feedback4: 联防 阿戈尔 devours the operator in front whoever owns it, a teammate's standing or down operator too
The owner's decision of 2026-10-05 (GitHub #140 comment 4, #105): PRTS 「战斗开始时依次吞噬身前一格干员」 has no own-side limit. The devour's front-tile lookup took only the player's own operators. - devour opAt: the operator on the front tile whoever owns it — a living one, else one lying there since the 联防 start (carry.down, forced out). The marker gains its base ATK and block count exactly as in a solo battle; a mark on a standing teammate's operator resolves (5000 物理流失 less DEF, credited to the marker, the knock-out is its owner's: their revive slots), a mark on a down one resolves nothing (it stays forced out, §19.3 kept). - The chain goes on through a marked 阿戈尔 by S.isMember: for own operators exactly the members, as before; a teammate's by its own bonds ([ASSUMED]). - 联防 still adds no layers (layerGainsEnabled false, unchanged). - On the current maps the two 联防 helpers stand on board cols 3-9 and 11-17 with the road column 10 between them, so a teammate's operator is never in front at the battle start; the tests place one on col 10. The own-board case (food down since the own combat) is verified through unite.js's real carry: 联防 gives exactly the own combat's atkFlat / blockCnt. - research 02 §3.6 and its JSON spec; data/bonds.json regenerated offline (only egirShip.spec.assumed[1] changed). - Tests: test/content/feedback4-egir-unite.test.js (teammate's living and down operator, solo parity of ATK / block / 物理流失, no layers, the chain through a teammate's 阿戈尔 and her owner's 5-tier slot, the own-board case through uniteBattleOpts). The teammate cases fail on the previous code. Golden: no scenario moved (no corpus field puts a teammate's operator in front of an 阿戈尔).
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@@ -2748,7 +2748,7 @@
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"howToPlay": "Put cheap/high-tier fodder in front of 阿戈尔 carries: they steal base ATK and block, gain layers, and (5) revive. Tier-6 fodder gives +6 layers per battle.",
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"assumed": [
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"5000 physical 流失 ignores DEF and shields",
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"marked allied units are the player's own operators (devour hits allies)"
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"marked allied units are operators of any player (devour hits allies): on a shared field a teammate's operator in front, standing or entering 联防 knocked out, is devoured too and the chain continues through a teammate's 阿戈尔 (the owner's decision of 2026-10-05: PRTS has no own-side limit)"
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]
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},
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"members": [
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@@ -387,7 +387,7 @@ Members (11 chess, 10 in current shop pool; by tier in shop: {'1': 1, '2': 1, '3
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- How layers are gained: Devour (tier per devoured unit, every battle); 幽灵鲨 被击倒 +3; 归溟幽灵鲨 被击倒/替身切换 +5 阿戈尔 +5 不屈; 斯卡蒂 each 2 kills +1 阿戈尔/坚守/突袭; 海霓 first kill (enemy or ally) +3 阿戈尔/奥术; 机变 "斯卡蒂的盟誓" +8. Strategy 克莱门莎: an 阿戈尔 knocked out adds layers = its tier.
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- How it plays: Put cheap/high-tier fodder in front of 阿戈尔 carries: they steal base ATK and block, gain layers, and (5) revive. Tier-6 fodder gives +6 layers per battle.
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- 5000 physical 流失: less the target's DEF (PRTS 作战机制: a 物理/法术流失 "会受到目标当前防御力/法术抗性影响而相应衰减"; DEF-free [ASSUMED] until 0.1.1), no shields, dodge or damage multipliers (a 流失)
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- [ASSUMED] marked allied units are the player's own operators (devour hits allies)
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- Marked units are allied operators (devour hits allies), whoever owns them: on a shared field (联防, boss) a teammate's operator in front — standing, or one that entered 联防 knocked out — is devoured too, with the same base ATK / block gains, and the chain continues through a teammate's 阿戈尔 (the owner's decision of 2026-10-05; PRTS "依次吞噬身前一格干员" has no own-side limit; GitHub #140 comment 4). Its knock-out is its owner's (their revives). The remake's two 联防 helpers stand on board cols 3–9 and 11–17 with the road column 10 between them, so on the current maps no teammate's operator is ever in front.
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- Bond item (with 变形同构体 grants this bond): 阿戈尔重刃 `chess_item_3_07_e` (2 gold: 攻击力+40%,攻击速度-10)
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- Garrisons that explicitly add layers to this bond: `garrison_38`, `garrison_40`, `garrison_46`, `garrison_131` (see section 4; plus the generic ones)
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- Garrisons that scale with this bond's layers: `garrison_07`, `garrison_09`, `garrison_10`, `garrison_12`, `garrison_84`
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