feedback5 WL: Touch follows PRTS — S3's extra heal is 30 % of the base with its own recipient's boost, 「低于」 half HP, 攫升 on every heal she outputs, 超脱 on a dying forced exit
The shared code of the 外勤医疗 strategy's Touch and the Touch 补位 stand-in (content/tokens.js touchGospel / mapCharTalents), against PRTS Touch(卫戍协议) and its 备注 / 修正: - S3 恳切福音's extra heal: 30 % of the main heal's base (before the ×1.35 / ×1.40), a heal of its own — its recipient below half HP gets the boost (and the elite's PHY-X), 备注 「额外治疗可触发技能后半段的治疗量提高效果」; it goes to the lowest HP ratio of the main target and its 4 orthogonal neighbours, a full-HP unit included (x-5, 「可治疗生命值已满单位」). The touchExtra / touchMainHeal block is gone. - The boost needs HP strictly below half (修正 「低于」, was 「不高于」). - 攫升: every heal she outputs gives SP — a heal on herself and one that restores nothing too (备注 「无需实际产生治疗量」); still no device, no unit without a skill, and not her own HP-regeneration tick. - 超脱: a forced exit that plays the death animation counts like a knock-out (备注 「如史尔特尔的天赋效果」). Battle.retreat takes `dying` and the death hook carries it: 史尔特尔's 余烬 and 骑士戒律 + 竞技旗 set it; planned exits (耀骑士临光 S2, 伊内丝 S3), the 商人's automatic 撤退 and the 突袭 jump do not. A battle has no player 撤退 command. Golden moved: roster-041 (the strategy's Touch heals differently: S3 extra heal / boost), standin-03, standin-04, standin-08, standin-09, standin-10 (Touch standing in for 塞雷娅 / 塑心 / 纯烬艾雅法拉), coop2-NORMAL-14-standins (the human seat plays 外勤医疗, so its Touch takes part). Docs: SIM.md (death hook `dying`, retreat option, the forced-exit paragraph).
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@@ -66,7 +66,8 @@ export default {
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// noHeal (no heal pick, no heal from others) + healFree (her own heals too; S3's start heal "无视禁疗"), shown as
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// the status 'healFree' until she leaves. "强制退出战场视为撤回干员": a retreat (Battle.retreat drops the buff) — she
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// lies down where she stood and redeploys there, like every operator that leaves the field (PRTS 卫戍协议/帮助
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// "干员退场后…原地留下一个“倒地干员”…自动部署至该位置"; Battle.isDown, GitHub #60).
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// "干员退场后…原地留下一个“倒地干员”…自动部署至该位置"; Battle.isDown, GitHub #60). With her death animation
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// (`dying`): PRTS Touch(卫戍协议) 超脱 备注 counts it as a knock-out ("如史尔特尔的天赋效果").
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const wait = num(t1['surtr_t_2[withdraw].interval'], 8);
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battle.on('deploy', (c) => { if (c.unit === unit) unit.mem.ember = false; }, { owner: unit });
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battle.on('fatal', (c) => {
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@@ -77,7 +78,7 @@ export default {
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const dep = unit.deploySeq;
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battle.addBuff(unit, { key: 'surtr:ember', status: 'healFree', flags: { noHeal: true, healFree: true } });
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battle.fx('ember', { x: unit.x, y: unit.y, id: unit.id });
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battle.after(wait, () => { if (unit.alive && unit.deploySeq === dep) battle.retreat(unit, { reason: 'retreat' }); }, { owner: unit });
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battle.after(wait, () => { if (unit.alive && unit.deploySeq === dep) battle.retreat(unit, { reason: 'retreat', dying: true }); }, { owner: unit });
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}, { owner: unit, priority: -60 });
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} },
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],
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