fix: 重置松果重新部署后的S2攻击成长

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Xinglan233 committed 2026-10-10 09:55:15 +08:00
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@@ -1561,3 +1561,12 @@ yet — enemy content must pick one); 抵抗 covers the control statuses of `RES
“余音” owns a same-call pulse queue (DESIGN §28.24): reflected hits enqueue their earned pulses instead of recursively
entering another pulse. This retains the lethal-hit pulse and prevents valid high hit-count chains from tripping the
general hook guard. The queue is emptied in `finally`; it introduces no timer or simulation RNG.
### Per-deployment skill counters
An operator-specific ramp that resets on deployment uses its own `unit.mem` counter, cleared by its `deploy` hook.
Do not reset `SkillRuntime.activations`: it is the cumulative sequence used by skill lifecycle/reentry guards.
松果 S2 uses `pinecnS2Uses` this way (PRTS 松果 S2 备注); each new deployment starts at the first blackboard step,
while further casts within that deployment advance and cap normally. S1 and her deployment SP-recovery talent keep
their existing behavior.