fix: 将涤火杰西卡的盾牌放置限制在相邻四格

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Xinglan233 committed 2026-10-10 09:52:07 +08:00
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@@ -621,7 +621,10 @@ Any `choice:` handler whose EffectRef reuses its own key must guard like this (o
(`PlayerState._legal` / `summonRange`, `board.js ownerRangeKeys`; a summon dragged onto its own owner is checked from
the owner's new tile, an operator dragged onto the summon from the summon's new tile); Mon3tr's 重构体 likewise (her
talent), while 凯尔希·思衡托's 战术锚点 (`ownerRangeOutside` / `rangedTilesOnly`) goes only on a 高台 outside that range
(`summonExcluded`, board.js class `high`). When the owner is re-oriented in
(`summonExcluded`, board.js class `high`). 涤火杰西卡's 机动盾牌 instead uses the four orthogonally adjacent tiles
(`shared/summonPlacement.js`, her T1 in backups.json / PRTS 涤火杰西卡 天赋), regardless of her facing, skill or
module; diagonal and distant tiles are refused in prep. The same `summonRange` feeds server placement, swaps, the
client's drag highlights and bot planning. When the owner is re-oriented in
place (or promoted) a summon its new range leaves out goes back onto its stack with a toast (`_liftOutOfRange` in
`recompute`) — one still inside stays [ASSUMED]. A re-orientation that would leave such a summon with no stack and no
free hand / temp slot is refused (HAND_FULL, like withdrawing a summon into a full hand); in the other cases (a