feedback1d WL: review follow-ups (源石溶剂 on 炎佑, enemy BUFF damage, self-damage stats, chimera aura)
- 源石溶剂: PRTS 备注 "携带后,全场范围内的所有敌人类我方单位也会获得此装备的“每秒受到60真实伤害”效果
(该效果的付与为我方阵营索敌,可对空,无视目标可选性)". Every enemy-record ally of the field (炎佑,
a partner's too) takes the 无来源 60 true-damage tick while a carrier is on the field, credited to
nobody, once per second however many carriers (PRTS 作战机制 "同名buff的默认叠加策略buff只能表现出一个").
- 码头水手 drowning ("每秒受到1000点无来源真实伤害") and 弧光锋卫's 失衡 bleed (修正 "失衡移动时持续受到真实
伤害") are damage, not 流失 (PRTS 伤害分类 lists both as BUFF damage).
- 孽罪奇美拉 污染模式 follows PRTS: radius 1.2, a tick every 0.5 s, one tick per unit per period
however many chimeras reach it ("同类效果取最高").
- Damage-dealt stats (unit dmg, the player's damageDealt) no longer count damage to the source's own
side (a carrier's own drain, an operator's own 流失); taken and the kill credit are unchanged.
- 机变 自愈 uses damage.js isHpLoss.
- SIM.md: the loseHp rule lists the remaining 流失 sources; the chimera aura; the stats rule.
data/items.json regenerated (源石溶剂 implFormula text only).
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@@ -56,6 +56,8 @@ function partnerOf(p) {
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const isProc = (dmg) => !!(dmg && dmg.tags && dmg.tags.indexOf('item') >= 0);
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const procTags = (k) => ['item', `item:${k}`];
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const chance = (battle, p) => p > 0 && (p >= 1 || battle.rng() < p);
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/** An ally built from an enemy record — PRTS's 敌人类我方单位 (炎佑 enemy_9012_acloon). */
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const ENEMY_RECORD = /^enemy_/;
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/** 'fatal' priorities (see header). */
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export const PRIO_REVIVE = -100;
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const PRIO_FREE_UNDYING = 20;
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@@ -320,10 +322,22 @@ const BY_BUFF = {
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// not a 流失 — shields, damage-taken modifiers and the target-side `hit` effects apply, and it is a "受到伤害" for 受击回复
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// SP, the 重装 TAKE_DAMAGE trigger and 信仰搅拌机 S3's counters (player report D1). 无来源: hooks see no source; the carrier
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// keeps the credit (a carrier the drain finishes off is its own kill, as before). May kill.
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// The same 备注: "携带后,全场范围内的所有敌人类我方单位也会获得此装备的“每秒受到60真实伤害”效果(该效果的付与为我方阵营索敌,
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// 可对空,无视目标可选性)" — every enemy-record unit on our side of the whole field (炎佑 enemy_9012_acloon, a partner's
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// too; flying, 孤立) takes the same tick, credited to nobody, while a carrier is on the field [ASSUMED: it ends with its
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// carriers]; one effect per unit however many carriers (PRTS 作战机制 "同名buff的默认叠加策略buff只能表现出一个").
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periodic_damage(battle, u, p, S) {
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const d = num(p.damage);
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if (!(d > 0)) return;
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S.stat('drain', null, { interval: 1, onTick: ({ unit }) => { if (unit.deployed) battle.dealDamage(unit, unit, periodicDamage(d)); } });
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S.stat('drain', null, { interval: 1, onTick: ({ unit }) => {
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if (!unit.deployed) return;
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battle.dealDamage(unit, unit, periodicDamage(d));
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for (const a of battle.allies()) {
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if (a === unit || !ENEMY_RECORD.test(a.defId ?? '') || battle.time - (a.mem.solventAt ?? -Infinity) < 1 - 1e-6) continue;
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a.mem.solventAt = battle.time;
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battle.dealDamage(null, a, periodicDamage(d));
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}
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} });
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},
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// 奥术法阵: 攻击使目标失去特殊能力 silence s
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silence_attachment(battle, u, p, S) {
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