feedback5 WE: 联防 is played on its own map, the escaped template level (GitHub #41, item 3) — act2autochess constData escapedBattleTemplateMapSinglePlayer / MultiPlayer = level_act1autochess_escaped_single / _multi name the level of the 联防 battle, and its map is the field: two road halves (cols 3–9 and 11–17, rows 9–12) joined at col 10, no water, crates or devices (until 0.1.3 the round's stage, opened to both halves). tools/build-data.mjs builds both into data/stages.json after the 11 battle stages (kind 'unite', helpers 1 / 2, weight 0, inactive, no modes, the name 联防阵地(N名玩家) the remake's own label [ASSUMED]; validation ties config.unite.templates to them); regenerated offline, a JSON compare shows only the two added records. unite.js uniteStageId picks the map of the helper count (escaped_single's routes enter at col 10, escaped_multi's at col 18 through (9,10)); match/unitePhase.js fields the 联防 battle on it (the round's stage only with data that lacks it); each helper on its prep tiles, the first of two shifted 8 columns onto the right half as before (the official halves; player_map_lr_offset 8). Client: screens/game.js draws the shown field's own map and restores the board's on leaving it (a 2-line change in a file of the R5 split; render/app.js enterBattle already loads m.field stageId); the dev mock's 联防 follows. The 联防 BGM (PR #110) is unchanged. Tests: test/match/feedback5-unite-map.test.js (both combat modes, 1 and 2 helpers, degraded data), test/data.test.js, test/render/tiles.test.js. Docs: DATA §12, META §4, DESIGN §3, PLAYING §5. Golden: fields unite-1 / unite-2 (the battle's stage → the 联防 map) and the 6 co-op match scenarios with a 联防 round (coop2-NORMAL-3, coop2-HARD-4, coop3-ABYSS-5, coop4-FUNNY-6, coop4-ABYSS-7, coop2-NORMAL-8-serverrun); roster / bonds unchanged (tools/golden.mjs leaves the 联防 maps out of its stage list)
This commit is contained in:
1 parent
db1b44bb71
commit
8a43624935
19 files changed
+386
-174
No files matched your search
+4
-1
@@ -663,7 +663,10 @@ helpers = `unite.js helperOrder` (research 08 §5, PRTS 卫戍协议/帮助 §
|
||||
chosen by most units on the field (downed included) > an active bond > most standing units > seat; the pair ordered by
|
||||
units > active bond > Σ active layers > standing > seat (LP plays no part), the first one on the right-hand field
|
||||
(colOffset +8, where escaped_multi enters), the other colOffset 0; the escaped template of that size routes the leaked
|
||||
enemies by slot class; helpers' operators carry
|
||||
enemies by slot class, and its own map is the field (`unite.js uniteStageId`: stages.json `act1autochess_escaped_single` /
|
||||
`_multi`, two road halves joined at col 10 — no water, crates or devices of the round's stage, no band map characters:
|
||||
the level has no predefined ones; the round's stage only with data that lacks them; GitHub #41), each helper's pieces
|
||||
on their prep tiles; helpers' operators carry
|
||||
`{ hpPct, sp }` from `unitsEnd` ("阵地以其当前状态": the HP ratio and the 技力 only — a skill running at the end enters
|
||||
switched off; summon pieces `{ sp }`, "召唤物仅修改技力"); an operator knocked out at the end of the helper's own
|
||||
combat carries `{ down: true }` (PRTS 卫戍协议/帮助: "部署完成后…上一阶段为退场状态的干员强制退场"): deployed, then forced out
|
||||
|
||||
Reference in new issue
Block a user