0.2.6-dev: /data/assets.json and /data/local-assets.json are served with content-hashed URLs (/assets/~<hash>/…, one hash per Spine model, the committed files unchanged); the ~hash routes of /assets/ /fonts/ /media/ answer immutable when the hash names the file and the current file with no-cache otherwise; content ETags — host bandwidth layer 1.2; golden: unchanged

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sganggs committed 2026-10-12 16:24:03 +08:00
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@@ -77,7 +77,7 @@ so old imports keep working: `public/js/ui/gameLogic.js` (`public/js/ui/gameLogi
| path | what |
|---|---|
| `server/index.js` | the process entry (`npm start`); `startServer()` wires `server/http/` |
| `server/http/` | `config.js` (environment), `websocket.js` (sessions, `/ws`, permessage-deflate), `static.js` (the mounts), `media.js`, `files.js` (MIME, gzip, ETag, ranges), `buildTag.js`, `routes.js` (`/healthz`), `traffic.js` (bytes sent by category and on the WebSocket, `/healthz?traffic=1`), `assetIndex.js` (the content hashes of `public/assets/` and `public/fonts/`, cached in `.cache/asset-hashes.json`), `common.js`, `boot.js` (a pending update package first, banner, shutdown) |
| `server/http/` | `config.js` (environment), `websocket.js` (sessions, `/ws`, permessage-deflate), `static.js` (the mounts, the `~<hash>` asset routes), `media.js`, `files.js` (MIME, gzip, ETag, ranges), `buildTag.js`, `routes.js` (`/healthz`), `traffic.js` (bytes sent by category and on the WebSocket, `/healthz?traffic=1`), `assetIndex.js` (the content hashes of `public/assets/` and `public/fonts/`, cached in `.cache/asset-hashes.json`), `assetViews.js` (the served `/data/assets.json` and `/data/local-assets.json`: every art URL with its hash segment; ASSETS.md), `common.js`, `boot.js` (a pending update package first, banner, shutdown) |
| `server/net.js` | sessions and reconnect tokens, rate limits, message validation |
| `server/lobby.js` | rooms, seats, AI seats, spectators; starts a `Match` |
| `server/data.js` | loads `data/*.json` once (frozen) |
@@ -131,7 +131,8 @@ data/*.json ──────────┬─▶ server/data.js ────
├─▶ public/js/data.js ──────────▶ the UI
└─▶ public/js/battle/runner.js ─▶ the browser's battles (setSimData)
data/i18n/en.json ──────▶ public/js/data.js ──────────▶ the English game texts
public/assets/ ─────────▶ public/js/render/, public/js/audio.js (URLs listed in data/assets.json)
public/assets/ ─────────▶ public/js/render/, public/js/audio.js (URLs listed in data/assets.json,
served with content-hash segments: server/http/assetViews.js)
```
- **Game data.** `tools/build-data.mjs` downloads the official zh_CN tables into `.cache/gamedata/` (or reads them