feedback1 integrate: no status on a 无敌 + 无法选中 unit; 余 S2 skips 自缚 units; 信仰搅拌机 S2 blocks with too few bullets
- Battle.applyStatus: a unit both invulnerable and untargetable takes no status from the other side (PRTS 无敌 "无法被不同阵营选中"), so the status carried by the hit that knocks an enemy out (妮芙 S2's fear, a 叙拉古 proc) no longer lands after its 重生 cleanse. - Flag selfBound (自缚: 守墓石像's 转换模式, the 自缚 leaders, the 胄 parts' anchor): 余 S2 never teleports such a unit (PRTS 余 S2 备注 "持有自缚的单位不视为可达目标"). - 信仰搅拌机 S2: with fewer than ammo_cost bullets the lethal hit is still blocked, every bullet goes and the skill ends; it steps aside while 坚固维式重锤's 不死 window holds her (PRTS 备注), replacing the [ASSUMED] no-guard rule.
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@@ -263,7 +263,8 @@ operators put on the enemy — the buffs with an ally source and source-less cat
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("重生结束时,重置自身的通用技能与当前形态的技能冷却为初始冷却"; `rebirthCooldowns`, since 0.1.1) — and keeps [ASSUMED: the
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whitelist] its `persist` talents, what it or
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another enemy gave it (锏's self-applied 抵抗, enemy auras) and source-less field state (terrain, airflow, element burst
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locks): a 逐火 knocked out while feared is no unblockable ember. 重生 / form changes: `reborn()` (first knock-out → second
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locks): a 逐火 knocked out while feared is no unblockable ember — nor one feared by the knocking-out hit itself (the
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重生's 无敌 + 无法选中 refuses it, `Battle.applyStatus`). 重生 / form changes: `reborn()` (first knock-out → second
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form; fx forms 'reborn' → 'form2'), `statue()` (守墓石像: melee only while blocked; first knock-out → 10 s unblockable,
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immobile statue → a flyer with ranged arts attacks that skip flyers; forms 'stone' → 'fly'), `husk()` (talent
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Revive[Trigger], every knock-out: 1 s 重生 — 无敌, 无法阻挡, immobile — then a hit-count husk that
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@@ -448,7 +449,10 @@ attribute such as 安洁莉娜's 兼职工作 still applies, PRTS 异常效果),
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as +1 taunt level (DESIGN §5.3).
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**Statuses** — `battle.applyStatus(target, key, { duration, source, value, force, refresh, point })` (returns true if
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applied); honours enemy/op immunities (`stun`, `silence`, `sleep`, `frozen`, `levitate`, `feared`) unless `force`; fires
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applied); a unit that is 无敌 and 无法选中 at once (flags `invulnerable` + `untargetable`: a 重生 in progress, a hovering or
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永久无敌 leader part) takes no status from the other side, `force` included (PRTS 无敌 "无法被不同阵营选中" — so the status
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a knocking-out hit carries, 妮芙 S2's fear say, does not land after the 重生's cleanse; since 0.1.1's QA); honours
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enemy/op immunities (`stun`, `silence`, `sleep`, `frozen`, `levitate`, `feared`) unless `force`; fires
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`beforeStatus` (cancellable; handlers may also change `ctx.duration` / `ctx.value`), then applies 抵抗 (`resist`, below)
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and the 浮空 weight rule, then `statusApplied { source, target, status, duration (final), value, entered }` — `entered`
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= the target carried no buff of that status before (a refresh / a weaker "取最高" application is not an entry: "进入…时"). Effects follow the official term table
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