feedback7 R22-LOADOUT: the server takes each player's 潜能 / 练度 per operator and every owned operator fights at them (default 潜能 6, 精英2 Lv.60); golden: roster 49/49, bonds 46/46, fields 22/22, matches 18/18, diy 134/138 moved (+10 % 练度), standins unchanged
The owner's decision of 2026-10-08: 「调配干员里自己设置吧,默认满潜满加成」. Official: the account's potential (调度手册);
the 自持有 bonus to owned operators of the same name, initial and elite alike (activity_table cultivateEffectList).
- shared/protocol.js: room.loadout { entries, ops? } — `ops` = { [charId]: { potential?: 1–6, cultivate?: 0–3 } }
(isLoadoutOps, ≤ 256), checkLoadoutOps (strict like checkLoadout: an operator of the 干员调配 roster or the 自选 owned
pool — cultivationCharIds; defaults dropped, entries stored complete); absent = none set.
- server/lobby.js / net.js: checked with the entries (either refused ⇒ nothing stored), session.ops / seat.ops /
seats[].ops, match.setLoadout(playerId, loadout, ops) in INFO_CHECK only.
- PlayerState: ops re-checked and frozen (bots none); cultivationFor (shared/potential.js cultivationOf: null for a
补位 stand-in or a prototype 自选 pick); loadoutFor carries potential / cultivate; battleInput states `potential` /
`cultivate` for every owned operator (the chess as itself, an owned 自选 pick) — an old seat without ops and every bot
at 6 / 3; the 自选 summons' hand count follows the owner's potential (望's 棋子 6 below 潜能3); m.private.ops; the
scouting UnitInfo carries potential (below 6) / cultivate.
- tools/golden.mjs: the direct-spec scenarios field the default player (owned operators at 潜能 6 / 练度 3; stand-ins
and prototype picks neither), as PlayerState does.
- Golden: every battle with an owned operator moves — ATK / DEF / max HP ×1.1 from the first second (roster-001:
角峰 ends at 3527 HP instead of 3115; the first differing snapshot window is 0–10 s in every moved battle); the
matches part at round 1–8 (battle results, then the bots' boards). Unchanged: the 10 stand-in battles (a stand-in has
no 练度) and diy-135…138 (the four prototype 自选 battles). No engine error.
- Docs: design/match.md §16 (潜能 / 练度), design/network.md (room.loadout ops).
- Tests: test/match/potential.test.js (new, 4): the ops wire / data check, battle input of a human (settings, defaults,
stand-in none, elite shares the charId), an old seat and a bot at the defaults, spec → battle, scouting units; 自选
owned pick vs prototype and 望's hand count; Match.setLoadout in INFO_CHECK only, a refusal changes nothing.
test/lobby-loadout.test.js (+2): strict validation, storage beside the loadout, an older client's message, the real
match's briefing (m.private.ops) and lock. test/match/runner.test.js / diy-shop.test.js expect the new fields.
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@@ -36,6 +36,7 @@
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import { KITTED_CHARS } from '../../sim/content/kits/index.js';
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import { checkDiyPicks } from '../../../shared/protocol.js';
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import { diyRecord, diySlot, diyTokenOwner } from '../../../shared/diy.js';
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import { atPotential } from '../../../shared/potential.js';
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const posIntOr = (v, d) => (Number.isInteger(v) && v > 0 ? v : d);
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const isObj = (v) => !!v && typeof v === 'object' && !Array.isArray(v);
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@@ -102,7 +103,8 @@ export function diyGameData(gd, records) {
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* placeable, by the variant of the owner form (`bySkill[skillIndex]` sources) — the deploy limit as the count (PRTS
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* 卫戍协议/帮助 "根据召唤物部署数量上限(非初始持有量)"), the active module's own when its variant has one (`byModule`:
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* 望's TRP-X "可同时部署的陷阱数量提升", 6 → 7 棋子; SUM-Y stage 2+ 4 drones / summons). The data's deploy limit holds the
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* token's own talent additions (tools/build-data.mjs tokenTalentDeckBonus, 0.2.0): 麦哲伦 / 令 / 电弧 3, 白铁 2, 夜莺 3 幻影.
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* token's own talent additions (tools/build-data.mjs tokenTalentDeckBonus, 0.2.0): 麦哲伦 / 令 / 电弧 3, 白铁 2, 夜莺 3 幻影 —
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* at the owner's potential (`loadout.potential`, PlayerState.loadoutFor; 0.2.2: 望's 棋子 6 below 潜能3, 7 from it).
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*/
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placeableTokens: {
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value: (chessId, loadout = null) => {
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@@ -113,7 +115,7 @@ export function diyGameData(gd, records) {
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for (const tid of Array.isArray(rec.tokens) ? rec.tokens : []) {
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const t = tokenOf(tid);
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if (!t || t.kind !== 'summon' || t.placeable !== true) continue;
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const v = isObj(t.variants) ? t.variants[owner] ?? null : null;
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const v = isObj(t.variants) ? atPotential(t.variants[owner] ?? null, loadout?.potential) : null;
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if (v) {
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const alt = loadout && Number.isInteger(loadout.skillIndex) && v.bySkill ? v.bySkill[loadout.skillIndex] : null;
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const src = Array.isArray(alt?.sources) ? alt.sources : Array.isArray(v.sources) ? v.sources : [];
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