feedback5 WE: 联防 is played on its own map, the escaped template level (GitHub #41, item 3) — act2autochess constData escapedBattleTemplateMapSinglePlayer / MultiPlayer = level_act1autochess_escaped_single / _multi name the level of the 联防 battle, and its map is the field: two road halves (cols 3–9 and 11–17, rows 9–12) joined at col 10, no water, crates or devices (until 0.1.3 the round's stage, opened to both halves). tools/build-data.mjs builds both into data/stages.json after the 11 battle stages (kind 'unite', helpers 1 / 2, weight 0, inactive, no modes, the name 联防阵地(N名玩家) the remake's own label [ASSUMED]; validation ties config.unite.templates to them); regenerated offline, a JSON compare shows only the two added records. unite.js uniteStageId picks the map of the helper count (escaped_single's routes enter at col 10, escaped_multi's at col 18 through (9,10)); match/unitePhase.js fields the 联防 battle on it (the round's stage only with data that lacks it); each helper on its prep tiles, the first of two shifted 8 columns onto the right half as before (the official halves; player_map_lr_offset 8). Client: screens/game.js draws the shown field's own map and restores the board's on leaving it (a 2-line change in a file of the R5 split; render/app.js enterBattle already loads m.field stageId); the dev mock's 联防 follows. The 联防 BGM (PR #110) is unchanged. Tests: test/match/feedback5-unite-map.test.js (both combat modes, 1 and 2 helpers, degraded data), test/data.test.js, test/render/tiles.test.js. Docs: DATA §12, META §4, DESIGN §3, PLAYING §5. Golden: fields unite-1 / unite-2 (the battle's stage → the 联防 map) and the 6 co-op match scenarios with a 联防 round (coop2-NORMAL-3, coop2-HARD-4, coop3-ABYSS-5, coop4-FUNNY-6, coop4-ABYSS-7, coop2-NORMAL-8-serverrun); roster / bonds unchanged (tools/golden.mjs leaves the 联防 maps out of its stage list)
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@@ -2449,15 +2449,26 @@ function stageDisplayName(stageId, raw) {
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return name;
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}
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/**
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* The 联防 maps' names: the tables and PRTS name neither map, so the label is the remake's own [ASSUMED] (PRTS
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* 卫戍协议/帮助 §联防阶段 calls the joined field "一处阵地"); no screen shows it today.
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*/
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const UNITE_STAGE_NAMES = { 1: '联防阵地(1名玩家)', 2: '联防阵地(2名玩家)' };
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/**
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* Build data/stages.json: 19×21 terrain grids (row 0 = bottom), legend, devices, special terrain
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* parameters, deployable tiles and helper ground paths.
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* parameters, deployable tiles and helper ground paths — the 11 battle stages of stageDatasDict, then the two 联防
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* maps: act2autochess constData escapedBattleTemplateMapSinglePlayer / MultiPlayer name the level of the 联防 battle
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* (level_act1autochess_escaped_single / _multi), whose own map is the 联防 field — a road, not the round's stage (GitHub
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* #41). They carry `kind: 'unite'` and `helpers` (1 / 2), weight 0, no modes, and are never drawn as a match stage.
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*/
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function buildStages(ctx, modesById) {
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const researchStages = ctx.research.maps?.stages || {};
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const out = {};
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for (const stageId of ctx.stageIds) {
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const sd = ctx.act.stageDatasDict[stageId];
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const unite = [['escapedBattleTemplateMapSinglePlayer', 1], ['escapedBattleTemplateMapMultiPlayer', 2]]
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.filter(([k]) => ctx.act.constData[k]).map(([k, helpers]) => ({ stageId: templateIdOf(ctx.act.constData[k]), helpers }));
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for (const { stageId, helpers } of [...ctx.stageIds.map((id) => ({ stageId: id, helpers: 0 })), ...unite]) {
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const sd = helpers ? null : ctx.act.stageDatasDict[stageId];
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const lv = ctx.levels[stageId];
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const map = lv.mapData?.map || [];
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const tiles = lv.mapData?.tiles || [];
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@@ -2554,10 +2565,11 @@ function buildStages(ctx, modesById) {
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const p2 = officialPath(gridStage, activeBlocking, a, b);
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if (p2) groundPathsWithDevices[k] = p2;
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}
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const modes = [...(sd.mode || [])];
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const modes = [...(sd?.mode || [])];
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const o = lv.options || {};
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out[stageId] = {
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id: stageId, name: stageDisplayName(stageId, researchStages[stageId]?.name), weight: sd.weight, active: sd.weight > 0,
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id: stageId, name: helpers ? UNITE_STAGE_NAMES[helpers] : stageDisplayName(stageId, researchStages[stageId]?.name),
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weight: sd ? sd.weight : 0, active: sd ? sd.weight > 0 : false, ...(helpers ? { kind: 'unite', helpers } : {}),
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modes, size: [H, W], rows, tiles: glyphTiles,
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devices, mapChars, special, runes, globalBuffs,
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deployTiles: { normal: deployIn(9, 12, 2, 10), bossLeft: deployIn(1, 5, 2, 10), bossRight: deployIn(1, 5, 10, 18) },
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@@ -3444,6 +3456,10 @@ function validateAll(f) {
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if (s.rows.some((r) => r.includes('?'))) err(`stage ${s.id}: unknown tile glyph`);
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if (s.name !== s.id && /[A-Za-z]/.test(s.name)) err(`stage ${s.id}: Latin text in player-facing name "${s.name}"`);
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}
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// the 联防 field of 1 / 2 helpers is the map of its template (server/match/unite.js uniteStageId)
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for (const [n, id] of Object.entries(config.unite.templates)) {
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if (stages[id]?.kind !== 'unite' || stages[id].helpers !== Number(n) || stages[id].active) err(`unite template ${id}: no inactive 联防 stage for ${n} helper(s)`);
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}
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for (const m of Object.values(config.modes)) {
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for (const [r, rd] of Object.entries(m.rounds)) {
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const tpls = rd.template ? [rd.template] : Object.values(rd.bossTemplates || {});
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