feedback5: merge W5W — DESIGN §25 catch-up (sleep port, board tap, packaging, the owner's 2026-10-06 answers, i18n phase 2, the 自选 voices, the summon-model gap) and the DESIGN split: docs/DESIGN.md is the index, current rules in docs/design/*.md, per-release history in docs/history/*.md, section numbers unchanged (the parts reassemble the old file byte for byte; test/docs-paths.test.js guards the index and every DESIGN §N citation); test/package.test.js builds its fake home path at run time
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@@ -13,7 +13,7 @@
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// Decisions (documented, see research 02 §4 / 03 §5.5):
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// * "同一行有3名干员" / "同一行每有1名干员" count the trait's owner (board chess of that row, self included).
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// * POSITION "使自身及身后/身前一格干员的已激活盟约分别各层数+N": per target operator (a shared bond gets +N twice).
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// * 瑰盐 "优先…更靠上的和更靠右的": highest row first (DESIGN §3.1: row 0 is the bottom), then highest column.
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// * 瑰盐 "优先…更靠上的和更靠右的": highest row first (DESIGN §3: row 0 is the bottom), then highest column.
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// * 购买价格为N (SERVER_CHESS_PRICE): bb.price is a discount off the tier price — 至简 (Ⅲ, 3) has 2 → 1, 红豆 (Ⅰ, 2)
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// has 1 → 1, exactly the N both official texts give (user playtest #5: 至简 costs 1). The dispatcher runs it before
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// every other onPrice modifier, so 远见's discount (to 0 at 150 layers since 0.1.3) and strategy caps act on the
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@@ -364,7 +364,7 @@ export function triggerGainEffects(ctx, piece) {
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// 铃兰 60_a: "<进入休整期时>触发身前一格的其他干员的“获得时”类效果" (scope front)
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// 瑰盐 82: "<售出时>触发场上一名拥有“休整期结束时”的干员的特质(优先触发部署位置更靠上的和更靠右的)" (scope farright).
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// DESIGN §3.1: row 0 is the bottom, so "更靠上" = the highest row; then the highest column ("更靠右").
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// DESIGN §3: row 0 is the bottom, so "更靠上" = the highest row; then the highest column ("更靠右").
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H.SERVER_TRIGGER_ANOTHER = {
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run(ctx) {
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const { bbStr } = ctx.source;
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