feedback1b WG: item merges re-checked; returned equipment auto-merges
Player report after 0.1.0: "源石溶剂两个白的合成一个金色的之后又多给一个白的". Not reproduced: buying next to a white (hand / equipped), buying twice, equip on another or a full carrier, reward pick, 道具补给, 列装, 整备, 画卷 and the sale of a carrier all end with one golden and no white; random intents over all 50 mergeable items conserve the white-equivalents and never leave a pair. The one gap: equipment a promotion (PlayerState._mergeChess) or an effect that removes an operator (ctx.destroyPiece) returns to the hand skipped the auto-merge. Unreachable from a normal state (a pair never exists), closed: both now run checkItemMerges.
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@@ -506,6 +506,7 @@ export function makeCtx(m, ps, source, hook, ev = null) {
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for (const it of l.piece.items || []) ps.stow(it, { allowTemp: true });
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l.piece.items = [];
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ps.returnCopies(l.piece);
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ps.checkItemMerges(); // the returned equipment auto-merges like any gain
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}
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ps.recompute();
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return true;
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