feedback3: merge W3E — two spectator seats per co-op room (GitHub-relayed community request #26; a remake feature): watch like an eliminated player, never act, no private data
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@@ -251,6 +251,11 @@ export const C2S = {
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'room.start': {},
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// operator loadout (DESIGN §16): stored per session/seat; accepted until the match leaves INFO_CHECK
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'room.loadout': { entries: isLoadoutEntries },
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// spectator seats (remake feature, community report #26; MAX_SPECTATORS): take one of a co-op room's spectator seats —
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// in its lobby or while its match runs — never a player seat; the host frees one by playerId (the spectator gets
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// room.closed { reason: 'kicked' }). room.leave / g.leave leave a spectator seat like a player seat.
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'room.spectate': { code: (v) => isStr(v, ROOM_CODE_LEN + 2) && /^[A-Za-z0-9]+$/.test(v) },
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'room.removeSpectator': { playerId: isId },
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// match
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'g.infoReady': {},
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