feedback1 WA: return the Mutation Cell before summon cards; bots keep it

Review follow-ups for reports #1 and #4.

- transformChess: the returned equipment is stowed before the new operator's
  summon stack is granted (as in _mergeChess); when the transformation
  completes a merge, the carrier's equipment goes through _mergeChess, which
  also returns it before the elite's summons. A summon card no longer pushes
  the returned 突变细胞 into temp, where it would be lost at the deadline.
- bot: a 突变细胞 left in temp with a full hand gets a hand slot (sell the
  weakest single hand chess, else destroy the cheapest other hand item, else
  sell any hand chess) instead of being destroyed.
- 拉普兰德's per-piece counter key is module-prefixed; the re-bought copy
  case is marked [ASSUMED] in the code and docs/META.md.
- .dhint--rule gets a style; sources quote PRTS 卫戍协议/帮助 exactly
  ("在失去该干员(干员出售、销毁、合并等)…时自动卸除").
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sganggs committed 2026-10-03 02:28:39 +08:00
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@@ -251,7 +251,7 @@ Param names below are the keys of `items[].normal.params` / `items[].golden.para
- **商业包装方案** (`chess_item_5_07_e_a`, TV, 3) - Stays equipped. Counter of operators SOLD by the player (any): every `count` sales, give 1 random NORMAL operator sharing a bond with the carrier, tier <= current shop level.
params: `count=8.0/7.0`; buff keys: `sell_char_count_gain_equip_owner_bond`
- **突变细胞** (`chess_item_5_08_e_a`, TV, 2) - After the battle ends: replace the carrier with a random operator one tier higher (max tier 6); item consumed [ASSUMED]. Keeps elite status? [ASSUMED: result is NORMAL quality; other equipped item returns to hand]. Never merges.
**Addendum (player feedback after 0.1.0):** the cell is **not consumed**. PRTS 卫戍协议:盟约 下半/PRTS盟约记录 备注: "生效时,原干员销毁,获得一名高一阶的随机初始干员(最高六阶)" (normal result confirmed); the official text never says 销毁 (every consumable's does); players re-inject it every round (bilibili cv47000418 "之后就是一直打针,扎到核心卡或者叠层手干员就换人扎", BV1pEQ3BhEEi "如果四回合出了伊内丝,就考虑先不扎针") — the destroyed operator's equipment, the cell included, returns to the hand.
**Addendum (player feedback after 0.1.0):** the cell is **not consumed**. PRTS 卫戍协议:盟约 下半/PRTS盟约记录 备注: "生效时,原干员销毁,获得一名高一阶的随机初始干员(最高六阶)" (normal result confirmed); PRTS 卫戍协议/帮助: "佩戴的装备无法手动卸除,在失去该干员(干员出售、销毁、合并等)或装备合并为进阶品质时自动卸除" (a destroyed operator's equipment comes off); the official text never says 销毁 for the cell (every consumable's does); players re-inject it every round (bilibili cv47000418 "之后就是一直打针,扎到核心卡或者叠层手干员就换人扎"; cg.163.com guide 2025-11-15 "这个道具可以无限使用"; bilibili cv48003106 "扎了好几次") — the destroyed operator's equipment, the cell included, returns to the hand.
params: `-`; buff keys: `char_chess_transformation_equip`
- **人事部文档** (`chess_item_6_08_e_a`, TVI, 4) - On equip: destroy item; player's max deployable operator count becomes `count` (9) (base maxBattleChessCnt = 8). Never merges; a second copy has no further effect [ASSUMED].
params: `count=9.0`; buff keys: `equip_destory_deployment_cnt_change`