feedback5 WG: docs for 补位 — PLAYING §3 (干员持有 for players), DESIGN §8.1 room.ownership / §8.3 m.private standIns / §16, DATA.md §2 / §18 (played since 0.2.0), SIM.md prep-scouting standInFor, kits README (the golden standins family)

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@@ -104,8 +104,11 @@ export default {
A NORMAL chess whose operator the player does not own fights as its official stand-in (原型干员, data/backups.json,
docs/DATA.md §18): the chess's ids, bonds, 特质, tier and price, the stand-in's body — stats, range, trait, talents, the
skill `backup.skillIndex` and the module `backup.uniEquipId` the chess names. The sim gets that def from
`battle.data.getChess(chessId, { standIn: true })` (a PlayerBattleInput entry with `standIn: true`); `def.charId` is the
stand-in's, `def.standInFor` the replaced operator's charId.
`battle.data.getChess(chessId, { standIn: true })` (a PlayerBattleInput entry with `standIn: true` — in a match, the
player's chess marked 未持有 on the 干员持有 tab, `PlayerState.battleInput`); `def.charId` is the stand-in's,
`def.standInFor` the replaced operator's charId. The golden `standins` family (tools/golden.mjs) fields every NORMAL
chess record as its stand-in, so a kit change that alters a battle shows there (test/golden-standins.test.js checks that
every active backup skill is cast).
- **File and key**: `ops/standin-<codename>.js`, the code name being the stand-in's charId without `char_<n>_`
(`standin-acguad.js` = Sharp, `char_609_acguad`); the default export has exactly one key, that charId:
@@ -161,8 +164,9 @@ stand-in's, `def.standInFor` the replaced operator's charId.
- Assert that the unit is the stand-in (`u.def.charId`, `u.def.standInFor`, `u.skill.id`) and that its kit is yours, not
the generic one (`!u.kit.generic`); then the checklist below as for any operator. Examples:
`test/content/standin.test.js` (the plumbing and the eight 预备干员).
- A stand-in kit is new gameplay for stand-ins only: the golden corpus fields no stand-in, so its digests stay as they
are.
- A stand-in kit is gameplay for stand-ins only: of the golden corpus only the `standins` family (and the 补位 match
`coop2-NORMAL-14-standins`) fields stand-ins, so a kit change moves those digests and no other — `npm run
golden:update`, then review that the change is confined to the battles that field the stand-in.
## The fidelity rule