feedback1 WA: return the Mutation Cell before summon cards; bots keep it
Review follow-ups for reports #1 and #4. - transformChess: the returned equipment is stowed before the new operator's summon stack is granted (as in _mergeChess); when the transformation completes a merge, the carrier's equipment goes through _mergeChess, which also returns it before the elite's summons. A summon card no longer pushes the returned 突变细胞 into temp, where it would be lost at the deadline. - bot: a 突变细胞 left in temp with a full hand gets a hand slot (sell the weakest single hand chess, else destroy the cheapest other hand item, else sell any hand chess) instead of being destroyed. - 拉普兰德's per-piece counter key is module-prefixed; the re-bought copy case is marked [ASSUMED] in the code and docs/META.md. - .dhint--rule gets a style; sources quote PRTS 卫戍协议/帮助 exactly ("在失去该干员(干员出售、销毁、合并等)…时自动卸除").
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@@ -179,9 +179,10 @@ const ITEM_HANDLERS = {
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},
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// 突变细胞 "战斗结束后,装备者替换为高一阶的随机干员": the carrier is replaced by a random NORMAL operator one tier higher
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// (at most 6; an elite carrier too — PRTS 卫戍协议:盟约 下半/PRTS盟约记录 备注 "生效时,原干员销毁,获得一名高一阶的随机
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// 初始干员(最高六阶)"); the destroyed operator's equipment, the cell included, returns to the hand (the official text
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// never says 销毁 — unlike every consumable item —, and players re-inject it every round: "之后就是一直打针,扎到核心卡
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// …就换人扎", bilibili cv47000418; player feedback after 0.1.0). The new operator keeps the tile when legal.
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// 初始干员(最高六阶)"); the destroyed operator's equipment, the cell included, returns to the hand (PRTS 卫戍协议/帮助
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// "佩戴的装备无法手动卸除,在失去该干员(干员出售、销毁、合并等)或装备合并为进阶品质时自动卸除"; the official text never
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// says 销毁 for the cell — unlike every consumable item —, and players re-inject it every round: "之后就是一直打针,扎到
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// 核心卡…就换人扎", bilibili cv47000418; player feedback after 0.1.0). The new operator keeps the tile when legal.
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char_chess_transformation_equip: {
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onBattleResult(ctx) {
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const { piece, holder } = ctx.source;
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