feedback1 integrate: WE 鸭爵 strategy (圆仔 unblockable, hurt speed +300 %, swaps in the Final Assault and Hidden Core)

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sganggs committed 2026-10-03 06:32:49 +08:00
commit 8ffd075c9e
12 files changed
+311 -25

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+14 -3
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@@ -337,7 +337,7 @@ test('坎诺特 利滚利: leftover funds are kept; ≥ 5 left ⇒ +1 at round s
cover('band_cannot');
});
test('鸭爵 “神秘顾客”: from R5, 0–2 normal ground enemies in the last 40 % of every teammate\'s wave become 鸭爵 & co. worth 1 fund to the killer', () => {
test('鸭爵 “神秘顾客”: from R5, 0–2 ground enemies in the last 40 % of every teammate\'s wave become 鸭爵 & co. worth 1 fund to the killer', () => {
const p = DATA.bands.band_ducklord.buffs[0];
const ducks = p.bbStr.enemylist.split(',');
const normalKey = Object.values(DATA.enemies).find((e) => e.rank === 'NORMAL' && e.stats.motion === 'WALK').key;
@@ -360,8 +360,9 @@ test('鸭爵 “神秘顾客”: from R5, 0–2 normal ground enemies in the las
assert.ok(ev.spawns.some((sp) => sp.enemyKey === flyKey), 'flyers are never replaced');
}
assert.deepEqual(Object.keys(counts).map(Number).sort(), [0, 1, 2]);
// before R5, in boss rounds, or when nobody holds the band: nothing
for (const [r, kind, band] of [[4, 'normal', 'band_ducklord'], [5, 'boss', 'band_ducklord'], [5, 'normal', null]]) {
// before R5, in the 联防 phase (its enemies are leaks), or when nobody holds the band: nothing (the Final Assault and
// the Hidden Core swap too: test/match/feedback1-ducklord.test.js)
for (const [r, kind, band] of [[4, 'normal', 'band_ducklord'], [5, 'unite', 'band_ducklord'], [5, 'normal', null]]) {
h.ps('p_1').bandId = band;
m.round = r;
const ev = { input: p0.battleInput({ side: 'L', colOffset: 0 }), kind, round: r, spawns: wave() };
@@ -375,6 +376,16 @@ test('鸭爵 “神秘顾客”: from R5, 0–2 normal ground enemies in the las
const out = duckReplace(ctx, spawns, { ...p.bb, ...p.bbStr }, 'p_0');
assert.equal(out.length, 2);
assert.equal(spawns.reduce((n, sp) => n + (sp.count || 1), 0), 10);
// a pair boss field (`side` + `routes`): only the enemies heading for the player's half (route end left / right of
// the middle column), the 60–99 % share taken over that half — here the left half's enemies all come first
const routes = [{ motion: 'WALK', end: [1, 3] }, { motion: 'WALK', end: [1, 17] }];
for (const [side, route, times] of [['L', 0, [6, 7]], ['R', 1, [16, 17]], [null, 1, [12, 13]]]) {
const field = Array.from({ length: 20 }, (_, i) => ({ time: i, enemyKey: normalKey, routeIndex: i < 10 ? 0 : 1, count: 1 }));
const got = duckReplace(ctx, field, { ...p.bb, ...p.bbStr }, 'p_0', { routes, side });
assert.deepEqual(got.map((d) => d.time), times, `side ${side}`);
for (const d of got) assert.equal(d.routeIndex, route);
assert.equal(field.length, 20);
}
cover('band_ducklord');
});
+20 -2
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@@ -1088,14 +1088,18 @@ for (const key of ['enemy_1501_demonk', 'enemy_10018_sgrobh']) {
}
for (const key of ['enemy_2001_duckmi', 'enemy_2001_duckmi_2']) {
test(`${nm(key)}: unblockable; runs ×${tb(key, 'run.attack@move_speed')} once hit`, () => {
// PRTS 鸭爵 "移动速度+400%" (run 4); the 鸭爵 strategy's version "受伤后移动速度+300%" (run 3): ×(1 + run)
test(`${nm(key)}: unblockable, no attack; runs ×${1 + tb(key, 'run.attack@move_speed')} once hit`, () => {
const h = arena();
h.step();
const e = put(h, key, [10, 7], { move: true });
const v = e.s.moveSpeed;
assert.ok(e.s.flags.unblockable);
assert.ok(e.profile.noAttack);
h.b.dealDamage(null, e, { amount: 1, type: 'true' });
approx(e.s.moveSpeed, v * tb(key, 'run.attack@move_speed'));
approx(e.s.moveSpeed, v * (1 + tb(key, 'run.attack@move_speed')));
h.b.dealDamage(null, e, { amount: 1, type: 'true' });
approx(e.s.moveSpeed, v * (1 + tb(key, 'run.attack@move_speed')), 1e-6, 'once');
});
}
@@ -1622,6 +1626,20 @@ test(`${nm('enemy_10097_crshd')} / ${nm('enemy_2085_skzjxd')}: physical / arts d
approx(h.b.dealDamage(back, y, { amount: 1000, type: 'true' }), 1000, 1e-6, 'true damage is never reduced');
});
for (const key of ['enemy_2085_skzjxd', 'enemy_2085_skzjxd_2']) {
test(`${nm(key)}: 无法攻击/被阻挡 (PRTS 天赋) — walks through a blocker, never attacks`, () => {
const h = arena({ units: [{ chessId: 't_wall', row: 10, col: 5 }], hooks: ['blocked'] });
h.step();
const e = put(h, key, [10, 7], { move: true, route: { motion: 'WALK', start: [10, 7], end: [10, 2], checkpoints: [] } });
assert.ok(e.s.flags.unblockable);
assert.ok(e.profile.noAttack);
h.runUntil(() => e.x < 4, 60);
assert.ok(e.x < 4, `passed the wall (x ${e.x})`);
assert.equal(h.hooksOf('blocked').length, 0);
assert.equal(e.stats.attacks, 0);
});
}
test(`${nm('enemy_10098_crhro')}: 重生 once after ${tb('enemy_10098_crhro', 'reborn.duration')} s at full HP`, () => {
const h = arena();
h.step();