feedback5 WE: 联防 is played on its own map, the escaped template level (GitHub #41, item 3) — act2autochess constData escapedBattleTemplateMapSinglePlayer / MultiPlayer = level_act1autochess_escaped_single / _multi name the level of the 联防 battle, and its map is the field: two road halves (cols 3–9 and 11–17, rows 9–12) joined at col 10, no water, crates or devices (until 0.1.3 the round's stage, opened to both halves). tools/build-data.mjs builds both into data/stages.json after the 11 battle stages (kind 'unite', helpers 1 / 2, weight 0, inactive, no modes, the name 联防阵地(N名玩家) the remake's own label [ASSUMED]; validation ties config.unite.templates to them); regenerated offline, a JSON compare shows only the two added records. unite.js uniteStageId picks the map of the helper count (escaped_single's routes enter at col 10, escaped_multi's at col 18 through (9,10)); match/unitePhase.js fields the 联防 battle on it (the round's stage only with data that lacks it); each helper on its prep tiles, the first of two shifted 8 columns onto the right half as before (the official halves; player_map_lr_offset 8). Client: screens/game.js draws the shown field's own map and restores the board's on leaving it (a 2-line change in a file of the R5 split; render/app.js enterBattle already loads m.field stageId); the dev mock's 联防 follows. The 联防 BGM (PR #110) is unchanged. Tests: test/match/feedback5-unite-map.test.js (both combat modes, 1 and 2 helpers, degraded data), test/data.test.js, test/render/tiles.test.js. Docs: DATA §12, META §4, DESIGN §3, PLAYING §5. Golden: fields unite-1 / unite-2 (the battle's stage → the 联防 map) and the 6 co-op match scenarios with a 联防 round (coop2-NORMAL-3, coop2-HARD-4, coop3-ABYSS-5, coop4-FUNNY-6, coop4-ABYSS-7, coop2-NORMAL-8-serverrun); roster / bonds unchanged (tools/golden.mjs leaves the 联防 maps out of its stage list)
This commit is contained in:
1 parent
db1b44bb71
commit
8a43624935
19 files changed
+386
-174
No files matched your search
@@ -635,6 +635,7 @@ test('stages: player-facing names are clean Chinese "战场#NN…" labels (no re
|
||||
// Regression: research 05 named act1 m01 '战场#01 (upper half #01)'; the English note reached the
|
||||
// briefing BATTLEFIELD row. Names come from research only, so the build must strip such notes.
|
||||
for (const s of Object.values(stages)) {
|
||||
if (s.kind === 'unite') continue; // the two 联防 maps: the remake's own label, checked in the 联防 test below
|
||||
assert.match(s.name, /^战场#\d{2}(?:\((?:上半|下半)\))?(?: \S.*)?$/, `${s.id}: name ${JSON.stringify(s.name)}`);
|
||||
assert.doesNotMatch(s.name, /[A-Za-z]/, `${s.id}: Latin text in name ${JSON.stringify(s.name)}`);
|
||||
assert.equal(s.name, s.name.trim().replace(/\s+/g, ' '), `${s.id}: stray whitespace in name`);
|
||||
@@ -643,6 +644,34 @@ test('stages: player-facing names are clean Chinese "战场#NN…" labels (no re
|
||||
assert.equal(stages.act2autochess_m01.name, '战场#05(下半) 源石流发生装置');
|
||||
});
|
||||
|
||||
test('stages: the 联防 maps (GitHub #41) — the escaped template levels, one per helper count, never a match stage', () => {
|
||||
// act2autochess constData escapedBattleTemplateMapSinglePlayer / MultiPlayer → config.unite.templates { 1, 2 }
|
||||
assert.deepEqual(config.unite.templates, { 1: 'act1autochess_escaped_single', 2: 'act1autochess_escaped_multi' });
|
||||
for (const [n, id] of Object.entries(config.unite.templates)) {
|
||||
const s = stages[id];
|
||||
assert.ok(s, id);
|
||||
assert.equal(s.kind, 'unite');
|
||||
assert.equal(s.helpers, Number(n));
|
||||
assert.equal(s.active, false);
|
||||
assert.equal(s.weight, 0);
|
||||
assert.deepEqual(s.modes, []);
|
||||
assert.ok(!Object.values(config.modes).some((m) => m.stages.includes(id)), `${id} in no mode's stage list`);
|
||||
assert.equal(s.name, `联防阵地(${n}名玩家)`);
|
||||
assert.deepEqual(s.devices, [], 'no crates, platforms or other devices');
|
||||
assert.deepEqual(s.special, {}, 'no water, mire, smog or infection');
|
||||
// the official level map (level_act1autochess_escaped_*.json): two road halves joined at col 10, not the round's stage
|
||||
assert.deepEqual(s.rows.slice(9, 13), ['##ErrrrrrrSrrrrrrrS##', '###rrrrrrr#rrrrrrr###', '###rrrrrrr#rrrrrrr###', '###rrrrrrrSrrrrrrrS##']);
|
||||
for (let r = 9; r <= 12; r++) for (const c of [19, 20]) assert.equal(s.tiles[s.rows[r][c]].groundPassable, false, `${id} (${r},${c}) is no ground`);
|
||||
assert.ok(s.groundPaths['9,10->9,2'] && s.groundPaths['9,18->9,2'], 'walkable from both gates');
|
||||
}
|
||||
// the two maps are tile for tile the same: they differ in their routes (data/waves.json — 1 helper enters at col 10,
|
||||
// 2 helpers at col 18 through the checkpoint (9,10))
|
||||
assert.deepEqual(stages.act1autochess_escaped_single.rows, stages.act1autochess_escaped_multi.rows);
|
||||
assert.deepEqual(waves.act1autochess_escaped_single.routes.map((r) => r.start), [[9, 10], [9, 10], [12, 10], [9, 10], [9, 10], [9, 10], [9, 10], [9, 10]]);
|
||||
assert.deepEqual(waves.act1autochess_escaped_multi.routes.map((r) => r.start), [[9, 18], [9, 18], [12, 18], [9, 18], [9, 18], [9, 18], [9, 18], [9, 18]]);
|
||||
assert.deepEqual(waves.act1autochess_escaped_multi.routes[3].checkpoints, [[9, 10]]);
|
||||
});
|
||||
|
||||
test('official spot checks (hard-coded values from the zh_CN client data)', () => {
|
||||
const st = (id) => { const s = chess[id].stats; return [s.maxHp, s.atk, s.def, s.res, s.blockCnt, s.cost]; };
|
||||
assert.deepEqual(st('chess_char_6_11_b'), [1893, 492, 141, 0, 1, 15]); // 缪尔赛思 精锐 (E2 60 + module Lv3)
|
||||
|
||||
Reference in new issue
Block a user