potential.test.js (new, 4): the ops wire / data check, battle input of a human (settings, defaults,
  stand-in none, elite shares the charId), an old seat and a bot at the defaults, spec → battle, scouting units; 自选
  owned pick vs prototype and 望's hand count; Match.setLoadout in INFO_CHECK only, a refusal changes nothing.
  test/lobby-loadout.test.js (+2): strict validation, storage beside the loadout, an older client's message, the real
  match's briefing (m.private.ops) and lock. test/match/runner.test.js / diy-shop.test.js expect the new fields.
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sganggs committed 2026-10-08 20:52:30 +08:00
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@@ -62,7 +62,8 @@ export const NET_DEFAULTS = Object.freeze({
/**
* Intents that also draw from the per-connection heavy bucket: g.watch (its reply is a large state resend, m.field),
* room.loadout (a ≤ 160-entry map validated against the game data; the client debounces its edits), room.ownership
* room.loadout (a ≤ 160-entry map and ≤ 256 operator settings validated against the game data; the client debounces its
* edits), room.ownership
* (a ≤ 160-id list, the same way), room.diy (≤ 8 自选 picks checked against the data, the same way) and room.spectate
* (taking a spectator seat in a running match resends its state like a watcher's g.watch — server/lobby.js spectate).
*/
@@ -109,6 +110,8 @@ export class Session {
this.resyncAt = -Infinity;
/** @type {Record<string, { skill: number, module: string|null }> | null} checked operator loadout (lobby-owned, DESIGN §16) */
this.loadout = null;
/** @type {Readonly<Record<string, { potential: number, cultivate: number }>> | null} checked per-operator 潜能 / 练度 (lobby-owned, 0.2.2; room.loadout `ops`) */
this.ops = null;
/** @type {readonly string[] | null} checked not-owned chess ids (干员持有, lobby-owned, 0.2.0 补位) */
this.notOwned = null;
/** @type {Readonly<Record<string, { charId: string, skillIndex: number, uniEquipId: string|null }>> | null} checked 自选 picks (lobby-owned, 0.2.0 自选编队) */